Three.js — 未捕获的类型错误:THREE.OrbitControls 不是构造函数

Die*_*ani 3 javascript three.js

我试图将轨道控制添加到我的场景中,但没有成功。下面的代码不断给我一个错误Uncaught TypeError: THREE.OrbitControls is not a constructor。我尝试了在网上遇到的不同解决方案,但错误仍然存​​在。我究竟做错了什么?

伪代码

  • 添加轨道控制
  • 能够在场景中使用轨道控制

先感谢您。

代码笔

HTML

<html>
    <head>
        <title>My first three.js app</title>
        <style>
            body { margin: 0; }
            canvas { width: 100%; height: 100% }
        </style>
    </head>
    <body>
        <script src="js/three.js"></script>
    <script src="https://82mou.github.io/threejs/js/OrbitControls.js"></script>
    </body>
</html>
Run Code Online (Sandbox Code Playgroud)

JS

var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

var scene = new THREE.Scene();

// var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );

// var renderer = new THREE.WebGLRenderer();
// renderer.setSize( window.innerWidth, window.innerHeight );
// document.body.appendChild( renderer.domElement );

// CAMERA
var camera = new THREE.PerspectiveCamera(75, 320 / 240, 1, 1000);
camera.position.set(250, 200, 250);
camera.lookAt(0, 0, 0);

// add controls for the camera
var controls = new THREE.OrbitControls(camera);



var geometry = new THREE.PlaneGeometry(100, 50);
var material = new THREE.MeshBasicMaterial( { color: 0xFFFFFF } );
var plane = new THREE.Mesh( geometry, material );
scene.add( plane );

camera.position.z = 200;

var animate = function () {
  requestAnimationFrame( animate );

    controls.update();

  // plane.rotation.x += 0.01;
  // plane.rotation.y += 0.01;

  renderer.render( scene, camera );

};

animate();
Run Code Online (Sandbox Code Playgroud)

Mug*_*n87 5

您的 codepen 中存在问题。当您OrbitControls通过 ES6 导入导入时,没有必要使用THREE命名空间。所以当做这样的事情时:

import { OrbitControls } from "https://threejs.org/examples/jsm/controls/OrbitControls.js";
Run Code Online (Sandbox Code Playgroud)

你必须OrbitControls像这样创建:

controls = new OrbitControls( camera, renderer.domElement );
Run Code Online (Sandbox Code Playgroud)

实例:https : //jsfiddle.net/hyok6tvj/

three.js R112

  • 如果通过 npm 安装,导入 `OrbitControls` 的正确方法是: `import { OrbitControls } from ' Three/examples/jsm/controls/OrbitControls';` (2认同)