atd*_*nsm 3 notifications avplayer swift swiftui combine
我正在 SwiftUI 中工作,并且有一个 AudioPlayer 类型,它是 AVPlayer 的子类;它发布 AVPlayer 的 timeControllerStatus(?) (.playing、.paused 和其他?)。我不想子类化 AVPlayer,而是想传递一个 AVPlayer 并让它在某些视图中使用 .onReceive 通知我。这是我当前的功能类型:
import AVKit
import Combine
class AudioPlayer: AVPlayer, ObservableObject {
@Published var buffering: Bool = false
override init() {
super.init()
registerObservers()
}
private func registerObservers() {
self.addObserver(self, forKeyPath: "timeControlStatus", options: [.old, .new], context: nil)
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if keyPath == "timeControlStatus", let change = change, let newValue = change[NSKeyValueChangeKey.newKey] as? Int, let oldValue = change[NSKeyValueChangeKey.oldKey] as? Int {
let oldStatus = AVPlayer.TimeControlStatus(rawValue: oldValue)
let newStatus = AVPlayer.TimeControlStatus(rawValue: newValue)
if newStatus != oldStatus {
DispatchQueue.main.async {[weak self] in
if newStatus == .playing || newStatus == .paused {
self?.buffering = false
} else {
self?.buffering = true
}
}
}
}
}
}
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这是一个像我想要的类的示例(摘自Chris Mash 的 SwiftUI 和 AVPlayer 教程):
import Combine
import AVFoundation
class PlayerItemObserver {
let publisher = PassthroughSubject<Bool, Never>()
private var itemObservation: NSKeyValueObservation?
init(player: AVPlayer) {
// Observe the current item changing
itemObservation = player.observe(\.currentItem) { [weak self] player, change in
guard let self = self else { return }
// Publish whether the player has an item or not
self.publisher.send(player.currentItem != nil)
}
}
deinit {
if let observer = itemObservation {
observer.invalidate()
}
}
}
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非常感谢您的帮助。
据我了解,您需要timeControlStatus像文章示例中那样观察。为此,您只需替换观察者即可:
import Combine
import AVFoundation
class PlayerItemObserver {
let controlStatusChanged = PassthroughSubject<AVPlayer.TimeControlStatus, Never>()
private var itemObservation: NSKeyValueObservation?
init(player: AVPlayer) {
itemObservation = player.observe(\.timeControlStatus) { [weak self] player, change in
guard let self = self else { return }
self.controlStatusChanged.send(player.timeControlStatus)
}
}
deinit {
if let observer = itemObservation {
observer.invalidate()
}
}
}
// MARK: init view
let player = AudioPlayer()
let playerObserver = PlayerItemObserver(player: player)
let contentView = SongListView(playerObserver: playerObserver)
// MARK: react on changing in view:
struct ContentView: View {
let playerObserver: PlayerItemObserver
var body: some View {
Text("Any view")
.onReceive(playerObserver.controlStatusChanged) { newStatus in
switch newStatus {
case .waitingToPlayAtSpecifiedRate:
print("waiting")
case .paused:
print("paused")
case .playing:
print("playing")
}
}
}
}
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更新您可以在没有“老派”的情况下observe使用@Published和来实现相同的目的AnyCancellable。最后一个甚至不需要额外的代码deinit。这是这个解决方案:
import Combine
import AVFoundation
class PlayerItemObserver {
@Published var currentStatus: AVPlayer.TimeControlStatus?
private var itemObservation: AnyCancellable?
init(player: AVPlayer) {
itemObservation = player.publisher(for: \.timeControlStatus).sink { newStatus in
self.currentStatus = newStatus
}
}
}
// MARK: you need to change view with new observation, but in general it will be the same
struct ContentView: View {
let playerObserver: PlayerItemObserver
var body: some View {
Text("Any view")
.onReceive(playerObserver.$currentStatus) { newStatus in
switch newStatus {
case nil:
print("nothing is here")
case .waitingToPlayAtSpecifiedRate:
print("waiting")
case .paused:
print("paused")
case .playing:
print("playing")
}
}
}
}
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