如何在Async Socket中处理超时?

kev*_*vin 7 .net sockets asynchronous asyncsocket

我有一个代码,使用异步套接字向客户端发送消息并期待它的响应.如果客户端没有在指定的内部回复,则会考虑超时.Internet中的一些文章建议使用WaitOne,但这会阻塞线程并推迟使用I/O完成的目的.

在异步套接字中处理超时的最佳方法是什么?

 Sub OnSend(ByVal ar As IAsyncResult)
       Dim socket As Socket = CType(ar.AsyncState ,Socket)
       socket.EndSend(ar)

       socket.BeginReceive(Me.ReceiveBuffer, 0, Me.ReceiveBuffer.Length, SocketFlags.None, New AsyncCallback(AddressOf OnReceive), socket)

 End Sub
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Cor*_*son 7

您无法超时或取消异步Socket操作.

你所能做的只是启动你自己的Timer关闭Socket- 然后立即调用回调EndX函数,ObjectDisposedException如果你调用它,函数将返回.这是一个例子:

using System;
using System.Threading;
using System.Net.Sockets;

class AsyncClass
{
     Socket sock;
     Timer timer;
     byte[] buffer;
     int timeoutflag;

     public AsyncClass()
     {
          sock = new Socket(AddressFamily.InterNetwork,
                SocketType.Stream,
                ProtocolType.Tcp);

          buffer = new byte[256];
     }

     public void StartReceive()
     {
          IAsyncResult res = sock.BeginReceive(buffer, 0, buffer.Length,
                SocketFlags.None, OnReceive, null);

          if(!res.IsCompleted)
          {
                timer = new Timer(OnTimer, null, 1000, Timeout.Infinite);
          }
     }

     void OnReceive(IAsyncResult res)
     {
          if(Interlocked.CompareExchange(ref timeoutflag, 1, 0) != 0)
          {
                // the flag was set elsewhere, so return immediately.
                return;
          }

          // we set the flag to 1, indicating it was completed.

          if(timer != null)
          {
                // stop the timer from firing.
                timer.Dispose();
          }

          // process the read.

          int len = sock.EndReceive(res);
     }

     void OnTimer(object obj)
     {
          if(Interlocked.CompareExchange(ref timeoutflag, 2, 0) != 0)
          {
                // the flag was set elsewhere, so return immediately.
                return;
          }

          // we set the flag to 2, indicating a timeout was hit.

          timer.Dispose();
          sock.Close(); // closing the Socket cancels the async operation.
     }
}
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