我正在尝试做这样的事情,但我不知道从哪里开始。
到目前为止,我有一些“有效”的代码......这是我的完整代码(macOS)
struct ContentView: View {
@State private var currentPosition: CGSize = .zero
@State private var newPosition: CGSize = .zero
var body: some View {
ZStack {
Path { path in
path.move(to: CGPoint(x: 20, y: 100))
path.addLine(to: CGPoint(x: currentPosition.width, y: currentPosition.height))
}
.trimmedPath(from: 0, to: 1)
.strokedPath(StrokeStyle(lineWidth: 9, lineCap: .square, lineJoin: .round))
.foregroundColor(.red)
Circle()
.frame(width: 7, height: 7)
.foregroundColor(Color.blue)
.offset(x: self.currentPosition.width, y: self.currentPosition.height)
.gesture(DragGesture()
.onChanged { value in
self.currentPosition = CGSize(width: value.translation.width + self.newPosition.width, height: value.translation.height + self.newPosition.height)
}
.onEnded { value in
self.currentPosition = CGSize(width: value.translation.width + self.newPosition.width, height: value.translation.height + self.newPosition.height)
print(self.newPosition.width)
self.newPosition = self.currentPosition
}
)
Color.clear
}
}
}
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但是我的蓝色圆圈离矩形很远。请问有什么帮助吗?
你只是缺少position的Circle。
struct ContentView: View {
@State private var startPoint: CGPoint = .zero
@State private var endPoint: CGPoint = CGPoint(x: 100, y: 100)
var body: some View {
ZStack {
Path { (path) in
path.move(to: startPoint)
path.addLine(to: endPoint)
}
.strokedPath(StrokeStyle(lineWidth: 9, lineCap: .square, lineJoin: .round))
.foregroundColor(.red)
//Circle 1
Circle()
.frame(width: 16, height: 16)
.position(startPoint)
.foregroundColor(.blue)
.gesture(DragGesture()
.onChanged { (value) in
self.startPoint = CGPoint(x: value.location.x, y: value.location.y)
})
//Circle 2
Circle()
.frame(width: 16, height: 16)
.position(endPoint)
.foregroundColor(.green)
.gesture(DragGesture()
.onChanged { (value) in
self.endPoint = CGPoint(x: value.location.x, y: value.location.y)
})
Color.clear
}
}
}
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