Kaz*_*uki 7 javascript python audio flask windows-subsystem-for-linux
我想意识到这一点。
我在 addpipe 的简单 recorder.js 示例的帮助下意识到了这一点。 https://github.com/addpipe/simple-recorderjs-demo
本示例使用php服务器,所以我改了原来的app.js。
原始 app.js
xhr.open("POST","uplod.php",true);
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我的 app.js
xhr.open("POST","/",true);
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我在本地检查了我的网络应用程序,然后一切看起来都很完美。我使用 Windows 10、WSL、Debian 10/buster、python3.7.6、Google Chrome。这是终端的记录。
127.0.0.1 - - [03/Feb/2020 11:53:17] "GET / HTTP/1.1" 200 -
./file.wav exists
127.0.0.1 - - [03/Feb/2020 11:53:32] "POST / HTTP/1.1" 200 -
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但是,当我使用 ffprobe 命令检查上传的“file.wav”时,它被破坏了。
libavutil 56. 22.100 / 56. 22.100
libavcodec 58. 35.100 / 58. 35.100
libavformat 58. 20.100 / 58. 20.100
libavdevice 58. 5.100 / 58. 5.100
libavfilter 7. 40.101 / 7. 40.101
libavresample 4. 0. 0 / 4. 0. 0
libswscale 5. 3.100 / 5. 3.100
libswresample 3. 3.100 / 3. 3.100
libpostproc 55. 3.100 / 55. 3.100
file.wav: Invalid data found when processing input
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这是我的应用程序的屏幕截图。当我按下“保存到磁盘”按钮时,我可以在本地下载 WAV 文件。如果我检查下载的 WAV 文件,它没有损坏。
libavutil 56. 22.100 / 56. 22.100
libavcodec 58. 35.100 / 58. 35.100
libavformat 58. 20.100 / 58. 20.100
libavdevice 58. 5.100 / 58. 5.100
libavfilter 7. 40.101 / 7. 40.101
libavresample 4. 0. 0 / 4. 0. 0
libswscale 5. 3.100 / 5. 3.100
libswresample 3. 3.100 / 3. 3.100
libpostproc 55. 3.100 / 55. 3.100
Input #0, wav, from '/mnt/c/Users/w0obe/Downloads/2020-02-03T02_53_29.366Z.wav':
Duration: 00:00:07.34, bitrate: 768 kb/s
Stream #0:0: Audio: pcm_s16le ([1][0][0][0] / 0x0001), 48000 Hz, 1 channels, s16, 768 kb/s
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我的目录结构在这里。
.
??? file.wav(uploaded WAV file)
??? main.py
??? Pipfile
??? Pipfile.lock
??? static
? ??? js
? ??? app.js
??? templates
??? index.html
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这是main.py。
#!/usr/bin/env python
# -*- coding: utf-8 -*-
from flask import Flask
from flask import request
from flask import render_template
import os
app = Flask(__name__)
@app.route("/", methods=['POST', 'GET'])
def index():
if request.method == "POST":
f = open('./file.wav', 'wb')
f.write(request.get_data("audio_data"))
f.close()
if os.path.isfile('./file.wav'):
print("./file.wav exists")
return render_template('index.html', request="POST")
else:
return render_template("index.html")
if __name__ == "__main__":
app.run()
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这是 index.html。
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Simple Recorder.js demo with record, stop and pause - addpipe.com</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
</head>
<body>
<h1>Simple Recorder.js demo</h1>
<div id="controls">
<button id="recordButton">Record</button>
<button id="pauseButton" disabled>Pause</button>
<button id="stopButton" disabled>Stop</button>
</div>
<div id="formats">Format: start recording to see sample rate</div>
<p><strong>Recordings:</strong></p>
<ol id="recordingsList"></ol>
<!-- inserting these scripts at the end to be able to use all the elements in the DOM -->
<script src="https://cdn.rawgit.com/mattdiamond/Recorderjs/08e7abd9/dist/recorder.js"></script>
<script src="/static/js/app.js"></script>
</body>
</html>
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这是 app.js。
//webkitURL is deprecated but nevertheless
URL = window.URL || window.webkitURL;
var gumStream; //stream from getUserMedia()
var rec; //Recorder.js object
var input; //MediaStreamAudioSourceNode we'll be recording
// shim for AudioContext when it's not avb.
var AudioContext = window.AudioContext || window.webkitAudioContext;
var audioContext //audio context to help us record
var recordButton = document.getElementById("recordButton");
var stopButton = document.getElementById("stopButton");
var pauseButton = document.getElementById("pauseButton");
//add events to those 2 buttons
recordButton.addEventListener("click", startRecording);
stopButton.addEventListener("click", stopRecording);
pauseButton.addEventListener("click", pauseRecording);
function startRecording() {
console.log("recordButton clicked");
/*
Simple constraints object, for more advanced audio features see
https://addpipe.com/blog/audio-constraints-getusermedia/
*/
var constraints = { audio: true, video:false }
/*
Disable the record button until we get a success or fail from getUserMedia()
*/
recordButton.disabled = true;
stopButton.disabled = false;
pauseButton.disabled = false
/*
We're using the standard promise based getUserMedia()
https://developer.mozilla.org/en-US/docs/Web/API/MediaDevices/getUserMedia
*/
navigator.mediaDevices.getUserMedia(constraints).then(function(stream) {
console.log("getUserMedia() success, stream created, initializing Recorder.js ...");
/*
create an audio context after getUserMedia is called
sampleRate might change after getUserMedia is called, like it does on macOS when recording through AirPods
the sampleRate defaults to the one set in your OS for your playback device
*/
audioContext = new AudioContext();
//update the format
document.getElementById("formats").innerHTML="Format: 1 channel pcm @ "+audioContext.sampleRate/1000+"kHz"
/* assign to gumStream for later use */
gumStream = stream;
/* use the stream */
input = audioContext.createMediaStreamSource(stream);
/*
Create the Recorder object and configure to record mono sound (1 channel)
Recording 2 channels will double the file size
*/
rec = new Recorder(input,{numChannels:1})
//start the recording process
rec.record()
console.log("Recording started");
}).catch(function(err) {
//enable the record button if getUserMedia() fails
recordButton.disabled = false;
stopButton.disabled = true;
pauseButton.disabled = true
});
}
function pauseRecording(){
console.log("pauseButton clicked rec.recording=",rec.recording );
if (rec.recording){
//pause
rec.stop();
pauseButton.innerHTML="Resume";
}else{
//resume
rec.record()
pauseButton.innerHTML="Pause";
}
}
function stopRecording() {
console.log("stopButton clicked");
//disable the stop button, enable the record too allow for new recordings
stopButton.disabled = true;
recordButton.disabled = false;
pauseButton.disabled = true;
//reset button just in case the recording is stopped while paused
pauseButton.innerHTML="Pause";
//tell the recorder to stop the recording
rec.stop();
//stop microphone access
gumStream.getAudioTracks()[0].stop();
//create the wav blob and pass it on to createDownloadLink
rec.exportWAV(createDownloadLink);
}
function createDownloadLink(blob) {
var url = URL.createObjectURL(blob);
var au = document.createElement('audio');
var li = document.createElement('li');
var link = document.createElement('a');
//name of .wav file to use during upload and download (without extendion)
var filename = new Date().toISOString();
//add controls to the <audio> element
au.controls = true;
au.src = url;
//save to disk link
link.href = url;
link.download = filename+".wav"; //download forces the browser to donwload the file using the filename
link.innerHTML = "Save to disk";
//add the new audio element to li
li.appendChild(au);
//add the filename to the li
li.appendChild(document.createTextNode(filename+".wav "))
//add the save to disk link to li
li.appendChild(link);
//upload link
var upload = document.createElement('a');
upload.href="#";
upload.innerHTML = "Upload";
upload.addEventListener("click", function(event){
var xhr=new XMLHttpRequest();
xhr.onload=function(e) {
if(this.readyState === 4) {
console.log("Server returned: ",e.target.responseText);
}
};
var fd=new FormData();
fd.append("audio_data",blob, filename);
xhr.open("POST","/",true);
xhr.send(fd);
})
li.appendChild(document.createTextNode (" "))//add a space in between
li.appendChild(upload)//add the upload link to li
//add the li element to the ol
recordingsList.appendChild(li);
}
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如何将WAV文件上传到flask服务器? 你能给我任何信息或建议吗?
先感谢您。
真诚的,和
小智 9
我有这个问题,我需要 2 天时间才能找到解决方案 :)) 。在 Flask 服务器中,您可以request.files['audio_data']用来获取 wav 音频文件。您也可以将其作为音频变量传递和使用。希望这可以帮到你
小智 6
对于那些在此之后仍然无法弄清楚的人。只需更改
主文件
#!/usr/bin/env python
# -*- coding: utf-8 -*-
from flask import Flask
from flask import request
from flask import render_template
import os
app = Flask(__name__)
@app.route("/", methods=['POST', 'GET'])
def index():
if request.method == "POST":
f = request.files['audio_data']
with open('audio.wav', 'wb') as audio:
f.save(audio)
print('file uploaded successfully')
return render_template('index.html', request="POST")
else:
return render_template("index.html")
if __name__ == "__main__":
app.run(debug=True)
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笔记:
在文件名中使用 ":" 会混淆 ffmpeg/ffprobe(并且使用 "" 或 ' 来包围文件名并不重要,反斜杠转义不适用于 ":")。唯一可能的解决方案是[暂时]从文件名中删除“:”。
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