Mar*_*M91 3 javascript three.js
尝试复制此站点上存在的 Three.js 地球仪:
https://trijs.org/examples/misc_controls_fly.html
当我启动代码时出现错误:
starsGeometry[0].setAttribute 不是一个函数,前几天我一直被这样的问题困扰,我很想解决这个问题
我的初始化是这样的:
function init() {
camera = new THREE.PerspectiveCamera(25, SCREEN_WIDTH / SCREEN_HEIGHT, 50,
1e7);
camera.position.z = radius * 5;
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0x000000, 0.00000025 );
dirLight = new THREE.DirectionalLight(0xffffff);
dirLight.position.set(-1, 0, 1).normalize();
scene.add(dirLight);
var materialNormalMap = new THREE.MeshPhongMaterial({
specular: 0x333333,
shininess: 15,
map: textureLoader.load( "textures/planets/earth_atmos_2048.jpg" ),
specularMap: textureLoader.load( "textures/planets/earth_specular_2048.jpg" ),
normalMap: textureLoader.load( "textures/planets/earth_normal_2048.jpg" ),
normalScale: new THREE.Vector2( 0.85, 0.85 )
} );
//planet
geometry = new THREE.SphereBufferGeometry(radius, 100, 50);
meshPlanet = new THREE.Mesh(geometry, materialNormalMap);
meshPlanet.rotation.y = 0;
meshPlanet.rotation.z = tilt;
scene.add(meshPlanet);
//clouds
var materialClouds = new THREE.MeshLambertMaterial({
map: textureLoader.load("textures/planets/earth_clouds_1024.png"),
transparent: true
});
meshClouds = new THREE.Mesh(geometry, materialClouds);
meshClouds.scale.set(cloudScale, cloudScale, cloudScale);
meshClouds.rotation.z = tilt;
scene.add(meshClouds);
var materialMoon = new THREE.MeshPhongMaterial({
map: textureLoader.load('textures/planets/moon_1024.jpg')
} );
meshMoon = new THREE.Mesh(geometry, materialMoon);
meshMoon.position.set( radius * 5, 0, 0);
meshMoon.scale.set(moonScale, moonScale, moonScale);
scene.add(meshMoon);
var i, r = radius, starsGeometry = [ new THREE.BufferGeometry(), new
THREE.BufferGeometry()];
var vertices1 = [];
var vertices2 = [];
var vertex = new THREE.Vector3();
for (var i = 0; i < 250; i++) {
vertex.x = Math.random() * 2 - 1;
vertex.y = Math.random() * 2 - 1;
vertex.z = Math.random() * 2 - 1;
vertices1.push(vertex.x, vertex.y, vertex.z);
}
for (var i = 0; i < 1500; i++) {
vertex.x = Math.random() * 2 - 1;
vertex.y = Math.random() * 2 - 1;
vertex.z = Math.random() * 2 - 1;
vertices2.push(vertex.x, vertex.y, vertex.z);
}
starsGeometry[0].setAttribute('position', new THREE.BufferAttribute (vertices1, 3));
starsGeometry[1].setAttribute('position', new THREE.BufferAttribute (vertices2, 3));
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我究竟做错了什么?