chi*_*tom 4 haskell idiomatic towers-of-hanoi
我在重新学习Haskell 10年之后,部分是为了看看有什么变化,部分是为了解决C#,SQL和JavaScript花费的时间,部分是因为它突然变得很酷;-)
我决定将自己设置为河内的塔楼作为编码卡塔,简单的东西,但我已经觉得我的代码是非惯用的,并且很想听听任何Haskell老手可能有的提示和提示.
为了使kata更有趣,我将问题分成两部分,第一部分,即函数moves,生成解决拼图所需的移动序列.代码的其余部分用于对塔进行建模并执行移动.
我绝对不满意的一个部分是moveDisc功能,这将延伸到4个塔是繁琐的.
Hanoi.hs
module Hanoi
where
import Data.Maybe
type Disc = Integer
type Towers = [[Disc]]
data Column = A | B | C deriving (Eq,Show)
getDisc :: Towers -> Column -> Maybe Disc
getDisc t A = listToMaybe $ t !! 0
getDisc t B = listToMaybe $ t !! 1
getDisc t C = listToMaybe $ t !! 2
validMove :: Towers -> Column -> Column -> Bool
validMove tower from to
| srcDisc == Nothing = False
| destDisc == Nothing = True
| otherwise = srcDisc < destDisc
where srcDisc = getDisc tower from
destDisc = getDisc tower to
moveDisc :: Towers -> Column -> Column -> Towers
moveDisc [a:as, b, c] A B = [as, a:b, c]
moveDisc [a:as, b, c] A C = [as, b, a:c]
moveDisc [a, b:bs, c] B A = [b:a, bs, c]
moveDisc [a, b:bs, c] B C = [a, bs, b:c]
moveDisc [a, b, c:cs] C A = [c:a, b, cs]
moveDisc [a, b, c:cs] C B = [a, c:b, cs]
moves :: Integer -> Column -> Column -> Column -> [(Column,Column)]
moves 1 a _ c = [(a,c)]
moves n a b c = moves (n-1) a c b ++ [(a,c)] ++ moves (n-1) b a c
solve :: Towers -> Towers
solve towers = foldl (\t (from,to) -> moveDisc t from to) towers (moves len A B C)
where len = height towers
height :: Towers -> Integer
height (t:_) = toInteger $ length t
newGame :: Integer -> Towers
newGame n = [[1..n],[],[]]
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TestHanoi.hs
module TestHanoi
where
import Test.HUnit
import Hanoi
main = runTestTT $ "Hanoi Tests" ~: TestList [
getDisc [[1],[2],[2]] A ~?= Just 1 ,
getDisc [[1],[2],[3]] B ~?= Just 2 ,
getDisc [[1],[2],[3]] C ~?= Just 3 ,
getDisc [[],[2],[3]] A ~?= Nothing ,
getDisc [[1,2,3],[],[]] A ~?= Just 1 ,
validMove [[1,2,3],[],[]] A B ~?= True ,
validMove [[2,3],[1],[]] A B ~?= False ,
validMove [[3],[],[1,2]] A C ~?= False ,
validMove [[],[],[1,2,3]] A C ~?= False ,
moveDisc [[1],[],[]] A B ~?= [[],[1],[]] ,
moveDisc [[],[1],[]] B C ~?= [[],[],[1]] ,
moveDisc [[1,2],[],[]] A B ~?= [[2],[1],[]] ,
moveDisc [[],[2],[1]] C B ~?= [[],[1,2],[]] ,
moveDisc [[1,2],[],[]] A C ~?= [[2],[],[1]] ,
moveDisc [[3],[2],[1]] B A ~?= [[2,3],[],[1]] ,
moves 1 A B C ~?= [(A,C)] ,
moves 2 A B C ~?= [(A,B),(A,C),(B,C)] ,
"acceptance test" ~:
solve [[1,2,3,4,5,6], [], []] ~?= [[],[],[1,2,3,4,5,6]] ,
"is optimal" ~:
length (moves 3 A B C) ~?= 7
]
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我期待听到任何改进意见或建议.
这是使用替代表示的实现.我存储了一列列,而不是存储三个挂钩大小列表,其中第一个元素对应于最小盘的位置,依此类推.这样做的好处是,现在不可能代表丢失光盘等非法状态,堆叠在较小光盘之上的较大磁盘等等.它还使许多功能无法实现.
Hanoi.hs
module Hanoi where
import Control.Applicative
import Control.Monad
import Data.List
import Data.Maybe
type Disc = Integer
type Towers = [Column]
data Column = A | B | C deriving (Eq, Show)
getDisc :: Column -> Towers -> Maybe Disc
getDisc c t = (+1) . toInteger <$> elemIndex c t
validMove :: Column -> Column -> Towers -> Bool
validMove from to = isJust . moveDisc from to
moveDisc :: Column -> Column -> Towers -> Maybe Towers
moveDisc from to = foldr check Nothing . tails
where check (c:cs)
| c == from = const . Just $ to : cs
| c == to = const Nothing
| otherwise = fmap (c:)
moves :: Integer -> Column -> Column -> Column -> [(Column,Column)]
moves 1 a _ c = [(a,c)]
moves n a b c = moves (n-1) a c b ++ [(a,c)] ++ moves (n-1) b a c
solve :: Towers -> Towers
solve towers = fromJust $ foldM (\t (from,to) -> moveDisc from to t) towers (moves len A B C)
where len = height towers
height :: Towers -> Integer
height = genericLength
newGame :: Integer -> Towers
newGame n = genericReplicate n A
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HanoiTest.hs
module HanoiTest where
import Test.HUnit
import Hanoi
main = runTestTT $ "Hanoi Tests" ~: TestList [
getDisc A [A, B, C] ~?= Just 1 ,
getDisc B [A, B, C] ~?= Just 2 ,
getDisc C [A, B, C] ~?= Just 3 ,
getDisc A [B, B, C] ~?= Nothing ,
getDisc A [A, A, A] ~?= Just 1 ,
validMove A B [A, A, A] ~?= True ,
validMove A B [B, A, A] ~?= False ,
validMove A C [C, C, A] ~?= False ,
validMove A C [C, C, C] ~?= False ,
moveDisc A B [A] ~?= Just [B] ,
moveDisc B C [B] ~?= Just [C] ,
moveDisc A B [A, A] ~?= Just [B, A] ,
moveDisc C B [C, B] ~?= Just [B, B] ,
moveDisc A C [A, A] ~?= Just [C, A] ,
moveDisc B A [C, B, A] ~?= Just [C, A, A] ,
moves 1 A B C ~?= [(A,C)] ,
moves 2 A B C ~?= [(A,B),(A,C),(B,C)] ,
"acceptance test" ~:
solve [A, A, A, A, A, A] ~?= [C, C, C, C, C, C] ,
"is optimal" ~:
length (moves 3 A B C) ~?= 7
]
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除了表示更改之外,我还moveDisc通过Nothing在无效移动的情况下返回来完成总计.这样我就可以轻而易举地实现validMove它.我觉得有一种更优雅的方式来实现moveDisc.
请注意,solve仅当参数是初始位置时才有效.您的代码也是如此(由于模式不完整而失败moveDisc).我回来Nothing了.
编辑:添加了rampion的改进moveDisc并更改了参数排序以使数据结构最后.