我一直试图让图像文件在现场旋转并且正在挣扎,我找到的每个教程似乎都以不同的方式做到这一点.
有人可以指出我在这里出错的地方.
GamePlay.java
import android.app.Activity;
import android.graphics.drawable.AnimationDrawable;
import android.os.Bundle;
import android.widget.ImageView;
public class GamePlay extends Activity {
/** Called when the activity is first created. */
@Override public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.gameplay);
ImageView logo = (ImageView)findViewById(R.id.mainlogo);
logo.setBackgroundResource(R.anim.rotate);
AnimationDrawable frameAnimation = (AnimationDrawable) logo.getBackground();
frameAnimation.start();
}
}
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rotate.xml
<?xml version="1.0" encoding="UTF-8"?>
<rotate xmlns:android="http://schemas.android.com/apk/res/android"
android:pivotX="50%"
android:pivotY="50%"
android:fromDegrees="0"
android:toDegrees="360"
android:drawable="@drawable/logo" />
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gameplay.xml
<ImageView
android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:id="@+id/mainlogo"
android:src="@drawable/logo">
</ImageView>
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小智 0
试试这个代码;这个对我有用:
ImageView img=(ImageView)findViewById(R.id.ImageView01);
Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.snoopy);
// Getting width & height of the given image.
int w = bmp.getWidth();
int h = bmp.getHeight();
// Setting post rotate to 90
Matrix mtx = new Matrix();
mtx.postRotate(90);
// Rotating Bitmap
Bitmap rotatedBMP = Bitmap.createBitmap(bmp, 0, 0, w, h, mtx, true);
BitmapDrawable bmd = new BitmapDrawable(rotatedBMP);
img.setImageDrawable(bmd);
}
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