Art*_*yes 10 macos uikit appkit ios mac-catalyst
我正在使用 Mac Catalyst 移植 iPad 应用程序。我正在尝试在新窗口中打开一个视图控制器。
如果我严格使用 AppKit,我可以像这篇文章中描述的那样做一些事情。但是,由于我使用的是 UIKit,因此没有showWindow()
可用的方法。
这篇文章指出,这可以通过在项目的新包中添加 AppKit 来实现(我这样做了),但是它没有解释如何实际呈现新窗口的具体细节。它读...
你不能完全做的另一件事是
NSWindow
用 UIKit 视图层次结构生成一个新的。然而,你的 UIKit 代码有能力产生一个新的窗口场景,你的 AppKit 代码有能力获取它所呈现的结果 NSWindow 并劫持它来做任何你想做的事情,所以从这个意义上说你可以产生 UIKit 窗口用于辅助调色板和各种其他功能。
任何人都知道如何实现本文中解释的内容?
TL;DR:如何使用 Mac Catalyst打开UIViewController
一个新的单独文件NSWindow
?
Ron*_*bro 30
编辑:添加了有关如何拥有其他不同的 WINDOWS(如面板)的信息
为了在mac上支持多窗口,你需要做的就是在iPad上支持多窗口。
你可以找到你需要的所有信息,这起分钟22:28 WWDC会议,但概括起来,你需要做的是支持新的场景生命周期模型。
首先编辑您的目标并检查支持多窗口复选标记
完成此操作后,单击配置选项,它将带您进入 info.plist。确保您有正确的 Application Scene Manifest 条目
创建一个名为 SceneDelegate.swift 的新 swift 文件,然后将以下样板代码粘贴到其中
import UIKit
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Create the SwiftUI view that provides the window contents.
guard let _ = (scene as? UIWindowScene) else { return }
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}
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你基本上完成了。运行您的应用程序,然后按 command + N 以创建任意数量的新窗口。
如果你想在代码中创建一个新窗口,你可以使用这个:
@IBAction func newWindow(_ sender: Any) {
UIApplication.shared.requestSceneSessionActivation(nil, userActivity: nil, options: nil) { (error) in
//
}
}
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现在我们开始了解如何创建额外的窗口
这样做的关键是在应用程序中创建多种场景类型。您可以在我无法正常工作的 info.plist 或 AppDelegate 中执行此操作。
让我们将创建新窗口的函数更改为:
@IBAction func newWindow(_ sender: Any) {
var activity = NSUserActivity(activityType: "panel")
UIApplication.shared.requestSceneSessionActivation(nil, userActivity: activity, options: nil) { (error) in
}
}
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为您的新场景创建一个新的故事板,至少创建一个视图控制器,并确保将其设置为故事板中的初始视图控制器。
让我们向 appdelegate 添加以下函数:
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
if options.userActivities.first?.activityType == "panel" {
let configuration = UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
configuration.delegateClass = CustomSceneDelegate.self
configuration.storyboard = UIStoryboard(name: "CustomScene", bundle: Bundle.main)
return configuration
} else {
let configuration = UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
configuration.delegateClass = SceneDelegate.self
configuration.storyboard = UIStoryboard(name: "Main", bundle: Bundle.main)
return configuration
}
}
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通过在请求场景时设置 userActivity,我们可以知道要创建哪个场景并相应地为其创建配置。菜单中的新窗口或 CMD+N 仍将创建您的默认新窗口,但新窗口按钮现在将从您的新故事板创建 UI。
还有多田:
使用 SwiftUI,您可以这样做(感谢 Ron Sebro):
struct ContentView: View {
var body: some View {
VStack {
// Open window type 1
Button(action: {
UIApplication.shared.requestSceneSessionActivation(nil,
userActivity: NSUserActivity(activityType: "window1"),
options: nil,
errorHandler: nil)
}) {
Text("Open new window - Type 1")
}
// Open window type 2
Button(action: {
UIApplication.shared.requestSceneSessionActivation(nil,
userActivity: NSUserActivity(activityType: "window2"),
options: nil,
errorHandler: nil)
}) {
Text("Open new window - Type 2")
}
}
}
}
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struct Window1: View {
var body: some View {
Text("Window1")
}
}
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struct Window2: View {
var body: some View {
Text("Window2")
}
}
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
if connectionOptions.userActivities.first?.activityType == "window1" {
window.rootViewController = UIHostingController(rootView: Window1())
} else if connectionOptions.userActivities.first?.activityType == "window2" {
window.rootViewController = UIHostingController(rootView: Window2())
} else {
window.rootViewController = UIHostingController(rootView: ContentView())
}
self.window = window
window.makeKeyAndVisible()
}
}
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