Dav*_*son 4 f# design-patterns
我正在尝试实现命令模式来控制机器人.我正在使用它来探索如何在F#中实现命令模式.以下是我的实施:
type Walle(position, rotate) =
let (x:float,y:float) = position
let rotation = rotate
member this.Move(distance) =
let x2 = distance * sin (System.Math.PI/180.0 * rotation)
let y2 = distance * cos (System.Math.PI/180.0 * rotation)
let newPosition = (x+x2, y+y2)
Walle(newPosition, rotation)
member this.Rotate(angle) =
let newRotation =
let nr = rotation + angle
match nr with
| n when n < 360.0 -> nr
| _ -> nr - 360.0
Walle(position, newRotation)
let Move distance = fun (w:Walle) -> w.Move(distance)
let Rotate degrees = fun (w:Walle) -> w.Rotate(degrees)
let remoteControl (commands:List<Walle->Walle>) robot =
commands |> List.fold(fun w c -> c w)
let testRobot() =
let commands = [Move(10.0);Rotate(90.0);Move(16.0);Rotate(90.0);Move(5.0)]
let init = Walle((0.0,0.0),0.0)
remoteControl commands init
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为了提出一个功能性解决方案,我选择让机器人的动作在每次调用后在其新位置返回一个新的机器人实例(避免变异).我还使命令函数关闭执行操作所需的状态.
我很好奇人们在实施模式时是否认为这些是好的设计决策?或者,如果有任何其他建议,人们可以给予实施模式?
Ank*_*kur 11
为了避免将在"类型"与操作数据相结合,并表示该组合为"对象"的OO方式,在我的POV更具功能性的方法是在一个模块中单独定义数据和操作,如下所示:
module Walle =
type Walle = {Position : float * float; Rotation : float}
let Move distance (w:Walle) =
let x2 = distance * sin (System.Math.PI/180.0 * w.Rotation)
let y2 = distance * cos (System.Math.PI/180.0 * w.Rotation)
{w with Position = (w.Position |> fst) + x2, (w.Position |> snd) + y2 }
let Rotate angle (w:Walle) =
let newRotation =
let nr = w.Rotation + angle
match nr with
| n when n < 360.0 -> nr
| _ -> nr - 360.0
{w with Rotation = newRotation}
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现在您可以创建一个新的Walle并使用|>函数将其传递给一系列转换Walle"数据"的函数.这完全是关于数据的数据和转换,没有对象:).它可能不像命令模式那样更适合OO风格.你真的不需要FP中的模式,或者我们呢?