非复制或克隆的全局常量如何在 Rust 中工作?

Rec*_*ion 20 constants move rust

假设我有以下片段(操场

struct A {
    pub val: u32
}

const GLOBAL_A: A = A {val: 2};

fn main() {
    let some_a: A = GLOBAL_A;
    let other_a: A = GLOBAL_A;

    println!("double val = {}", some_a.val + other_a.val);
}
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由于A既不是 也不CloneCopy,我认为 的值GLOBAL_A会被移动。这对于 const 没有多大意义,并且如图所示无论如何都不会是这种情况,因为它可以“移动”两次。

什么是允许的规则上面的代码工作考虑A是不是Clone也没有Copy

mca*_*ton 21

常量总是内联的。您的示例与

struct A {
    pub val: u32
}

fn main() {
    let some_a: A = A {val: 2};
    let other_a: A = A {val: 2};

    println!("double val = {}", some_a.val + other_a.val);
}
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该值被重建两次,所以它不需要是Copyor Clone

另一方面,statics 没有内联:

struct A {
    pub val: u32
}

static GLOBAL_A: A = A {val: 2};

fn main() {
    let some_a: A = GLOBAL_A;
}
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结果是

error[E0507]: cannot move out of static item `GLOBAL_A`
 --> src/main.rs:8:21
  |
8 |     let some_a: A = GLOBAL_A;
  |                     ^^^^^^^^
  |                     |
  |                     move occurs because `GLOBAL_A` has type `A`, which does not implement the `Copy` trait
  |                     help: consider borrowing here: `&GLOBAL_A`
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