该代码不适用于游戏对象
public class EnemyMovement : MonoBehaviour
{
public int rotateSpeed = 1;
public int movementSpeed = 1;
private Transform myTransform;
public Transform target;
// Start is called before the first frame update
void Start()
{
GameObject go = GameObject.FindGameObjectsWithTag("Player");
target = go.transform;
myTransform;
}
// Update is called once per frame
void Update()
{
Rotate();
}
void Rotate ()
{
Debug.DrawLine(myTransform.position, target.position, Color.red);
}
}
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错误在这里
GameObject go = GameObject.FindGameObjectsWithTag("Player");
target = go.transform;
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GameObject.FindGameObjectsWithTag("Player")返回具有类型的对象数组GameObject:请参阅文档。由于您GameObject go的不是数组,而是单个GameObject,因此您会收到错误消息,指出编译器无法隐式转换GameObject[]为GameObject.
如果您只需要一个对象,您可能正在寻找GameObject.FindWithTag,它的调用方式如下:
GameObject go = GameObject.FindWithTag("Player");
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