在 SwiftUI 中,如何增加按钮的高度?

16 macos user-interface button swift swiftui

正如您在屏幕截图中看到的那样,按钮高度不会调整以适应文本大小,因此看起来很难看。我怎样才能增加按钮的高度,所以它看起来并不愚蠢。我的问题是,如何增加 SwiftUI 中按钮的高度?我正在尝试制作类似 Minecraft 的游戏的标题画面。

struct ContentView: View {
var body: some View {
    GeometryReader { geometry in
        VStack (spacing: 8) {
            Text("[Name not disclosed]Craft").font(.system(size: geometry.size.width/8))
            Button(action: {
                
            }) {
                Text("Singleplayer").font(.system(size: geometry.size.width/20))
                    .frame(minWidth: geometry.size.width/2)
            }
            Button(action: {
                
            }) {
                Text("Multiplayer").font(.system(size: geometry.size.width/20))
                    .frame(minWidth: geometry.size.width/2)
            }
            HStack (spacing: 8) {
                Button(action: {
                    
                }) {
                    Text("Options").font(.system(size: geometry.size.width/20))
                        .frame(minWidth: (geometry.size.width/4)-16)
                }
                Button(action: {
                    exit(EXIT_SUCCESS);
                }) {
                    Text("Quit Game").font(.system(size: geometry.size.width/20))
                        .frame(minWidth: (geometry.size.width/4)-16)
                }
            }
        }
    }
}
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窗户不好看

Asp*_*eri 16

您只需要根据需要设置PlainButtonStyle和绘制它...

例如,这是您的按钮之一:

Button(action: {

}) {
    Text("Singleplayer").font(.system(size: geometry.size.width/20))
        .padding()
        .background(RoundedRectangle(cornerRadius: 8).fill(Color.blue))
        .frame(minWidth: geometry.size.width/2)
}
.buttonStyle(PlainButtonStyle())
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自定义按钮


Roh*_*ana 10

请尝试以下代码:

Button(action: {
       //do action       
}) {
    Text("SIGN IN")
        .frame(width: 200 , height: 50, alignment: .center)
        //You need to change height & width as per your requirement
}
 .background(Color.blue)
 .foregroundColor(Color.white)
 .cornerRadius(5)
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输出 在此输入图像描述


Moj*_*ini 6

如果您只需要一个标题,请使用更简单的初始化程序Button

Button("Click me") {
    // Perform action here
}
.frame(width: 100, height: 100)
.background(Color.yellow)
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预览

请注意, frame修饰符必须放在前面background以使其看起来更大。否则,你看不出区别。

  • 这种方法的问题在于,只有文本是可点击的,整个黄色背景则不可点击。 (3认同)

Sh_*_*han 1

您需要更改堆栈的高度

struct ContentView: View {

   @State private var arr = ["String"]

    var body: some View {

         GeometryReader { geometry in
                VStack (spacing: 8) {
                    Text("[Name not disclosed]Craft").font(.system(size: geometry.size.width/8))
                    Button(action: {

                    }) {
                        Text("Singleplayer").font(.system(size: geometry.size.width/20))
                            .frame(minWidth: geometry.size.width/2)
                    }
                    Button(action: {

                    }) {
                        Text("Multiplayer").font(.system(size: geometry.size.width/20))
                            .frame(minWidth: geometry.size.width/2)
                    }
                    HStack (spacing: 8) {
                        Button(action: {

                        }) {
                            Text("Options").font(.system(size: geometry.size.width/20))
                                .frame(minWidth: (geometry.size.width/4)-16)
                        }
                        Button(action: {
                            exit(EXIT_SUCCESS);
                        }) {
                            Text("Quit Game").font(.system(size: geometry.size.width/20))
                                .frame(minWidth: (geometry.size.width/4)-16)
                            }
                    } .frame(width: 100, height: 100, alignment: .leading) .background(Color.red)
                }
            }
    }
}
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