我正在尝试创建一个动画来呈现和消除一组对象。我有:
if self.showSignInButtons {
Group {
Button(action: {}) { ... }
HStack { ... }
Button(action: {}) { ... }
}.transition(
AnyTransition.signInButtonTransition(
offset: geometry.size.height,
duration: 1.4,
delay: 50.0)
)
}
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AnyTransition这是自定义动画的定义
public extension AnyTransition {
static func signInButtonTransition(offset: CGFloat, duration: Double, delay: Double) -> AnyTransition {
let insertion = AnyTransition.offset(y: offset)
.animation(Animation.easeOut(duration: duration).delay(delay))
let removal = AnyTransition.offset(y: offset).animation(.default)
return .asymmetric(insertion: insertion, removal: removal)
}
}
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我的目标是延迟插入动画以创建序列,但我不希望在视图关闭时出现延迟。问题是,尽管添加了动画修改器,但非对称动画仍在使用默认动画。插入时的延迟和持续时间动画被忽略有什么原因吗?
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