Sti*_*ens 5 javascript canvas 3d-engine
我做了一个小3d引擎.
但我在旋转功能方面遇到了一些问题.它们使物体不时伸展开来.这是数学:
this.rotateX = function(angle) {
var cos = Math.cos(angle);
var sin = Math.sin(angle);
for(var i = 0; i < this.points.length; i++) {
this.points[i].y = sin * this.points[i].z + cos * this.points[i].y;
this.points[i].z = -sin * this.points[i].y + cos * this.points[i].z;
}
}
this.rotateY = function(angle) {
var cos = Math.cos(angle);
var sin = Math.sin(angle);
for(var i = 0; i < this.points.length; i++) {
this.points[i].x = cos * this.points[i].x - sin * this.points[i].z;
this.points[i].z = sin * this.points[i].x + cos * this.points[i].z;
}
}
this.rotateZ = function(angle) {
var cos = Math.cos(angle);
var sin = Math.sin(angle);
for(var i = 0; i < this.points.length; i++) {
this.points[i].x = cos * this.points[i].x + sin * this.points[i].y;
this.points[i].y = -sin * this.points[i].x + cos * this.points[i].y;
}
}
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this.points[i].y = sin * this.points[i].z + cos * this.points[i].y;
this.points[i].z = -sin * this.points[i].y + cos * this.points[i].z;
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您正在计算y并使用此新y计算z.你应该使用旧的 y(旋转前):
var y = sin * this.points[i].z + cos * this.points[i].y;
var z = -sin * this.points[i].y + cos * this.points[i].z;
this.points[i].y = y;
this.points[i].z = z;
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