Der*_*mer 6 dart flutter flutter-layout flutter-futurebuilder
的_futureData是与用于FutureBuilder从所述检索值后_loadPhobias()功能。
entry_screen.dart
Future _futureData;
final TextEditingController _textEditingController = TextEditingController();
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_loadPhobias() 功能似乎没有任何问题。
entry_screen.dart
Future<List<String>> _loadPhobias() async =>
await rootBundle.loadString('assets/phobias.txt').then((phobias) {
List _listOfAllPhobias = [];
List<String> _listOfSortedPhobias = [];
_textEditingController.addListener(() {
...
});
return _listOfSortedPhobias;
});
@override
void initState() {
super.initState();
_futureData = _loadPhobias();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: TextField(
// When the value is changed, the value returned from the _loadPhobias will also change. So I want the FutureBuilder to be rebuilt.
onChanged: (text) { setState(() => _futureData = _loadPhobias()) },
),
),
body: FutureBuilder(
future: _futureData,
builder: (context, snapshot) {
return snapshot.hasData
? ListView.builder(
itemCount: snapshot.data.length,
itemBuilder: (context, index) => Column(
children: <Widget>[
PhobiasCard(sentence: snapshot.data[index]),
)
],
))
: Center(
child: CircularProgressIndicator(),
);
},
),
),
);
}
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这是我得到的错误:
FlutterError (setState() 回调参数返回了一个 Future。
_EntryScreenState#51168 上的 setState() 方法使用返回 Future 的闭包或方法调用。也许它被标记为“异步”。
不要在调用 setState() 时执行异步工作,而是先执行工作(不更新小部件状态),然后在调用 setState() 时同步更新状态。)
首先要注意的是,您提到每次文本发生更改时都希望重新构建您的应用程序。为此,您应该StreamBuilder改用。FutureBuilder意味着被消费一次,这就像 JavaScript 中的火灾和遗忘事件或 Promise。
这是StreamBuildervs之间的一个很好的比较FutureBuilder。
这就是您重构代码以使用StreamBuilder.
main.dart
import 'dart:async';
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyAppScreen(),
);
}
}
class MyAppScreen extends StatefulWidget {
@override
State<StatefulWidget> createState() {
return MyAppScreenState();
}
}
class MyAppScreenState extends State<MyAppScreen> {
StreamController<List<String>> _phobiasStream;
final TextEditingController _textEditingController = TextEditingController();
void _loadPhobias() async =>
await rootBundle.loadString('lib/phobia.txt').then((phobias) {
List<String> _listOfSortedPhobias = [];
for (String i in LineSplitter().convert(phobias)) {
for (String t in _textEditingController.text.split('')) {
if (i.split('-').first.toString().contains(t)) {
_listOfSortedPhobias.add(i);
}
}
}
_phobiasStream.add(_listOfSortedPhobias);
});
@override
void initState() {
super.initState();
_phobiasStream = StreamController<List<String>>();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: TextField(
controller: _textEditingController,
onChanged: (text) {
print("Text $text");
_loadPhobias();
},
),
),
body: StreamBuilder(
stream: _phobiasStream.stream,
builder: (context, snapshot) {
return snapshot.hasData
? Container(
height: 300,
child: ListView.builder(
itemCount: snapshot.data.length,
itemBuilder: (context, index) {
print("Data ${snapshot.data[index]}");
return Text(snapshot.data[index]);
},
),
)
: Center(
child: CircularProgressIndicator(),
);
},
),
);
}
}
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如上面的代码所示,我消除了 for 循环中不必要的文本更改回调。
图书馆/恐惧症.txt
test1-test2-test3-test4-test5
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让我知道这是否是预期的场景。
希望这可以帮助。
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