目前我可以使用 CustomPainter 绘制矩形。在我的 CustomPainter 的paint方法中的代码下面。
for (var rectPoints in rectangles) {
paint.color = rectPoints.color;
paint.strokeWidth = rectPoints.strokeWidth;
if (rectPoints.selected != null && rectPoints.selected == true) {
paint.color = Colors.black45;
}
var rect = Rect.fromLTWH(
rectPoints.startPoint.dx,
rectPoints.startPoint.dy,
rectPoints.endPoint.dx - rectPoints.startPoint.dx,
rectPoints.endPoint.dy - rectPoints.startPoint.dy);
canvas.drawRect(rect, paint);
}
var rect = Rect.fromLTWH(startPoint.dx, startPoint.dy,
endPoint.dx - startPoint.dx, endPoint.dy - startPoint.dy);
canvas.drawRect(rect, paint);
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矩形是一个自定义对象,具有 startPoint、endPoint 和绘制该特定矩形所需的一些其他属性。现在我想选择一个矩形并重新定位它。任何帮助,将不胜感激。谢谢
您需要独立于画布绘图跟踪矩形位置的状态。最简单的方法是使用 StatefulWidget。您还需要使用 GestureDetector 来捕获平移事件。然后,您可以将手势细节连接到矩形的位置,并调用画家重新绘制所有内容。
这是一个简单的应用程序,展示了如何使用一个矩形来完成。将其扩展以处理多个应该很简单。
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Draggable Custom Painter',
home: Scaffold(
body: CustomPainterDraggable(),
),
);
}
}
class CustomPainterDraggable extends StatefulWidget {
@override
_CustomPainterDraggableState createState() => _CustomPainterDraggableState();
}
class _CustomPainterDraggableState extends State<CustomPainterDraggable> {
var xPos = 0.0;
var yPos = 0.0;
final width = 100.0;
final height = 100.0;
bool _dragging = false;
/// Is the point (x, y) inside the rect?
bool _insideRect(double x, double y) =>
x >= xPos && x <= xPos + width && y >= yPos && y <= yPos + height;
@override
Widget build(BuildContext context) {
return GestureDetector(
onPanStart: (details) => _dragging = _insideRect(
details.globalPosition.dx,
details.globalPosition.dy,
),
onPanEnd: (details) {
_dragging = false;
},
onPanUpdate: (details) {
if (_dragging) {
setState(() {
xPos += details.delta.dx;
yPos += details.delta.dy;
});
}
},
child: Container(
color: Colors.white,
child: CustomPaint(
painter: RectanglePainter(Rect.fromLTWH(xPos, yPos, width, height)),
child: Container(),
),
),
);
}
}
class RectanglePainter extends CustomPainter {
RectanglePainter(this.rect);
final Rect rect;
@override
void paint(Canvas canvas, Size size) {
canvas.drawRect(rect, Paint());
}
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
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我开发了一个名为
touchable 的库,目的是为您在画布上绘制的每个单独形状添加手势回调。您可以绘制形状并添加onPanUpdate或onTapDown回调以拖动形状。
您可以执行以下操作来检测圆圈上的触摸和拖动。
这是直接取自 pub 开发站点的一个小示例:
使用 CanvasTouchDetector 包装您的 CustomPaint 小部件。它采用构建器函数作为参数,需要您的 CustomPaint 小部件,如下所示。
import 'package:touchable/touchable.dart';
CanvasTouchDetector(
builder: (context) =>
CustomPaint(
painter: MyPainter(context)
)
)
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在 CustomPainter 类的 Paint 方法中,创建并使用 TouchyCanvas 对象(使用从 CanvasTouchDetector 和画布获取的上下文)来绘制形状,并且您可以在此处提供手势回调,例如 onPanUpdate 、 onTapDown 来检测拖动事件。
var myCanvas = TouchyCanvas(context,canvas);
myCanvas.drawRect( rect , Paint() , onPanUpdate: (detail){
//This callback runs when you drag this rectangle. Details of the location can be got from the detail object.
//Do stuff here. Probably change your state and animate
});
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