如何在JPanel中绘制?(Swing /图形Java)

Nic*_*k R 48 java swing jpanel draw paintcomponent

我正在做一个项目,我正在尝试制作一个绘画程序.到目前为止,我已经使用Netbeans创建了一个GUI并设置了该程序.

到目前为止,我可以调用所有必要的协调来绘制内部,但我对如何在其中进行实际绘制非常困惑.

在我的代码结束时,我尝试在面板内绘图失败.

谁能解释/展示如何在这样的例子中使用图形?

我找到的所有示例都创建了一个类并对其进行了扩展,JPanel但我不知道是否可以执行此操作,因为它是在netbeans中生成的.

我需要画在里面JPanel,在我的内心JFrame.我不知道在哪里放图形类.

JavaPaintUI类

package javapaint;

import java.awt.*;
import javax.swing.*;

public class JavaPaintUI extends javax.swing.JFrame {

public JavaPaintUI() {
    initComponents();
}


private void initComponents() {


    jPanel2 = new javax.swing.JPanel();

    jPanel2.setBackground(new java.awt.Color(255, 255, 255));
    jPanel2.setBorder(javax.swing.BorderFactory.createBevelBorder(javax.swing.border.BevelBorder.RAISED));
    jPanel2.addMouseListener(new java.awt.event.MouseAdapter() {
        public void mousePressed(java.awt.event.MouseEvent evt) {
            jPanel2MousePressed(evt);
        }
        public void mouseReleased(java.awt.event.MouseEvent evt) {
            jPanel2MouseReleased(evt);
        }
    });
    jPanel2.addMouseMotionListener(new java.awt.event.MouseMotionAdapter() {
        public void mouseDragged(java.awt.event.MouseEvent evt) {
            jPanel2MouseDragged(evt);
        }
    });
    pack();
}// </editor-fold>                        

int currentX, currentY, oldX, oldY;

private void jPanel2MouseDragged(java.awt.event.MouseEvent evt) {                                     
    if (tool == 1) {
        currentX = evt.getX();
        currentY = evt.getY();
        oldX = currentX;
        oldY = currentY;
        System.out.println(currentX + " " + currentY);
        System.out.println("PEN!!!!");
    }

}                                    

private void jPanel2MousePressed(java.awt.event.MouseEvent evt) {                                     
    oldX = evt.getX();
    oldY = evt.getY();
    System.out.println(oldX + " " + oldY);
}                                    


//mouse released//
private void jPanel2MouseReleased(java.awt.event.MouseEvent evt) {                                      
    if (tool == 2) {
        currentX = evt.getX();
        currentY = evt.getY();
        System.out.println("line!!!! from" + oldX + "to" + currentX);
    }
}                                     

//set ui visible//
public static void main(String args[]) {
    java.awt.EventQueue.invokeLater(new Runnable() {

        public void run() {
            new JavaPaintUI().setVisible(true);
        }
    });
}

// Variables declaration - do not modify                     
private javax.swing.JPanel jPanel2;
// End of variables declaration                   

class jPanel2 extends JPanel {

    @Override
    public void paintComponent(Graphics g) {
        super.paintComponent(g);

        g.drawString("BLAH", 20, 20);
        g.drawRect(200, 200, 200, 200);
    }
}
}
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屏幕截图

整个事情是一个JFrame,中心的白色部分jPanel2是我想要绘制的. 一些代码的屏幕截图不是这个

And*_*son 36

请注意额外的评论.

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.*;

class JavaPaintUI extends JFrame {

    private int tool = 1;
    int currentX, currentY, oldX, oldY;

    public JavaPaintUI() {
        initComponents();
    }

    private void initComponents() {
        // we want a custom Panel2, not a generic JPanel!
        jPanel2 = new Panel2();

        jPanel2.setBackground(new java.awt.Color(255, 255, 255));
        jPanel2.setBorder(BorderFactory.createBevelBorder(BevelBorder.RAISED));
        jPanel2.addMouseListener(new MouseAdapter() {
            public void mousePressed(MouseEvent evt) {
                jPanel2MousePressed(evt);
            }
            public void mouseReleased(MouseEvent evt) {
                jPanel2MouseReleased(evt);
            }
        });
        jPanel2.addMouseMotionListener(new MouseMotionAdapter() {
            public void mouseDragged(MouseEvent evt) {
                jPanel2MouseDragged(evt);
            }
        });

        // add the component to the frame to see it!
        this.setContentPane(jPanel2);
        // be nice to testers..
        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        pack();
    }// </editor-fold>

    private void jPanel2MouseDragged(MouseEvent evt) {
        if (tool == 1) {
            currentX = evt.getX();
            currentY = evt.getY();
            oldX = currentX;
            oldY = currentY;
            System.out.println(currentX + " " + currentY);
            System.out.println("PEN!!!!");
        }
    }

    private void jPanel2MousePressed(MouseEvent evt) {
        oldX = evt.getX();
        oldY = evt.getY();
        System.out.println(oldX + " " + oldY);
    }


    //mouse released//
    private void jPanel2MouseReleased(MouseEvent evt) {
        if (tool == 2) {
            currentX = evt.getX();
            currentY = evt.getY();
            System.out.println("line!!!! from" + oldX + "to" + currentX);
        }
    }

    //set ui visible//
    public static void main(String args[]) {
        EventQueue.invokeLater(new Runnable() {
            public void run() {
                new JavaPaintUI().setVisible(true);
            }
        });
    }

    // Variables declaration - do not modify
    private JPanel jPanel2;
    // End of variables declaration

    // This class name is very confusing, since it is also used as the
    // name of an attribute!
    //class jPanel2 extends JPanel {
    class Panel2 extends JPanel {

        Panel2() {
            // set a preferred size for the custom panel.
            setPreferredSize(new Dimension(420,420));
        }

        @Override
        public void paintComponent(Graphics g) {
            super.paintComponent(g);

            g.drawString("BLAH", 20, 20);
            g.drawRect(200, 200, 200, 200);
        }
    }
}
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屏幕截图

在此输入图像描述

其他示例 - 更适合多线和多线段

HFOE作为该线程的第一条评论提供了一个很好的链接.Camickr也有积极的绘画与绘图的描述BufferedImage风俗画途径的文章.

参见这种方法,使用绘画BufferedImage.

  • +1通过调整原始代码来回答带有工作代码的问题. (4认同)

Yan*_*hon 15

使用图形用户界面时,您需要记住窗格上的绘图是在Java AWT/Swing事件队列中完成的.你不能只使用//etc Graphics之外的对象.方法.paint()paintComponent()

但是,您可以使用称为" 帧缓冲 " 的技术.基本上,你需要有一个BufferedImage的,并直接在其上描绘(看到它的createGraphics()方法你可以保持和重用多个操作在同一图形上下文BufferedImage情况下,无需重新创建它所有的时间,创建一个新的实例只有当) .然后,在你JPanelpaintComponent(),你只需要将BufferedImage实例绘制到JPanel.使用此技术,您可以通过仿射变换轻松执行缩放,平移和旋转操作.


小智 11

这是一个简单的例子.我想这很容易理解:

import java.awt.*;
import javax.swing.JFrame;
import javax.swing.JPanel;

public class Graph extends JFrame {
JFrame f = new JFrame();
JPanel jp;


public Graph() {
    f.setTitle("Simple Drawing");
    f.setSize(300, 300);
    f.setDefaultCloseOperation(EXIT_ON_CLOSE);

    jp = new GPanel();
    f.add(jp);
    f.setVisible(true);
}

public static void main(String[] args) {
    Graph g1 = new Graph();
    g1.setVisible(true);
}

class GPanel extends JPanel {
    public GPanel() {
        f.setPreferredSize(new Dimension(300, 300));
    }

    @Override
    public void paintComponent(Graphics g) {
        //rectangle originates at 10,10 and ends at 240,240
        g.drawRect(10, 10, 240, 240);
        //filled Rectangle with rounded corners.    
        g.fillRoundRect(50, 50, 100, 100, 80, 80);
    }
}
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}

输出看起来像这样:

产量

  • 您可以“扩展 JFrame”或使用“JFrame f = new JFrame();”。通过这样做,您可以创建 2 个 `JFrame` 对象。你也可以省略`g.drawRect(10, 10, 240, 240);` (2认同)