Nig*_*l G 6 javascript ios three.js
我已将 DeviceOrientationControls 修改为朝北,而不是设备启动时的方向,虽然它可以在 Android 上运行,但我在 iOS 版本上运行时遇到了困难。这是我的修改版本
/**
* @author richt / http://richt.me
* @author WestLangley / http://github.com/WestLangley
*
* W3C Device Orientation control (http://w3c.github.io/deviceorientation/spec-source-orientation.html)
*/
THREE.DeviceOrientationControls = function ( object ) {
var scope = this;
this.object = object;
this.object.rotation.reorder( 'YXZ' );
this.enabled = true;
this.deviceOrientation = {};
this.screenOrientation = 0;
this.alphaOffset = 0; // radians
this.absolute = false;
this.alphaOffsetDevice = undefined;
this.alphaOffsetScreen = undefined;
var onDeviceOrientationChangeEvent = function ( event ) {
if(scope.absolute) return;
scope.deviceOrientation = event;
};
var onDeviceOrientationAbsoluteChangeEvent = function ( event ) {
scope.deviceOrientation = event;
scope.absolute = true;
};
var onScreenOrientationChangeEvent = function () {
scope.screenOrientation = window.orientation || 0;
};
// The angles alpha, beta and gamma form a set of intrinsic Tait-Bryan angles of type Z-X'-Y''
var setObjectQuaternion = function () {
var zee = new THREE.Vector3( 0, 0, 1 );
var euler = new THREE.Euler();
var q0 = new THREE.Quaternion();
var q1 = new THREE.Quaternion( - Math.sqrt( 0.5 ), 0, 0, Math.sqrt( 0.5 ) ); // - PI/2 around the x-axis
return function ( quaternion, alpha, beta, gamma, orient ) {
euler.set( beta, alpha, - gamma, 'YXZ' ); // 'ZXY' for the device, but 'YXZ' for us
quaternion.setFromEuler( euler ); // orient the device
quaternion.multiply( q1 ); // camera looks out the back of the device, not the top
quaternion.multiply( q0.setFromAxisAngle( zee, - orient ) ); // adjust for screen orientation
};
}();
this.connect = function () {
onScreenOrientationChangeEvent(); // run once on load
window.addEventListener( 'orientationchange', onScreenOrientationChangeEvent, false );
window.addEventListener( 'deviceorientation', onDeviceOrientationChangeEvent, false );
window.addEventListener( 'deviceorientationabsolute', onDeviceOrientationAbsoluteChangeEvent, false );
scope.enabled = true;
};
this.disconnect = function () {
window.removeEventListener( 'orientationchange', onScreenOrientationChangeEvent, false );
window.removeEventListener( 'deviceorientation', onDeviceOrientationChangeEvent, false );
window.removeEventListener( 'deviceorientationabsolute', onDeviceOrientationAbsoluteChangeEvent, false );
scope.enabled = false;
};
this.update = function () {
if ( scope.enabled === false ) return;
var device;
device = scope.deviceOrientation;
if ( device ) {
var alpha = this.getDirection() ? THREE.Math.degToRad( this.getDirection() ) + scope.alphaOffset : 0; // Z
var beta = device.beta ? THREE.Math.degToRad( device.beta ) : 0; // X'
var gamma = device.gamma ? THREE.Math.degToRad( device.gamma ) : 0; // Y''
var orient = scope.screenOrientation ? THREE.Math.degToRad( scope.screenOrientation ) : 0; // O
setObjectQuaternion( scope.object.quaternion, alpha, beta, gamma, orient );
}
};
this.dispose = function () {
scope.disconnect();
};
this.iOSOrientationPermission = function ()
{
if (typeof DeviceOrientationEvent.requestPermission === 'function') {
DeviceOrientationEvent.requestPermission().then(permissionState => {
if (permissionState === 'granted') {
}
console.log(permissionState);
}).catch(console.error);
}
}
this.getDirection = function ()
{
return (typeof scope.deviceOrientation.webkitCompassHeading != "undefined") ? scope.deviceOrientation.webkitCompassHeading : scope.deviceOrientation.alpha;
}
this.getDirectionMap = function ()
{
return (typeof scope.deviceOrientation.webkitCompassHeading != "undefined") ? (360 - scope.deviceOrientation.webkitCompassHeading) : scope.deviceOrientation.alpha;
}
this.connect();
};
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我已将 DeviceOrientationControls 中提及的 DeviceOrientationEvent.alpha 替换为函数 getDirection(),该函数在 Android 上返回 DeviceOrientationEvent.alpha,在 iOS 上返回 DeviceOrientationEvent.webkitCompassHeading,但这对 iOS 不起作用,反而会导致场景相机摇晃,如下所示手机沿 Y 轴旋转,或者手机倾斜超过地平线时。我在网上发现的关于如何使用 webkitCompassHeading 值的信息很少,而且我发现的很少建议用它来替换 alpha 值,如上所述,这在我的情况下不起作用。看起来 alpha/beta/gamma 值是在内部从四元数转换而来的,而 webkitCompassHeading 只是一个孤立的 0-360 值,因此与其他值一起使用并不那么直接。
我尝试过使用校准函数在启动时获取 webkitCompassHeading 并使用它来抵消 alpha,但这只能在大约 50% 的时间内提供正确的结果。由于在 Android 上,alpha 值会在内部随着标题值不断更新,因此我认为在 iOS 上执行类似操作的方法将是最好的方法,但此时我被难住了。在 Android 上我使用 Google Chrome,在 iOS 上使用 Safari。
这里有几个关于我正在使用的 API 的链接
https://developer.mozilla.org/en-US/docs/Web/API/DeviceOrientationEvent
https://developer.mozilla.org/en-US/docs/Web/API/Window/ondeviceorientation
https://developer.mozilla.org/en-US/docs/Web/API/Window/ondeviceorientationabsolute
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