带有两个视图的 SwiftUI 卡片翻转

Sca*_*aux 16 ios swift swiftui

我正在尝试在两个 SwiftUI 视图之间创建卡片翻转效果。单击原始视图时,它会像翻转卡片一样在 Y 轴上 3D 旋转,并且第二个视图应在制作 90 度后开始可见。

使用.rotation3DEffect()我可以轻松旋转视图,问题是,animation()一旦角度达到 90 度,我不知道如何触发视图更改...

@State var flipped = false

 var body: some View {

    return VStack{
        Group() {
            if !self.flipped {
                MyView(color: "Blue")
            } else {
                MyView(color: "Red")
            }
        }
        .animation(.default)
        .rotation3DEffect(self.flipped ? Angle(degrees: 90): Angle(degrees: 0), axis: (x: CGFloat(0), y: CGFloat(10), z: CGFloat(0)))
        .onTapGesture {
            self.flipped.toggle()
        }

    }
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如何实现两个视图之间的这种旋转?

Obl*_*ely 31

简单的解决方案 通过将两个视图放在 ZStack 中,然后在flipped状态更改时显示/隐藏它们,可以使您采用的方法起作用。第二个视图的旋转需要偏移。但是这个解决方案依赖于两个视图之间的交叉淡入淡出。对于某些用例可能没问题。但是有一个更好的解决方案 - 尽管它有点繁琐(见下文)。

这是使您的方法奏效的一种方法:

struct SimpleFlipper : View {
      @State var flipped = false

      var body: some View {

            let flipDegrees = flipped ? 180.0 : 0

            return VStack{
                  Spacer()

                  ZStack() {
                        Text("Front").placedOnCard(Color.yellow).flipRotate(flipDegrees).opacity(flipped ? 0.0 : 1.0)
                        Text("Back").placedOnCard(Color.blue).flipRotate(-180 + flipDegrees).opacity(flipped ? 1.0 : 0.0)
                  }
                  .animation(.easeInOut(duration: 0.8))
                  .onTapGesture { self.flipped.toggle() }
                  Spacer()
            }
      }
}

extension View {

      func flipRotate(_ degrees : Double) -> some View {
            return rotation3DEffect(Angle(degrees: degrees), axis: (x: 1.0, y: 0.0, z: 0.0))
      }

      func placedOnCard(_ color: Color) -> some View {
            return padding(5).frame(width: 250, height: 150, alignment: .center).background(color)
      }
}
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更好的解决方案SwiftUI 有一些有用的动画工具 - 例如 GeometryEffect - 可以生成这种效果的非常平滑的版本。SwiftUI Lab 上有一些关于这个主题的优秀博客文章。具体参见:https : //swiftui-lab.com/swiftui-animations-part2/

我已经简化并改编了该帖子中的一个示例以提供卡片翻转功能。

struct FlippingView: View {

      @State private var flipped = false
      @State private var animate3d = false

      var body: some View {

            return VStack {
                  Spacer()

                  ZStack() {
                        FrontCard().opacity(flipped ? 0.0 : 1.0)
                        BackCard().opacity(flipped ? 1.0 : 0.0)
                  }
                  .modifier(FlipEffect(flipped: $flipped, angle: animate3d ? 180 : 0, axis: (x: 1, y: 0)))
                  .onTapGesture {
                        withAnimation(Animation.linear(duration: 0.8)) {
                              self.animate3d.toggle()
                        }
                  }
                  Spacer()
            }
      }
}

struct FlipEffect: GeometryEffect {

      var animatableData: Double {
            get { angle }
            set { angle = newValue }
      }

      @Binding var flipped: Bool
      var angle: Double
      let axis: (x: CGFloat, y: CGFloat)

      func effectValue(size: CGSize) -> ProjectionTransform {

            DispatchQueue.main.async {
                  self.flipped = self.angle >= 90 && self.angle < 270
            }

            let tweakedAngle = flipped ? -180 + angle : angle
            let a = CGFloat(Angle(degrees: tweakedAngle).radians)

            var transform3d = CATransform3DIdentity;
            transform3d.m34 = -1/max(size.width, size.height)

            transform3d = CATransform3DRotate(transform3d, a, axis.x, axis.y, 0)
            transform3d = CATransform3DTranslate(transform3d, -size.width/2.0, -size.height/2.0, 0)

            let affineTransform = ProjectionTransform(CGAffineTransform(translationX: size.width/2.0, y: size.height / 2.0))

            return ProjectionTransform(transform3d).concatenating(affineTransform)
      }
}

struct FrontCard : View {
      var body: some View {
            Text("One thing is for sure – a sheep is not a creature of the air.").padding(5).frame(width: 250, height: 150, alignment: .center).background(Color.yellow)
      }
}

struct BackCard : View {
      var body: some View {
            Text("If you know you have an unpleasant nature and dislike people, this is no obstacle to work.").padding(5).frame(width: 250, height: 150).background(Color.green)
      }
}
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更新

OP 询问在视图之外管理翻转状态。这可以通过使用绑定来完成。下面是一个实现和演示这个的片段。并且 OP 还询问了带动画和不带动画的翻转。这是一个改变翻转状态(这里是使用showBackvar)是否在动画块内完成的问题。(该片段不包含FlipEffect与上面的代码相同的结构。)

struct ContentView : View {

      @State var showBack = false

      let sample1 = "If you know you have an unpleasant nature and dislike people, this is no obstacle to work."
      let sample2 = "One thing is for sure – a sheep is not a creature of the air."

      var body : some View {

            let front = CardFace(text: sample1, background: Color.yellow)
            let back = CardFace(text: sample2, background: Color.green)
            let resetBackButton = Button(action: { self.showBack = true }) { Text("Back")}.disabled(showBack == true)
            let resetFrontButton = Button(action: { self.showBack = false }) { Text("Front")}.disabled(showBack == false)
            let animatedToggle = Button(action: {
                  withAnimation(Animation.linear(duration: 0.8)) {
                        self.showBack.toggle()
                  }
            }) { Text("Toggle")}


            return
                  VStack() {
                        HStack() {
                              resetFrontButton
                              Spacer()
                              animatedToggle
                              Spacer()
                              resetBackButton
                        }.padding()
                        Spacer()
                        FlipView(front: front, back: back, showBack: $showBack)
                        Spacer()
            }
      }
}


struct FlipView<SomeTypeOfViewA : View, SomeTypeOfViewB : View> : View {

      var front : SomeTypeOfViewA
      var back : SomeTypeOfViewB

      @State private var flipped = false
      @Binding var showBack : Bool

      var body: some View {

            return VStack {
                  Spacer()

                  ZStack() {
                        front.opacity(flipped ? 0.0 : 1.0)
                        back.opacity(flipped ? 1.0 : 0.0)
                  }
                  .modifier(FlipEffect(flipped: $flipped, angle: showBack ? 180 : 0, axis: (x: 1, y: 0)))
                  .onTapGesture {
                        withAnimation(Animation.linear(duration: 0.8)) {
                              self.showBack.toggle()
                        }
                  }
                  Spacer()
            }
      }
}

struct CardFace<SomeTypeOfView : View> : View {
      var text : String
      var background: SomeTypeOfView

      var body: some View {
            Text(text)
                  .multilineTextAlignment(.center)
                  .padding(5).frame(width: 250, height: 150).background(background)
      }
}
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Lau*_*ert 9

清理且可扩展的解决方案

请注意,您可以通过更改 .rotation3DEffect 中的轴参数轻松更改翻转方向。

import SwiftUI

struct FlipView<FrontView: View, BackView: View>: View {

      let frontView: FrontView
      let backView: BackView

      @Binding var showBack: Bool

      var body: some View {
          ZStack() {
                frontView
                  .modifier(FlipOpacity(percentage: showBack ? 0 : 1))
                  .rotation3DEffect(Angle.degrees(showBack ? 180 : 360), axis: (0,1,0))
                backView
                  .modifier(FlipOpacity(percentage: showBack ? 1 : 0))
                  .rotation3DEffect(Angle.degrees(showBack ? 0 : 180), axis: (0,1,0))
          }
          .onTapGesture {
                withAnimation {
                      self.showBack.toggle()
                }
          }
      }
}

private struct FlipOpacity: AnimatableModifier {
   var percentage: CGFloat = 0
   
   var animatableData: CGFloat {
      get { percentage }
      set { percentage = newValue }
   }
   
   func body(content: Content) -> some View {
      content
           .opacity(Double(percentage.rounded()))
   }
}
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