Mat*_*wek 0 java android banner admob android-layout
我有一个用 JAVA 编写的 android 游戏,不知什么原因,Admob 横幅在我们的一小部分玩家设备上显示在错误的位置,我已经在 30 多台设备上进行了测试,但无法重现它,一些玩家向我们发送了证明尽管。
按照设计,我们的横幅应该始终显示在屏幕的右上角,但有时它会显示在左上角,任何想法将不胜感激。
这就是我初始化它的方式(我正在以编程方式做所有事情,没有 xml
@Override
protected void onSetContentView()
{
final RelativeLayout relativeLayout = new RelativeLayout(this);
final FrameLayout.LayoutParams relativeLayoutLayoutParams = new FrameLayout.LayoutParams(RelativeLayout.LayoutParams.MATCH_PARENT, RelativeLayout.LayoutParams.MATCH_PARENT);
this.mRenderSurfaceView = new RenderSurfaceView(this);
this.mRenderSurfaceView.setRenderer(this.mEngine, this);
final android.widget.RelativeLayout.LayoutParams surfaceViewLayoutParams = new RelativeLayout.LayoutParams(BaseGameActivity.createSurfaceViewLayoutParams());
surfaceViewLayoutParams.addRule(RelativeLayout.CENTER_HORIZONTAL);
relativeLayout.addView(this.mRenderSurfaceView, surfaceViewLayoutParams);
FrameLayout frameLayout = new FrameLayout(this);
FrameLayout.LayoutParams fparams=new FrameLayout.LayoutParams( FrameLayout.LayoutParams.MATCH_PARENT, FrameLayout.LayoutParams.MATCH_PARENT);
adView = new AdView(this);
final FrameLayout.LayoutParams adViewLayoutParams = new FrameLayout.LayoutParams(
FrameLayout.LayoutParams.WRAP_CONTENT,
FrameLayout.LayoutParams.WRAP_CONTENT,
Gravity.END | Gravity.TOP);
adView = new AdView(this);
adView.setAdSize(com.google.android.gms.ads.AdSize.BANNER);
adView.setAdUnitId("....");
adView.setEnabled(false);
adView.refreshDrawableState();
adView.setVisibility(AdView.GONE);
AdRequest adRequest = new AdRequest.Builder().build();
adView.loadAd(adRequest);
adView.refreshDrawableState();
frameLayout.addView(adView,adViewLayoutParams);
relativeLayout.addView(frameLayout,fparams);
this.setContentView(relativeLayout, relativeLayoutLayoutParams);
}
Run Code Online (Sandbox Code Playgroud)
显示/隐藏方法:
public void hideBanner()
{
if (adDisplayed)
{
this.runOnUiThread(new Runnable()
{
@Override
public void run() {
adView.setEnabled(false);
adView.setVisibility(View.INVISIBLE);
adDisplayed = false;
}
});
}
}
public void showBanner()
{
if (!ResourcesManager.getInstance().isNoAdverts())
{
if (!adDisplayed)
{
this.runOnUiThread(new Runnable()
{
@Override
public void run()
{
AdRequest adRequest = new AdRequest.Builder().build();
adView.loadAd(adRequest);
adView.setAdListener(new com.google.android.gms.ads.AdListener()
{
@Override
public void onAdLoaded()
{
adView.setVisibility(View.GONE);
adView.setEnabled(true);
adView.setVisibility(AdView.VISIBLE);
}
});
adDisplayed = true;
}
});
}
}
}
Run Code Online (Sandbox Code Playgroud)
这是我的项目设置:
compileSdkVersion 28
minSdkVersion 16
targetSdkVersion 28
Run Code Online (Sandbox Code Playgroud)
此问题是由使用 SDK 的玩家报告的:23
鉴于该问题是由以色列用户报告的,我怀疑该用户将其设备的语言设置为从右到左的语言,例如希伯来语。
由于您使用的是Gravity.END,因此在这种情况下,这会将元素放置在设备的左侧(毕竟,这是该用户的“结束”)。如果您希望元素始终位于右侧,而不管用户选择的语言的正常布局方向如何,请改用LayoutParamswith Gravity.RIGHT。
或者,您可以禁用对应用程序的从右到左支持。检查<application>您的标签AndroidManifest.xml并删除此属性:
android:supportsRtl="true"
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
211 次 |
| 最近记录: |