1 scenekit swift swift-playground swift5 swiftui
我想知道如何在 swift UI 中添加 3D 形状(例如球体)
我尝试添加一个场景并在 swift UI 中使用它,但收到一条错误消息
//SceneKit
class myscene: SCNScene{
override init(){
super.init()
}
required init?(coder: NSCoder) {
fatalError("init(coder: ) has not been implemented")
}
}
//Swift UI
struct ContentView: View {
var body: some View {
let sphere = SCNSphere(radius: 2.0)
sphere.firstMaterial?.diffuse.contents = UIColor.blue
let spherenode = SCNNode(geometry: sphere)
spherenode.position = SCNVector3(x: 0.0, y: 3.0, z: 0.0)
}
}
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网上的错误消息var body: some View {如下:
Function declares an opaque return type, but has no return statements in its body from which to infer an underlying type
请帮我解决这个问题......
这是最简单的代码,演示如何使用球体设置 SceneKit 场景。希望能帮助到你。
import SwiftUI
import SceneKit
struct SceneKitView: UIViewRepresentable {
func makeUIView(context: UIViewRepresentableContext<SceneKitView>) -> SCNView {
let sceneView = SCNView()
sceneView.scene = SCNScene()
sceneView.allowsCameraControl = true
sceneView.autoenablesDefaultLighting = true
sceneView.backgroundColor = UIColor.black
let sphere = SCNSphere(radius: 2.0)
sphere.firstMaterial?.diffuse.contents = UIColor.blue
let spherenode = SCNNode(geometry: sphere)
spherenode.position = SCNVector3(x: 0.0, y: 3.0, z: 0.0)
sceneView.scene?.rootNode.addChildNode(spherenode)
return sceneView
}
func updateUIView(_ uiView: SCNView, context: UIViewRepresentableContext<SceneKitView>) {
}
typealias UIViewType = SCNView
}
struct DemoSceneKit: View {
var body: some View {
SceneKitView()
}
}
struct DemoSceneKit_Previews: PreviewProvider {
static var previews: some View {
DemoSceneKit()
}
}
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