xcode 上的 Flutter 音频播放器插件错误(未找到模块“音频播放器”)

arm*_*dex 10 xcode ios dart flutter

当我在 iOS 上测试它时它工作正常但是当我尝试在 XCode 上存档时它给了我以下错误:

找不到模块“音频播放器”

我使用音频播放器 0.13.5

正如您从我的 pubspec 文件中看到的,我有最新的 flutter,一切正常,但我不知道为什么会出现此错误。

我还尝试了很多类似以下解决方案的事情:

brew install cocoapods
pod setup
Run Code Online (Sandbox Code Playgroud)

我还删除了iOS文件夹并重新安装。

我的pubspec.yaml

    name: mohammad
description: A new Flutter project.

# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 2.0.1+1

environment:
  sdk: ">=2.1.0 <3.0.0"

dependencies:
  flutter:
    sdk: flutter

  # The following adds the Cupertino Icons font to your application.
  # Use with the CupertinoIcons class for iOS style icons.
  cupertino_icons: ^0.1.2
  intro_slider: ^2.2.2
  shared_preferences: ^0.5.3+1
  url_launcher: ^5.4.1
  device_info: ^0.4.1+1
  scoped_model: ^1.0.1
  wifi_info_plugin: ^1.0.6
  # connectivity: ^0.4.5+3
  flutter_udid: ^1.0.1
  http: ^0.12.0+2
  webview_flutter: ^0.3.18+1
  audioplayers: ^0.13.5
  flutter_launcher_icons: ^0.7.4
  flutter_svg: ^0.15.0

flutter_icons:
  image_path: "assets/icon/icon.jpeg"
  android: true
  ios: true

dev_dependencies:
  flutter_test:
    sdk: flutter


# For information on the generic Dart part of this file, see the
# following page: https://www.dartlang.org/tools/pub/pubspec

# The following section is specific to Flutter.
flutter:

  # The following line ensures that the Material Icons font is
  # included with your application, so that you can use the icons in
  # the material Icons class.
  uses-material-design: true

  # To add assets to your application, add an assets section, like this:
  assets:
    - assets/mohammad.png
    - assets/new-word.png
    - assets/open-book.png
    - assets/icon/icon.jpeg
    - assets/elearning.png
    - assets/messenger.png
    - assets/icon/facebook.svg
    - assets/icon/instagram.svg
    - assets/icon/snapchat.svg
    - assets/icon/youtube.svg

  # An image asset can refer to one or more resolution-specific "variants", see
  # https://flutter.dev/assets-and-images/#resolution-aware.

  # For details regarding adding assets from package dependencies, see
  # https://flutter.dev/assets-and-images/#from-packages

  # To add custom fonts to your application, add a fonts section here,
  # in this "flutter" section. Each entry in this list should have a
  # "family" key with the font family name, and a "fonts" key with a
  # list giving the asset and other descriptors for the font. For
  # example:
  fonts:
    - family: bahij
      fonts:
       - asset: assets/bahij.ttf
  #       - asset: fonts/Schyler-Italic.ttf
  #         style: italic
  #   - family: Trajan Pro
  #     fonts:
  #       - asset: fonts/TrajanPro.ttf
  #       - asset: fonts/TrajanPro_Bold.ttf
  #         weight: 700
  #
  # For details regarding fonts from package dependencies,
  # see https://flutter.dev/custom-fonts/#from-packages
Run Code Online (Sandbox Code Playgroud)

我的颤振信息

 Doctor summary (to see all details, run flutter doctor -v):
[?] Flutter (Channel beta, v1.12.13+hotfix.6, on Mac OS X 10.15.2
    19C57, locale en-US)

[?] Android toolchain - develop for Android devices (Android SDK 
    version 29.0.2)
[?] Xcode - develop for iOS and macOS (Xcode 11.3)
[?] Android Studio (version 3.5)
[?] VS Code (version 1.41.0)
Run Code Online (Sandbox Code Playgroud)

arm*_*dex 24

经过大量搜索,我找到了一个非常烦人的解决方案。

对我来说,问题是当我打开 ios 文件夹时,我在 Visual Studio Code 上,就像你会右键单击它并选择用 Xcode 打开,但这是一个问题,因为它会打开错误的文件,你会认为它是正确的,因为在首先不会有错误。

所以正确的方法是 转到 ios 文件夹并打开 .xcworkspace 文件。

希望这会帮助其他人:)