IOS | 无法更改应用程序委托中的根视图控制器

Nar*_*ari 2 storyboard uiviewcontroller ios swift

我正在构建一个应用程序,如果用户登录,则必须更改其根视图控制器。假设用户已登录,我必须将选项卡栏控制器显示为主屏幕,如果用户未登录,我必须显示身份验证控制器。我的两个控制器都是故事板控制器。现在在我的应用程序委托中,我放置了以下代码

        window = UIWindow(frame: UIScreen.main.bounds)

        if UserDefaults.standard.bool(forKey: Constants.UserDefaultsKeys.isLoggedIn){
            initialViewController = storyboard.instantiateViewController(identifier: Constants.StoryBoards.homeViewController) as! TabController
        }else{
            initialViewController = storyboard.instantiateViewController(identifier: Constants.StoryBoards.authenticationController)
        }
        window?.rootViewController = initialViewController
        window?.makeKeyAndVisible()
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根据代码,如果用户登录,则TabController必须显示。但它没有被显示。我已经尝试过调试并且TabController正在viewDidLoad调用,但仍然authenticationController显示我的,这可能是因为authenticationController被设置为初始视图控制器故事板。有人可以帮我解决这个问题吗

Don*_*Mag 6

如果您仅定位iOS 13+,则您需要做的唯一更改就是添加一行:

    window?.rootViewController = initialViewController

    // add this line
    self.window = window

    window?.makeKeyAndVisible()
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如果你想支持早期的 iO​​S 版本,这里有一个完整的 SceneDelegate / AppDelegate 实现:

SceneDelegate.swift

//
//  SceneDelegate.swift
//  Created by Don Mag on 3/27/20.
//

import UIKit

// entire class is iOS 13+
@available(iOS 13.0, *)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {

    var window: UIWindow?

    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {

        print("Scene Delegate willConnectTo", UserDefaults.standard.bool(forKey: "isLoggedIn"))

        guard let windowScene = (scene as? UIWindowScene) else { return }
        let window = UIWindow(frame: windowScene.coordinateSpace.bounds)
        window.windowScene = windowScene

        if UserDefaults.standard.bool(forKey: "isLoggedIn") {
            guard let vc = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "HomeVC") as? TabController else {
                fatalError("Could not instantiate HomeVC!")
            }
            window.rootViewController = vc
        } else {
            guard let vc = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "AuthVC") as? AuthViewController else {
                fatalError("Could not instantiate HomeVC!")
            }
            window.rootViewController = vc
        }

        self.window = window

        window.makeKeyAndVisible()
    }

}
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AppDelegate.swift

//
//  AppDelegate.swift
//  Created by Don Mag on 3/27/20.
//

import UIKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window : UIWindow?
    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]?) -> Bool {
            if #available(iOS 13, *) {
                // do only pure app launch stuff, not interface stuff
            } else {

                print("App Delegate didFinishLaunching... isLoggedIn:", UserDefaults.standard.bool(forKey: "isLoggedIn"))

                self.window = UIWindow()

                if UserDefaults.standard.bool(forKey: "isLoggedIn") {
                    guard let vc = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "HomeVC") as? TabController else {
                        fatalError("Could not instantiate HomeVC!")
                    }
                    window?.rootViewController = vc
                } else {
                    guard let vc = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "AuthVC") as? AuthViewController else {
                        fatalError("Could not instantiate HomeVC!")
                    }
                    window?.rootViewController = vc
                }

                window?.makeKeyAndVisible()

            }
            return true
    }

    // MARK: UISceneSession Lifecycle

    // iOS 13+ only
    @available(iOS 13.0, *)
    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }
    // iOS 13+ only
    @available(iOS 13.0, *)
    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
    }

}
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