WPF DrawingVisual在后台线程上?

Ale*_*xPi 7 .net wpf

我需要在使用WPF绘制大量简单形状时不阻止UI.

在WinForms中,我将设置后台缓冲区并在后台线程上绘制缓冲区,然后将生成的缓冲区绘制到控件中.它工作得很好.

在WPF中,我尝试使用DrawingVisual,但它似乎在组成绘图时阻止UI线程.

如何将DrawingVisual.RenderOpen()下的所有内容移动到后台线程上,以便在工作时不阻止UI线程?

Dam*_*icz 5

看看Dwayne Need创建的图书馆.它将允许您在多个线程上呈现UI.另请参阅博客文章.


lin*_*exi 0

我想添加一种在其他线程中将 VisualBrush 绘制到 DrawingBrush 的方法。

众所周知,VisualBrush 应该在 UI 线程中使用,而 VisualBrush 不能冻结,不能在其他线程中使用。

如果您想在其他线程中使用 VisualBrush 并将其绘制到 DrawingVisual ,则应将 VisualBrush 更改为 Image。

要将 VisualBrush 更改为 Image 作为代码:

  public static BitmapSource ToImageSource(this Brush brush, Size size, double dpiX, double dpiY)
    {
      DrawingVisual drawingVisual = new DrawingVisual();
      using (DrawingContext drawingContext = drawingVisual.RenderOpen())
        drawingContext.DrawRectangle(brush, (Pen) null, new Rect(size));
      BitmapImage bitmapImage = new BitmapImage();
      if (Math.Abs(size.Width) > 0.001 && Math.Abs(size.Height) > 0.001)
      {
        RenderTargetBitmap bitmap = new RenderTargetBitmap((int) (size.Width * dpiX / 96.0), (int) (size.Height * dpiY / 96.0), dpiX, dpiY, PixelFormats.Pbgra32);
        bitmap.Render((Visual) drawingVisual);
        bitmapImage.BeginInit();
        bitmapImage.DecodePixelWidth = (int) (size.Width * dpiX / 96.0);
        bitmapImage.DecodePixelHeight = (int) (size.Height * dpiY / 96.0);
        bitmapImage.StreamSource = (Stream) bitmap.ToMemoryStream(ImageFormat.Png);
        bitmapImage.EndInit();
        bitmapImage.Freeze();
      }
      return (BitmapSource) bitmapImage;
    }
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你可以在其他线程中绘制它。

     var drawVisual=VisualBrush.ToImageSource(drawBounds.Size the drawBounds is we give, Dpix you can write 96, Dpiy);
     Thread thread = new Thread(() =>
        {
            var target = new VisualTarget(hostVisual);
            s_event.Set();

            var dv = new DrawingVisual();

            using (var dc = dv.RenderOpen())
            {     
                 dc.DrawRectangle(new ImageBrush(drawVisual), new Pen(Brushes.Black, 0.0), drawBounds);

            }
            target.RootVisual = dv;
        }
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但是,如果您应该将一些 VisualBrush 绘制到 DrawingVisual 并将 DrawingVisual 更改为 bitmapImage 并显示图像。

您应该在 UIThread 中将 VsisualBrush 写入 Image

        List<(ImageSource brush, Rect drawBounds)> drawVisual = new List<(ImageSource, Rect)>();
        foreach (var temp in Elements)
        {
            UIElement element = temp;
            Rect descendantBounds = VisualTreeHelper.GetDescendantBounds(element);

            var drawBounds = descendantBounds;
            drawBounds.Offset(temp location - new Point());

            await Dispatcher.InvokeAsync(() =>
             {
                 var brush = new VisualBrush(element);

                 drawVisual.Add((brush.ToImageSource(drawBounds.Size, Dpix, Dpiy), drawBounds));
             }, DispatcherPriority.Input);
        }
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对于VisualTaget应该使用Visual,如何将DrawingVisual更改为BitmapImage并显示它?

       HostVisual hostVisual = new HostVisual();
        List<(ImageSource brush, Rect drawBounds)> drawVisual = new List<(ImageSource, Rect)>();
        foreach (var temp in Elements)
        {
            Element element = temp;
            Rect descendantBounds = VisualTreeHelper.GetDescendantBounds(element);

            var drawBounds = descendantBounds;
            drawBounds.Offset(temp.Bounds.Location - new Point());

            await Dispatcher.InvokeAsync(() =>
             {
                 var brush = new VisualBrush(element);

                 drawVisual.Add((brush.ToImageSource(drawBounds.Size, Dpi.System.X, Dpi.System.Y), drawBounds));
             }, DispatcherPriority.Input);
        }

        Thread thread = new Thread(() =>
        {
            var target = new VisualTarget(hostVisual);
            s_event.Set();

            var dv = new DrawingVisual();

            using (var dc = dv.RenderOpen())
            {
                foreach (var temp in drawVisual)
                {
                    dc.DrawRectangle(new ImageBrush(temp.brush), new Pen(Brushes.Black, 0.0), temp.drawBounds);
                }
            }

            var bounds = VisualTreeHelper.GetDescendantBounds(dv);
            var width = (int) Math.Round(bounds.Width);
            var height = (int) Math.Round(bounds.Height);               

            var bitmap = new RenderTargetBitmap((int) Math.Round(width * Dpi.System.FactorX),
                (int) Math.Round(height * Dpi.System.FactorY), Dpi.System.X, Dpi.System.Y,
                PixelFormats.Pbgra32);

            bitmap.Render(dv);                

            dv = new DrawingVisual();
            using (var dc = dv.RenderOpen())
            {
                dc.DrawImage(bitmap, new Rect(size));
            }
            target.RootVisual = dv;

            System.Windows.Threading.Dispatcher.Run();
        });

        thread.TrySetApartmentState(ApartmentState.STA);

        thread.IsBackground = true;
        thread.Start();

        s_event.WaitOne();
        VisualHost.Child = hostVisual;
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该元素是我们的 CustomControl,它有一个属性来获取它的位置。

但对于 Dispatcher.InvokeAsync 需要太长的时间来说,这不是一个好方法。