如何在 Rust 中使用相关的泛型类型?
这是我得到的(只有第一行给我带来了麻烦):
impl<G, GS> TreeNode<GS> where G: Game, GS: GameState<G>{
pub fn expand(&mut self, game: &G){
if !self.expanded{
let child_states = self.data.generate_children(game);
for state in child_states{
self.add_child_with_value(state);
}
}
}
}
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GameState是一个泛型到 a 的特性Game,并self.data实现GameState<Game>了这种类型。编译器告诉我
error[E0207]: the type parameter `G` is not constrained by the impl trait, self type, or predicates
--> src/mcts.rs:42:6
|
42 | impl<G, GS> TreeNode<GS> where G: Game, GS: GameState<G>{
| ^ unconstrained type parameter
error: aborting due to previous error
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但在我看来,我G在expand功能和G需要属于GS. 我真的很感激任何帮助。
编辑:截至目前,这里有更多定义
trait GameState<G: Game>: std::marker::Sized + Debug{
fn generate_children(&self, game: &G) -> Vec<Self>;
fn get_initial_state(game: &G) -> Self;
}
trait Game{}
struct TreeNode<S> where S: Sized{
parent: *mut TreeNode<S>,
expanded: bool,
pub children: Vec<TreeNode<S>>,
pub data: S,
pub n: u32
}
impl<S> TreeNode<S>{
pub fn new(data: S) -> Self{
TreeNode {
parent: null_mut(),
expanded: false,
children: vec![],
data,
n: 0
}
}
pub fn add_child(&mut self, mut node: TreeNode<S>){
node.parent = self;
self.children.push(node);
}
pub fn add_child_with_value(&mut self, val: S){
let new_node = TreeNode::new(val);
self.add_child(new_node);
}
pub fn parent(&self) -> &Self{
unsafe{
&*self.parent
}
}
}
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impl<G, GS> TreeNode<GS> where G: Game, GS: GameState<G>{
// ...
}
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问题是它G不受约束,所以在这个块中可能有多个(可能是冲突的)实现,因为GS可能实现GameState<G>了 multiple G。参数G不明确。
如果您想保持GameState<G>能够为 multiple 实现G,您应该将约束从impl块移动到方法:
impl<G, GS> TreeNode<GS> where G: Game, GS: GameState<G>{
// ...
}
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如果只想GameState为单个 实现G,则应创建G关联类型 ofGameState而不是泛型类型参数:
// note: G is now a type parameter of the method, not the impl block, which is fine
impl<GS> TreeNode<GS> {
pub fn expand<G>(&mut self, game: &G) where G: Game, GS: GameState<G> {
if !self.expanded{
let child_states = self.data.generate_children(game);
for state in child_states{
self.add_child_with_value(state);
}
}
}
}
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G不能根据 的类型来确定的具体类型TreeNode<GS>;只有在expand被调用时才知道。请注意,expand可以使用不同类型的G.
您可以通过约束方法的类型参数而不是整个实现块来表达这一点:
impl<GS> TreeNode<GS> {
pub fn expand<G>(&mut self, game: &G)
where
G: Game,
GS: GameState<G>,
{
if !self.expanded {
let child_states = self.data.generate_children(game);
for state in child_states {
self.add_child_with_value(state);
}
}
}
}
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如果不可能expand用不同的Gs调用,那么这是您的建模问题。解决此问题的另一种方法是确保G所有TreeNodeseg的类型都是已知的:
struct TreeNode<G, S>
where
S: Sized,
{
parent: *mut TreeNode<G, S>,
expanded: bool,
pub children: Vec<TreeNode<G, S>>,
pub data: S,
pub n: u32,
}
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然后,一旦您考虑了额外的类型参数,您的原始实现块应该按编写的方式工作。