Bar*_*yle 23 swipe apple-watch swiftui
我正在构建 Apple Watch 应用程序。
什么我目前工作的需要我利用在四个主要方向检测刷卡(UP
,DOWN
,LEFT
和RIGHT
)
问题是我不知道如何检测到这一点。我一直在环顾四周,我走到了死胡同。
swiped up
当用户UP
在视图上滑动时,我可以对下面的视图做些什么来打印?
struct MyView: View {
var body: some View {
Text("Hello, World!")
}
}
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谢谢。
vad*_*ian 42
根据本杰明的回答,这是处理案件的更快捷的方法
.gesture(DragGesture(minimumDistance: 3.0, coordinateSpace: .local)
.onEnded { value in
print(value.translation)
switch(value.translation.width, value.translation.height) {
case (...0, -30...30): print("left swipe")
case (0..., -30...30): print("right swipe")
case (-100...100, ...0): print("up swipe")
case (-100...100, 0...): print("down swipe")
default: print("no clue")
}
}
)
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Sor*_*ica 34
你可以用 DragGesture
.gesture(DragGesture(minimumDistance: 0, coordinateSpace: .local)
.onEnded({ value in
if value.translation.width < 0 {
// left
}
if value.translation.width > 0 {
// right
}
if value.translation.height < 0 {
// up
}
if value.translation.height > 0 {
// down
}
}))
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Ben*_* B. 20
如果你想要一个对滑动方向更“宽容”的,你可以使用更多的条件来帮助它:
编辑:做了一些更多的测试,显然第二个条件的值增加了一些混乱,所以我调整它们以消除所说的混乱并使手势防弹(拖动到角落现在会出现“无线索”而不是其中之一手势)...
let detectDirectionalDrags = DragGesture(minimumDistance: 3.0, coordinateSpace: .local)
.onEnded { value in
print(value.translation)
if value.translation.width < 0 && value.translation.height > -30 && value.translation.height < 30 {
print("left swipe")
}
else if value.translation.width > 0 && value.translation.height > -30 && value.translation.height < 30 {
print("right swipe")
}
else if value.translation.height < 0 && value.translation.width < 100 && value.translation.width > -100 {
print("up swipe")
}
else if value.translation.height > 0 && value.translation.width < 100 && value.translation.width > -100 {
print("down swipe")
}
else {
print("no clue")
}
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小智 12
由于其他解决方案在物理设备上有点不一致,我决定提出另一个在不同屏幕尺寸上似乎更加一致的解决方案,因为除了minimumDistance
.
.gesture(DragGesture(minimumDistance: 20, coordinateSpace: .global)
.onEnded { value in
let horizontalAmount = value.translation.width as CGFloat
let verticalAmount = value.translation.height as CGFloat
if abs(horizontalAmount) > abs(verticalAmount) {
print(horizontalAmount < 0 ? "left swipe" : "right swipe")
} else {
print(verticalAmount < 0 ? "up swipe" : "down swipe")
}
})
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小智 9
创建扩展:
extension View {
func swipe(
up: @escaping (() -> Void) = {},
down: @escaping (() -> Void) = {},
left: @escaping (() -> Void) = {},
right: @escaping (() -> Void) = {}
) -> some View {
return self.gesture(DragGesture(minimumDistance: 0, coordinateSpace: .local)
.onEnded({ value in
if value.translation.width < 0 { left() }
if value.translation.width > 0 { right() }
if value.translation.height < 0 { up() }
if value.translation.height > 0 { down() }
}))
}
}
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然后:
Image() // or any View
.swipe(
up: {
// action for up
},
right: {
// action for right
})
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请注意,每个方向都是可选参数
小智 5
这更具响应性:
\n.gesture(\n DragGesture()\n .onEnded { value in\n \n let pi = Double.pi\n \n let direction = atan2(value.translation.width, value.translation.height)\n \n switch direction {\n case (-pi/4..<pi/4): print("down swipe")\n case (pi/4..<pi*3/4): print("right swipe")\n case (pi*3/4...pi), (-pi..<(-pi*3/4)):\n print("up swipe")\n case (-pi*3/4..<(-pi/4)): print("left swipe")\n default:\n print("no clue")\n }\n }\n
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\nvalue.translation
atan2
查找该向量的方向,如下所示根据value.translation
返回方式,以下值atan2
将如下:
\xcf\x80
将匹配理想的“向上”手势-\xcf\x80/2
是一个理想的“左”手势0.0
将匹配理想的“向下”手势\xcf\x80/2
是一个理想的“正确”手势现在我们想将圆分成 4 个四分之一,每个四分之一包括上面中间的每个值。例如,(-\xcf\x80/4...\xcf\x80/4)
将包括可被视为“向下”方向的近似值的任何值。
为了简单起见,我会创建一个修改器。用法如下:
yourView
.onSwiped(.down) {
// Action for down swipe
}
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或者
yourView
.onSwiped { direction in
// React to detected swipe direction
}
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您还可以使用trigger
参数来配置接收更新:连续或仅在手势结束时。
struct SwipeModifier: ViewModifier {
enum Directions: Int {
case up, down, left, right
}
enum Trigger {
case onChanged, onEnded
}
var trigger: Trigger
var handler: ((Directions) -> Void)?
func body(content: Content) -> some View {
content.gesture(
DragGesture(
minimumDistance: 24,
coordinateSpace: .local
)
.onChanged {
if trigger == .onChanged {
handle($0)
}
}.onEnded {
if trigger == .onEnded {
handle($0)
}
}
)
}
private func handle(_ value: _ChangedGesture<DragGesture>.Value) {
let hDelta = value.translation.width
let vDelta = value.translation.height
if abs(hDelta) > abs(vDelta) {
handler?(hDelta < 0 ? .left : .right)
} else {
handler?(vDelta < 0 ? .up : .down)
}
}
}
extension View {
func onSwiped(
trigger: SwipeModifier.Trigger = .onChanged,
action: @escaping (SwipeModifier.Directions) -> Void
) -> some View {
let swipeModifier = SwipeModifier(trigger: trigger) {
action($0)
}
return self.modifier(swipeModifier)
}
func onSwiped(
_ direction: SwipeModifier.Directions,
trigger: SwipeModifier.Trigger = .onChanged,
action: @escaping () -> Void
) -> some View {
let swipeModifier = SwipeModifier(trigger: trigger) {
if direction == $0 {
action()
}
}
return self.modifier(swipeModifier)
}
}
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