vis*_*alk 5 python video-streaming websocket
我正在尝试编写一个 python 脚本,使用网络套接字将视频流式传输到浏览器。我使用 opencv 作为客户端通过套接字发送帧,浏览器脚本接收并在浏览器上显示它。浏览器中显示单个图像,但流视频无法在浏览器上显示时出现问题。python Flask 工作正常,但有几个问题,所以我计划使用 Web 套接字进行浏览器显示
客户端代码使用 opencv 和套接字将帧发送到服务器
import cv2
import numpy as np
import socket
import sys
import pickle
import struct ### new code
cap=cv2.VideoCapture("test.avi")
clientsocket=socket.socket(socket.AF_INET,socket.SOCK_STREAM)
clientsocket.connect(('0.0.0.0',8082))
while True:
ret,frame=cap.read()
data = pickle.dumps(frame) ### new code
clientsocket.sendall(struct.pack("L", len(data))+data)
Run Code Online (Sandbox Code Playgroud)
浏览器代码
import socket #for sockets handling
import time #for time functions
import sys
import cv2
import pickle
import numpy as np
import struct ##
hostIP = '127.0.0.1'
SourcePort = 8082 #client socket
PlayerPort = 8081 #Internet Browser
def gen_headers():
# determine response code
h = ''
h = 'HTTP/1.1 200 OK\n'
# write further headers
current_date = time.strftime("%a, %d %b %Y %H:%M:%S", time.localtime())
h += 'Date: ' + current_date +'\n'
h += 'Content-Type: image/jpeg\n\n'
return h
def start_server():
socketFFMPEG = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# this is for easy starting/killing the app
socketFFMPEG.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
print('Socket created')
### new
data = b""
payload_size = struct.calcsize("L")
try:
socketFFMPEG.bind((hostIP, SourcePort))
print('Socket bind complete')
except socket.error as msg:
print('Bind failed. Error : ' + str(sys.exc_info()))
sys.exit()
#Start listening on socketFFMPEG
socketFFMPEG.listen(10)
print('Socket now listening. Waiting for video source from client socket on port', SourcePort)
conn, addr = socketFFMPEG.accept()
ip, port = str(addr[0]), str(addr[1])
print('Accepting connection from ' + ip + ':' + port)
socketPlayer = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
socketPlayer.bind((hostIP, PlayerPort))
socketPlayer.listen(1) #listen just 1 petition
print('Waiting for Internet Browser')
conn2, addr2 = socketPlayer.accept()
#conn2.sendall(gen_headers().encode())
while True:
try :
while len(data) < payload_size:
data += conn.recv(4096)
packed_msg_size = data[:payload_size]
data = data[payload_size:]
msg_size = struct.unpack("L", packed_msg_size)[0]
while len(data) < msg_size:
data += conn.recv(4096)
frame_data = data[:msg_size]
data = data[msg_size:]
###
frame=pickle.loads(frame_data)
#send data to internet browser
print(frame)
ret, frame = cv2.imencode('.jpg', frame)
frames = frame.tobytes()
conn2.sendall( gen_headers().encode()+frames)
except socket.error:
print('Error data :' + str(frame))
print('send Error : ' + str(sys.exc_info()))
conn2.close()
sys.exit()
socketFFMPEG.close()
start_server()
Run Code Online (Sandbox Code Playgroud)
小智 0
服务器.py
# This is server code to send video frames over UDP
import cv2, imutils, socket
import numpy as np
import time
import base64
BUFF_SIZE = 65536
server_socket = socket.socket(socket.AF_INET,socket.SOCK_DGRAM)
server_socket.setsockopt(socket.SOL_SOCKET,socket.SO_RCVBUF,BUFF_SIZE)
host_name = socket.gethostname()
host_ip = '192.168.1.102'# socket.gethostbyname(host_name)
print(host_ip)
port = 9999
socket_address = (host_ip,port)
server_socket.bind(socket_address)
print('Listening at:',socket_address)
vid = cv2.VideoCapture(0) # replace 'rocket.mp4' with 0 for webcam
fps,st,frames_to_count,cnt = (0,0,20,0)
while True:
msg,client_addr = server_socket.recvfrom(BUFF_SIZE)
print('GOT connection from ',client_addr)
WIDTH=400
while(vid.isOpened()):
_,frame = vid.read()
frame = imutils.resize(frame,width=WIDTH)
encoded,buffer = cv2.imencode('.jpg',frame,[cv2.IMWRITE_JPEG_QUALITY,80])
message = base64.b64encode(buffer)
server_socket.sendto(message,client_addr)
frame = cv2.putText(frame,'FPS: '+str(fps),(10,40),cv2.FONT_HERSHEY_SIMPLEX,0.7,(0,0,255),2)
cv2.imshow('TRANSMITTING VIDEO',frame)
key = cv2.waitKey(1) & 0xFF
if key == ord('q'):
server_socket.close()
break
if cnt == frames_to_count:
try:
fps = round(frames_to_count/(time.time()-st))
st=time.time()
cnt=0
except:
pass
cnt+=1
Run Code Online (Sandbox Code Playgroud)
客户端.py
# This is client code to receive video frames over UDP
import cv2, imutils, socket
import numpy as np
import time
import base64
BUFF_SIZE = 65536
client_socket = socket.socket(socket.AF_INET,socket.SOCK_DGRAM)
client_socket.setsockopt(socket.SOL_SOCKET,socket.SO_RCVBUF,BUFF_SIZE)
host_name = socket.gethostname()
host_ip = '192.168.1.102'# socket.gethostbyname(host_name)
print(host_ip)
port = 9999
message = b'Hello'
client_socket.sendto(message,(host_ip,port))
fps,st,frames_to_count,cnt = (0,0,20,0)
while True:
packet,_ = client_socket.recvfrom(BUFF_SIZE)
data = base64.b64decode(packet,' /')
npdata = np.fromstring(data,dtype=np.uint8)
frame = cv2.imdecode(npdata,1)
frame = cv2.putText(frame,'FPS: '+str(fps),(10,40),cv2.FONT_HERSHEY_SIMPLEX,0.7,(0,0,255),2)
cv2.imshow("RECEIVING VIDEO",frame)
key = cv2.waitKey(1) & 0xFF
if key == ord('q'):
client_socket.close()
break
if cnt == frames_to_count:
try:
fps = round(frames_to_count/(time.time()-st))
st=time.time()
cnt=0
except:
pass
cnt+=1
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
6996 次 |
| 最近记录: |