Arn*_*sal 6 python crop image-processing python-imaging-library
我是Python编码的新手,我正在编写一个程序,我将在其中裁剪输入的图像,然后将其保存在某个位置.现在,我可以使用PIL和pygame的组合来做到这一点.但问题是,当我从打开的pygame窗口中选择图像时,选择区域是完全不透明的,我无法看到我正在选择的区域.这给我的老板带来了问题,他希望能够在他选择的时候看透它.为了让你们更好地理解这个问题,我在这里写代码:
import pygame, sys
from PIL import Image
pygame.init()
def displayImage( screen, px, topleft):
screen.blit(px, px.get_rect())
if topleft:
pygame.draw.rect( screen, (128,128,128), pygame.Rect(topleft[0], topleft[1], pygame.mouse.get_pos()[0] - topleft[0], pygame.mouse.get_pos()[1] - topleft[1]))
pygame.display.flip()
def setup(path):
px = pygame.image.load(path)
screen = pygame.display.set_mode( px.get_rect()[2:] )
screen.blit(px, px.get_rect())
pygame.display.flip()
return screen, px
def mainLoop(screen, px):
topleft = None
bottomright = None
n=0
while n!=1:
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONUP:
if not topleft:
topleft = event.pos
else:
bottomright = event.pos
n=1
displayImage(screen, px, topleft)
return ( topleft + bottomright )
if __name__ == "__main__":
input_loc="C:\pic1.PNG"
output_loc="C:\pic2.PNG"
screen, px = setup(input_loc)
left, upper, right, lower = mainLoop(screen, px)
im = Image.open(input_loc)
im = im.crop(( left, upper, right, lower))
pygame.display.quit()
im.save(output_loc)
Run Code Online (Sandbox Code Playgroud)
任何帮助表示赞赏.问候.
sam*_*ias 10
我快速浏览了一下并解决了其他一些问题.基本上我的更改是这样做的:
以下是运行固定代码的屏幕截图:

我将代码分成两部分以避免滚动条:
import pygame, sys
from PIL import Image
pygame.init()
def displayImage(screen, px, topleft, prior):
# ensure that the rect always has positive width, height
x, y = topleft
width = pygame.mouse.get_pos()[0] - topleft[0]
height = pygame.mouse.get_pos()[1] - topleft[1]
if width < 0:
x += width
width = abs(width)
if height < 0:
y += height
height = abs(height)
# eliminate redundant drawing cycles (when mouse isn't moving)
current = x, y, width, height
if not (width and height):
return current
if current == prior:
return current
# draw transparent box and blit it onto canvas
screen.blit(px, px.get_rect())
im = pygame.Surface((width, height))
im.fill((128, 128, 128))
pygame.draw.rect(im, (32, 32, 32), im.get_rect(), 1)
im.set_alpha(128)
screen.blit(im, (x, y))
pygame.display.flip()
# return current box extents
return (x, y, width, height)
Run Code Online (Sandbox Code Playgroud)
第2部分(连接到上面):
def setup(path):
px = pygame.image.load(path)
screen = pygame.display.set_mode( px.get_rect()[2:] )
screen.blit(px, px.get_rect())
pygame.display.flip()
return screen, px
def mainLoop(screen, px):
topleft = bottomright = prior = None
n=0
while n!=1:
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONUP:
if not topleft:
topleft = event.pos
else:
bottomright = event.pos
n=1
if topleft:
prior = displayImage(screen, px, topleft, prior)
return ( topleft + bottomright )
if __name__ == "__main__":
input_loc = 'stack.png'
output_loc = 'out.png'
screen, px = setup(input_loc)
left, upper, right, lower = mainLoop(screen, px)
# ensure output rect always has positive width, height
if right < left:
left, right = right, left
if lower < upper:
lower, upper = upper, lower
im = Image.open(input_loc)
im = im.crop(( left, upper, right, lower))
pygame.display.quit()
im.save(output_loc)
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
10909 次 |
| 最近记录: |