我想同时在三个外部声卡中播放声音,我的意思是当我点击一个按钮时,我可以听到三个扬声器发出的与我的三张声卡有关的声音.我有一个功能,但它只在一个设备中播放声音,它找到的第一个设备,我的意思是在这个代码中第一个设备是数字0,所以它在其中播放声音,但如果你首先写设备号1,它将在其中播放声音,作为结论它只在一个设备中播放声音,它不能同时适用于所有设备.这是它的代码:
public void playAllAvailableDevices()
{
//create a new class for each wav file & output etc.
WaveOut waveOut1 = new WaveOut();
WaveFileReader waveReader1 = new WaveFileReader(fileName);
WaveOut waveOut2 = new WaveOut();
WaveFileReader waveReader2 = new WaveFileReader(fileName);
WaveOut waveOut3 = new WaveOut();
WaveFileReader waveReader3 = new WaveFileReader(fileName);
switch (waveOutDevices)
{
case 1:
waveOut1.Init(waveReader1);
waveOut1.DeviceNumber = 0;
waveOut1.Play();
break;
case 2:
waveOut1.Init(waveReader1);
waveOut1.DeviceNumber = 0;
waveOut1.Play();
waveOut2.Init(waveReader2);
waveOut2.DeviceNumber = 1;
waveOut2.Play();
break;
case 3:
waveOut1.Init(waveReader1);
waveOut1.DeviceNumber = 0;
waveOut1.Play();
waveOut2.Init(waveReader2);
waveOut2.DeviceNumber = 1;
waveOut2.Play();
waveOut3.Init(waveReader3);
waveOut3.DeviceNumber = 2;
waveOut3.Play();
break;
}}
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fileName是我要播放的声音文件的名称,在我的代码中,我从darabase获取此名称:
private void btnAlarm1_Click(object sender, EventArgs e)
{
OdbcConnection cn = new OdbcConnection("DSN=cp1");
cn.Open();
OdbcCommand cmd1 = new OdbcCommand("select chemin from alarme where code_alarme=41", cn);
cmd1.Connection = cn;
fileName = cmd1.ExecuteScalar().ToString();
wave = new WaveOut();
playAllAvailableDevices();
}
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你能帮我找到解决方案吗???? 先感谢您.美好的一天.
您需要DeviceNumber在调用之前在WaveOut对象上设置该属性Init.您可以使用一个简单的函数来清理您的代码:
private void PlaySoundInDevice(int deviceNumber, string fileName)
{
if (outputDevices.ContainsKey(deviceNumber))
{
outputDevices[deviceNumber].WaveOut.Dispose();
outputDevices[deviceNumber].WaveStream.Dispose();
}
var waveOut = new WaveOut();
waveOut.DeviceNumber = deviceNumber;
WaveStream waveReader = new WaveFileReader(fileName);
// hold onto the WaveOut and WaveStream so we can dispose them later
outputDevices[deviceNumber] = new PlaybackSession { WaveOut=waveOut, WaveStream=waveReader };
waveOut.Init(waveReader);
waveOut.Play();
}
private Dictionary<int, PlaybackSession> outputDevices = new Dictionary<int, PlaybackSession>();
class PlaybackSession
{
public IWavePlayer WaveOut { get; set; }
public WaveStream WaveStream { get; set; }
}
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字典保存在WaveOut上,因此它不会在播放期间收集垃圾,并允许我们正确清理.在退出应用程序之前,请确保正确清理:
private void DisposeAll()
{
foreach (var playbackSession in outputDevices.Values)
{
playbackSession.WaveOut.Dispose();
playbackSession.WaveStream.Dispose();
}
}
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现在,您可以使用for循环而不是需要复制代码的switch语句来播放所有可用设备:
public void PlayInAllAvailableDevices(string fileName)
{
int waveOutDevices = WaveOut.DeviceCount;
for (int n = 0; n < waveOutDevices; n++)
{
PlaySoundInDevice(n, fileName);
}
}
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