Rob*_*Rob 3 mapkit ios mkusertrackingmode swiftui
我MKMapView在 SwiftUI 中显示userTrackingMode设置为 时遇到了麻烦.follow。我正在展示一张地图:
struct ContentView: View {
var body: some View {
MapView()
}
}
Run Code Online (Sandbox Code Playgroud)
在这方面,MapView我 (a) 设置userTrackingMode和 (b) 确保我拥有使用中的权限。我一直在基于故事板的项目中使用这种模式。无论如何,MapView现在看起来像:
final class MapView: UIViewRepresentable {
private lazy var locationManager = CLLocationManager()
func makeUIView(context: Context) -> MKMapView {
if CLLocationManager.authorizationStatus() == .notDetermined {
locationManager.requestWhenInUseAuthorization()
}
let mapView = MKMapView()
mapView.showsUserLocation = true
mapView.userTrackingMode = .follow // no better is mapView.setUserTrackingMode(.follow, animated: true)
return mapView
}
func updateUIView(_ uiView: UIViewType, context: Context) {
print(#function, uiView.userTrackingMode)
}
}
Run Code Online (Sandbox Code Playgroud)
这里的一切看起来都不错,但地图(在模拟器和物理设备上)实际上并未处于跟随用户跟踪模式。
所以,我扩展了上面的内容,添加了一个采用MKMapViewDelegate协议的协调器,这样我就可以观察跟踪模式发生了什么:
final class MapView: UIViewRepresentable {
private lazy var locationManager = CLLocationManager()
func makeUIView(context: Context) -> MKMapView {
if CLLocationManager.authorizationStatus() == .notDetermined {
locationManager.requestWhenInUseAuthorization()
}
let mapView = MKMapView()
mapView.delegate = context.coordinator
mapView.showsUserLocation = true
mapView.userTrackingMode = .follow // no better is mapView.setUserTrackingMode(.follow, animated: true)
return mapView
}
func updateUIView(_ uiView: UIViewType, context: Context) {
print(#function, uiView.userTrackingMode)
}
func makeCoordinator() -> MapViewCoordinator {
return MapViewCoordinator(self)
}
}
class MapViewCoordinator: NSObject {
var mapViewController: MapView
var token: NSObjectProtocol?
init(_ control: MapView) {
self.mapViewController = control
}
}
extension MapViewCoordinator: MKMapViewDelegate {
func mapView(_ mapView: MKMapView, didChange mode: MKUserTrackingMode, animated: Bool) {
print(#function, mode)
}
}
Run Code Online (Sandbox Code Playgroud)
这导致:
mapView(_:didChange:animated:) MKUserTrackingMode.follow updateUIView(_:context:) MKUserTrackingMode.follow mapView(_:didChange:animated:) MKUserTrackingMode.none
有一些事情正在将 重置userTrackingMode为.none。
对于咯咯笑声,我尝试重置userTrackingMode,这也好不到哪里去:
func updateUIView(_ uiView: UIViewType, context: Context) {
print(#function, uiView.userTrackingMode)
uiView.userTrackingMode = .follow
}
Run Code Online (Sandbox Code Playgroud)
不过,这种笨拙的模式确实有效:
func updateUIView(_ uiView: UIViewType, context: Context) {
print(#function, uiView.userTrackingMode)
DispatchQueue.main.async {
uiView.userTrackingMode = .follow
}
}
Run Code Online (Sandbox Code Playgroud)
或者任何userTrackingMode在这个初始过程之后重置的东西似乎也有效。
我做错了UIViewRepresentable什么吗?一个错误MKMapView?
它并不真正相关,但这是我显示跟踪模式的例行程序:
extension MKUserTrackingMode: CustomStringConvertible {
public var description: String {
switch self {
case .none: return "MKUserTrackingMode.none"
case .follow: return "MKUserTrackingMode.follow"
case .followWithHeading: return "MKUserTrackingMode.followWithHeading"
@unknown default: return "MKUserTrackingMode unknown/default"
}
}
}
Run Code Online (Sandbox Code Playgroud)
令人气愤的是,在花费大量时间调试、准备问题等之后,看起来这种奇怪的行为只有frame在初始化期间不提供 a时才会表现出来:
let mapView = MKMapView()
Run Code Online (Sandbox Code Playgroud)
当我使用以下内容时(即使最终地图不是这个大小),它也能正常工作:
let mapView = MKMapView(frame: UIScreen.main.bounds)
Run Code Online (Sandbox Code Playgroud)
我仍然会发布这个,希望它可以将其他人从这场噩梦中拯救出来。
| 归档时间: |
|
| 查看次数: |
404 次 |
| 最近记录: |