固定Box2D工程图

Mec*_*rnk 5 python pygame for-loop box2d

我正在尝试为每个建筑物绘制一个矩形,该矩形的每一边旁边都有一条边(应该代表一栋有围栏的建筑物),它运行得很好,但是当我尝试添加新建筑物时,它将自己弄乱了完全。

我有以下代码来创建建筑物:

class Building():
    def __init__(self, Box_2_World,shape, position, sensor= None):
        self.Box_2_World = Box_2_World
        self.shape = shape
        self.position = position

        if sensor == None:
            sensor = False

        self.sensor = sensor
        self.footprint = self.Box_2_World.CreateStaticBody(position = position,
                                                           angle = 0.0,
                                                           fixtures = b2FixtureDef(
                                                               shape = b2PolygonShape(box=(self.shape)),
                                                               density = 1000,
                                                               friction = 1000))

        self.Lower_Fence = self.Box_2_World.CreateStaticBody(position=(self.footprint.position[0],self.footprint.position[1] -1.75*self.shape[1]))
        self.Lower_Fence.CreateEdgeChain([(self.Lower_Fence.position[0]-4.25*self.shape[0],self.Lower_Fence.position[1]),
                            (self.Lower_Fence.position[0]-2.25*self.shape[0],self.Lower_Fence.position[1]),
                        ])

        self.Right_Fence = self.Box_2_World.CreateStaticBody(position=(self.footprint.position[0]-1*self.shape[0],self.footprint.position[1]))
        self.Right_Fence.CreateEdgeChain([(self.Right_Fence.position[0],self.Right_Fence.position[1] - 1.25*self.shape[1]),
                            (self.Right_Fence.position[0],self.Right_Fence.position[1]-3.25*self.shape[1]),
                        ])

        self.Upper_Fence = self.Box_2_World.CreateStaticBody(position=(self.footprint.position[0],self.footprint.position[1] -0.45* self.shape[1]))
        self.Upper_Fence.CreateEdgeChain([(self.Upper_Fence.position[0] - 4.25* self.shape[0],self.Upper_Fence.position[1]),
                            (self.Upper_Fence.position[0]- 3.25* self.shape[0]+ self.shape[0],self.Upper_Fence.position[1]),
                        ])

        self.Left_Fence = self.Box_2_World.CreateStaticBody(position=(self.footprint.position[0]-2.25*self.shape[0],self.footprint.position[1]))
        self.Left_Fence.CreateEdgeChain([(self.Left_Fence.position[0],self.Left_Fence.position[1] - 1.25*self.shape[1]),
                            (self.Left_Fence.position[0],self.Left_Fence.position[1]-3*self.shape[1]),
                        ])

Skyscrapers = []
Rectangles = [(pos_X-5, pos_Y-5),(pos_X+15, pos_Y -5),(pos_X - 5,pos_Y + 15),(pos_X+15, pos_Y + 15)]

for i in range(4):
    Skyscrapers.append(Building(Box_2_World,shape = (5,5), position =  Rectangles[i]))
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并使用PyGame绘制这些功能:

SCREEN_OFFSETX, SCREEN_OFFSETY = SCREEN_WIDTH/16, SCREEN_HEIGHT

def fix_vertices(vertices):
    return [(int(SCREEN_OFFSETX + v[0]), int(SCREEN_OFFSETY - v[1])) for v in vertices]
def _draw_polygon(polygon, screen, body, fixture):
    transform = body.transform
    vertices = fix_vertices([transform * v * PPM for v in polygon.vertices])
    pygame.draw.polygon(
        screen, [c / 2.0 for c in colors[body.type]], vertices, 0)
    pygame.draw.polygon(screen, colors[body.type], vertices, 1)
polygonShape.draw = _draw_polygon

def _draw_edge(edge, screen, body, fixture):
    vertices = fix_vertices(
        [body.transform * edge.vertex1 * PPM, body.transform * edge.vertex2 * PPM])
    pygame.draw.line(screen, colors[body.type], vertices[0], vertices[1])
edgeShape.draw = _draw_edge
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输出结果是:蓝色矩形代表建筑物,蓝色线代表栅栏,第一个建筑物非常合适,但其他一些出于某种原因不在期望的位置

另外,如果您找到一种使用for循环创建围栏的方法,那就太好了(这就是我将for-loop标记放入此问题的原因)

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