如何在 Mac Catalyst 应用程序中监听按键操作?

Eri*_*rik 5 macos ios swift mac-catalyst

我有一个简单的 iOS 游戏,我正在将其移植到 Mac 上。我希望用户能够使用键盘控制游戏。没有本机文本输入(如UITextFieldUITextView)。

如何在 Mac Catalyst 应用程序中侦听按键事件?这看起来并不微不足道。

UIKeyCommand不起作用,因为它似乎是为组合而设计的(例如cmd+c)。我可以创建一个假文本字段,但我正在寻找一种更简洁的方法来执行此操作。我想听单个字母和数字。

我可以以NSResponder::keyDown(with:)某种方式整合吗?

Ste*_*fan 6

您只需重写 pressesBegan 方法即可。这是我在游戏中用来控制玩家的示例代码。它使用UIKeyCommand作为特殊命令键,例如箭头键和key.character对特殊字符做出反应。原始代码来自Apple Catalyst Documentation

override func pressesBegan(_ presses: Set<UIPress>, with event: UIPressesEvent?) {

    var didHandleEvent = false
    for press in presses {
        guard let key = press.key else { continue }
        if key.charactersIgnoringModifiers == UIKeyCommand.inputLeftArrow || key.characters == "a" {
            self.moveLeft(self)
            didHandleEvent = true
        } else if key.charactersIgnoringModifiers == UIKeyCommand.inputRightArrow || key.characters == "d" {
            self.moveRight(self)
            didHandleEvent = true
        } else if key.charactersIgnoringModifiers == UIKeyCommand.inputUpArrow || key.characters == "w" {
            self.moveForward(self)
            didHandleEvent = true
        } else if key.charactersIgnoringModifiers == UIKeyCommand.inputDownArrow || key.characters == "s" {
            self.moveBackward(self)
            didHandleEvent = true
        } else if key.characters == "q" {
            self.turnLeft(self)
            didHandleEvent = true
        } else if key.characters == "e" {
            self.turnRight(self)
            didHandleEvent = true
        }
    }

    if didHandleEvent == false {
        // Didn't handle this key press, so pass the event to the next responder.
        super.pressesBegan(presses, with: event)
    }
}
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