Pau*_*ley 3 blazor blazor-server-side
我正在学习来自 WinForm UWP 背景的 Blazor。我有一个游戏列表:
public class Game
{
public string ID { get; set; }
public string Text { get; set; }
public override string ToString()
{
return Text;
}
}
List<Game> Games = new List<Game> {
new Game() { ID= "Game1", Text= "American Football"},
new Game() { ID= "Game2", Text= "Badminton" },
new Game() { ID= "Game3", Text= "Basketball" },
new Game() { ID= "Game4", Text= "Cricket"},
new Game() { ID= "Game5", Text= "Football" },
new Game() { ID= "Game6", Text= "Golf" },
new Game() { ID= "Game7", Text= "Hockey" },
new Game() { ID= "Game8", Text= "Rugby" },
new Game() { ID= "Game9", Text= "Snooker" },
new Game() { ID= "Game10", Text= "Tennis" },
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}; 我想拖放以重新排序我的列表。这是我的元素。
<ul ondragover="event.preventDefault();" style="margin:20px">
@foreach (var item in Games)
{
<li draggable="true" style="list-style-type:none; height:30px" @key="item" tabindex="1"
@onclick="@(()=> ClickItem(item))" @ondrop="@(()=> Drop(item))">
<span>@item.Text</span>
</li>
}
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我使用@onclick 在列表中选择一个项目:
Game currentGame;
int currentIndex;
void ClickItem(Game item)
{
currentIndex = Games.FindIndex(a => a.Text == item.Text);
currentGame = item;
}
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我处理ondrop:
void Drop(Game item)
{
var newIndex = Games.FindIndex(a => a.Text == item.Text);
Games.Insert(newIndex, currentGame);
Games.RemoveAt(currentIndex);
StateHasChanged();
}
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Drop 方法中没有任何事情发生,列表不会更改,应用程序中断但不会引发错误并且导航停止。所有事件都在触发。找不到任何帮助的例子。
Ala*_*bra 16
您只能在 Blazor 中执行此操作 - 不需要外部 js 库:
<ul ondragover="event.preventDefault();"
ondragstart="event.dataTransfer.setData('', event.target.id);">
@foreach (var item in Models.OrderBy(x => x.Order))
{
<li @ondrop="()=>HandleDrop(item)" @key="item">
<div @ondragleave="@(()=> {item.IsDragOver = false;})"
@ondragenter="@(()=>{item.IsDragOver = true;})"
style="@(item.IsDragOver?"border-style: solid none none none; border-color:red;":"")"
@ondragstart="() => draggingModel = item"
@ondragend="()=> draggingModel = null" draggable="true">@item.Name</div>
</li>
}
</ul>
@code
{
public List<Model> Models { get; set; } = new();
public class Model
{
public int Order { get; set; }
public string Name { get; set; } = "";
public bool IsDragOver{ get; set; }
}
protected override void OnInitialized()
{//fill names with "random" string
for (var i = 0; i < 10; i++)
{
Model m = new() { Order = i, Name = $"Item {i}" };
Models.Add(m);
}
base.OnInitialized();
}
private void HandleDrop(Model landingModel)
{//landing model -> where the drop happened
if (draggingModel is null) return;
int originalOrderLanding = landingModel.Order;//keep the original order for later
//increase model under landing one by 1
Models.Where(x => x.Order >= landingModel.Order).ToList().ForEach(x => x.Order++);
draggingModel.Order = originalOrderLanding;//replace landing model
int ii = 0;
foreach (var model in Models.OrderBy(x=>x.Order).ToList())
{
model.Order = ii++;//keep the numbers from 0 to size-1
model.IsDragOver = false;//remove drag over.
}
}
private Model? draggingModel;//the model that is being dragged
}
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完整的项目可以在我的GitHub 存储库中找到。
编辑:.NET 8 更新刚刚到来。还提供作为最后一项订购的解决方案。
Qua*_*ngo 10
我设法在 BlazorFiddle 中为您创建了一个工作示例:
https://blazorfiddle.com/s/8jurefka
根据 Henk 的建议,我用处理事件ClickItem的StartDrag方法替换了你的@ondrag。如果您使用,@onclick您必须先单击一个项目,然后才能拖动它。使用@ondrag事件可以避免这种情况。我认为这可能是某些情况下出现问题的原因。
我还添加了一些调试助手,以便我可以看到发生了什么。
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