Sca*_*aux 16 ios swift swiftui
我正在尝试在两个 SwiftUI 视图之间创建卡片翻转效果。单击原始视图时,它会像翻转卡片一样在 Y 轴上 3D 旋转,并且第二个视图应在制作 90 度后开始可见。
使用.rotation3DEffect()
我可以轻松旋转视图,问题是,animation()
一旦角度达到 90 度,我不知道如何触发视图更改...
@State var flipped = false
var body: some View {
return VStack{
Group() {
if !self.flipped {
MyView(color: "Blue")
} else {
MyView(color: "Red")
}
}
.animation(.default)
.rotation3DEffect(self.flipped ? Angle(degrees: 90): Angle(degrees: 0), axis: (x: CGFloat(0), y: CGFloat(10), z: CGFloat(0)))
.onTapGesture {
self.flipped.toggle()
}
}
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如何实现两个视图之间的这种旋转?
Obl*_*ely 31
简单的解决方案
通过将两个视图放在 ZStack 中,然后在flipped
状态更改时显示/隐藏它们,可以使您采用的方法起作用。第二个视图的旋转需要偏移。但是这个解决方案依赖于两个视图之间的交叉淡入淡出。对于某些用例可能没问题。但是有一个更好的解决方案 - 尽管它有点繁琐(见下文)。
这是使您的方法奏效的一种方法:
struct SimpleFlipper : View {
@State var flipped = false
var body: some View {
let flipDegrees = flipped ? 180.0 : 0
return VStack{
Spacer()
ZStack() {
Text("Front").placedOnCard(Color.yellow).flipRotate(flipDegrees).opacity(flipped ? 0.0 : 1.0)
Text("Back").placedOnCard(Color.blue).flipRotate(-180 + flipDegrees).opacity(flipped ? 1.0 : 0.0)
}
.animation(.easeInOut(duration: 0.8))
.onTapGesture { self.flipped.toggle() }
Spacer()
}
}
}
extension View {
func flipRotate(_ degrees : Double) -> some View {
return rotation3DEffect(Angle(degrees: degrees), axis: (x: 1.0, y: 0.0, z: 0.0))
}
func placedOnCard(_ color: Color) -> some View {
return padding(5).frame(width: 250, height: 150, alignment: .center).background(color)
}
}
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更好的解决方案SwiftUI 有一些有用的动画工具 - 例如 GeometryEffect - 可以生成这种效果的非常平滑的版本。SwiftUI Lab 上有一些关于这个主题的优秀博客文章。具体参见:https : //swiftui-lab.com/swiftui-animations-part2/
我已经简化并改编了该帖子中的一个示例以提供卡片翻转功能。
struct FlippingView: View {
@State private var flipped = false
@State private var animate3d = false
var body: some View {
return VStack {
Spacer()
ZStack() {
FrontCard().opacity(flipped ? 0.0 : 1.0)
BackCard().opacity(flipped ? 1.0 : 0.0)
}
.modifier(FlipEffect(flipped: $flipped, angle: animate3d ? 180 : 0, axis: (x: 1, y: 0)))
.onTapGesture {
withAnimation(Animation.linear(duration: 0.8)) {
self.animate3d.toggle()
}
}
Spacer()
}
}
}
struct FlipEffect: GeometryEffect {
var animatableData: Double {
get { angle }
set { angle = newValue }
}
@Binding var flipped: Bool
var angle: Double
let axis: (x: CGFloat, y: CGFloat)
func effectValue(size: CGSize) -> ProjectionTransform {
DispatchQueue.main.async {
self.flipped = self.angle >= 90 && self.angle < 270
}
let tweakedAngle = flipped ? -180 + angle : angle
let a = CGFloat(Angle(degrees: tweakedAngle).radians)
var transform3d = CATransform3DIdentity;
transform3d.m34 = -1/max(size.width, size.height)
transform3d = CATransform3DRotate(transform3d, a, axis.x, axis.y, 0)
transform3d = CATransform3DTranslate(transform3d, -size.width/2.0, -size.height/2.0, 0)
let affineTransform = ProjectionTransform(CGAffineTransform(translationX: size.width/2.0, y: size.height / 2.0))
return ProjectionTransform(transform3d).concatenating(affineTransform)
}
}
struct FrontCard : View {
var body: some View {
Text("One thing is for sure – a sheep is not a creature of the air.").padding(5).frame(width: 250, height: 150, alignment: .center).background(Color.yellow)
}
}
struct BackCard : View {
var body: some View {
Text("If you know you have an unpleasant nature and dislike people, this is no obstacle to work.").padding(5).frame(width: 250, height: 150).background(Color.green)
}
}
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更新
OP 询问在视图之外管理翻转状态。这可以通过使用绑定来完成。下面是一个实现和演示这个的片段。并且 OP 还询问了带动画和不带动画的翻转。这是一个改变翻转状态(这里是使用showBack
var)是否在动画块内完成的问题。(该片段不包含FlipEffect
与上面的代码相同的结构。)
struct ContentView : View {
@State var showBack = false
let sample1 = "If you know you have an unpleasant nature and dislike people, this is no obstacle to work."
let sample2 = "One thing is for sure – a sheep is not a creature of the air."
var body : some View {
let front = CardFace(text: sample1, background: Color.yellow)
let back = CardFace(text: sample2, background: Color.green)
let resetBackButton = Button(action: { self.showBack = true }) { Text("Back")}.disabled(showBack == true)
let resetFrontButton = Button(action: { self.showBack = false }) { Text("Front")}.disabled(showBack == false)
let animatedToggle = Button(action: {
withAnimation(Animation.linear(duration: 0.8)) {
self.showBack.toggle()
}
}) { Text("Toggle")}
return
VStack() {
HStack() {
resetFrontButton
Spacer()
animatedToggle
Spacer()
resetBackButton
}.padding()
Spacer()
FlipView(front: front, back: back, showBack: $showBack)
Spacer()
}
}
}
struct FlipView<SomeTypeOfViewA : View, SomeTypeOfViewB : View> : View {
var front : SomeTypeOfViewA
var back : SomeTypeOfViewB
@State private var flipped = false
@Binding var showBack : Bool
var body: some View {
return VStack {
Spacer()
ZStack() {
front.opacity(flipped ? 0.0 : 1.0)
back.opacity(flipped ? 1.0 : 0.0)
}
.modifier(FlipEffect(flipped: $flipped, angle: showBack ? 180 : 0, axis: (x: 1, y: 0)))
.onTapGesture {
withAnimation(Animation.linear(duration: 0.8)) {
self.showBack.toggle()
}
}
Spacer()
}
}
}
struct CardFace<SomeTypeOfView : View> : View {
var text : String
var background: SomeTypeOfView
var body: some View {
Text(text)
.multilineTextAlignment(.center)
.padding(5).frame(width: 250, height: 150).background(background)
}
}
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请注意,您可以通过更改 .rotation3DEffect 中的轴参数轻松更改翻转方向。
import SwiftUI
struct FlipView<FrontView: View, BackView: View>: View {
let frontView: FrontView
let backView: BackView
@Binding var showBack: Bool
var body: some View {
ZStack() {
frontView
.modifier(FlipOpacity(percentage: showBack ? 0 : 1))
.rotation3DEffect(Angle.degrees(showBack ? 180 : 360), axis: (0,1,0))
backView
.modifier(FlipOpacity(percentage: showBack ? 1 : 0))
.rotation3DEffect(Angle.degrees(showBack ? 0 : 180), axis: (0,1,0))
}
.onTapGesture {
withAnimation {
self.showBack.toggle()
}
}
}
}
private struct FlipOpacity: AnimatableModifier {
var percentage: CGFloat = 0
var animatableData: CGFloat {
get { percentage }
set { percentage = newValue }
}
func body(content: Content) -> some View {
content
.opacity(Double(percentage.rounded()))
}
}
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