有两种方法可以获得相同的 4 个字节:
package main
import (
"encoding/binary"
"fmt"
)
func main() {
i := binary.LittleEndian.Uint32([]byte{1, 2, 3, 0})
bs := make([]byte, 4)
binary.LittleEndian.PutUint32(bs, uint32(i))
fmt.Println(bs[0] == 1 && bs[1] == 2 && bs[2] == 3 && bs[3] == 0)
bs = []byte{byte(i & 0x000000ff),
byte(i >> 8 & 0x000000ff),
byte(i >> 16 & 0x000000ff),
byte(i >> 24)}
fmt.Println(bs[0] == 1 && bs[1] == 2 && bs[2] == 3 && bs[3] == 0)
}
Run Code Online (Sandbox Code Playgroud)
他们都工作。但 Go 社区认为哪种方式最好呢?
让我们看看 Go 标准库的内部:
func (littleEndian) PutUint32(b []byte, v uint32) {
_ = b[3] // early bounds check to guarantee safety of writes below
b[0] = byte(v)
b[1] = byte(v >> 8)
b[2] = byte(v >> 16)
b[3] = byte(v >> 24)
}
Run Code Online (Sandbox Code Playgroud)
并查看Package binary文档:
该软件包更注重简单性而不是效率。需要高性能序列化的客户端,特别是对于大型数据结构,应该考虑更高级的解决方案,例如编码/gob 包或协议缓冲区。
我们应该走哪条路,取决于我们试图解决的问题:
当效率不是主要关注点(我们试图通过编程解决的问题)时,简单就是要走的路(因为更少的错误是最重要的)主要目标在这里):
binary.LittleEndian.PutUint32您可以在此处使用数组): [4]byte{}make([]byte, 4) var v uint32 = 0x4030201
ary := [4]byte{}
binary.LittleEndian.PutUint32(ary[:], v)
fmt.Println(ary) // [1 2 3 4]
Run Code Online (Sandbox Code Playgroud)
binary.LittleEndian.PutUint32与切片一起使用: var v uint32 = 0x4030201
b := make([]byte, 4)
binary.LittleEndian.PutUint32(b, v)
fmt.Println(b) // [1 2 3 4]
Run Code Online (Sandbox Code Playgroud)
var v uint32 = 0x4030201
a := [4]byte{
byte(v),
byte(v >> 8),
byte(v >> 16),
byte(v >> 24),
}
fmt.Println(a) // [1 2 3 4]
Run Code Online (Sandbox Code Playgroud)
unsafe.Pointer(只是为了效率或兼容性或......): var v uint32 = 1
a := (*[4]byte)(unsafe.Pointer(&v))
a[0] = 100 // same memory (Like `union` in the C language)
fmt.Println(a, v) // &[100 0 0 0] 100
Run Code Online (Sandbox Code Playgroud)
unsafe.Pointer您可以在一行中使用并制作一份副本(因此不是union): var v uint32 = 0x4030201
a := *(*[4]byte)(unsafe.Pointer(&v))
fmt.Println(a) // [1 2 3 4]
Run Code Online (Sandbox Code Playgroud)
unsafe.Pointer与copy切片一起使用: b := make([]byte, 4)
copy(b, (*[4]byte)(unsafe.Pointer(&v))[:])
Run Code Online (Sandbox Code Playgroud)
在这里尝试一切
基准:
BenchmarkFn1-8 580469606 1.94 ns/op
BenchmarkFn2-8 568699358 2.06 ns/op
BenchmarkFn3-8 604883466 1.86 ns/op
BenchmarkFn4-8 824232160 1.33 ns/op
BenchmarkFn5-8 626357875 1.82 ns/op
BenchmarkFn6-8 622969119 1.82 ns/op
BenchmarkFn7-8 469203398 2.35 ns/op
BenchmarkFn8-8 637403140 1.80 ns/op
BenchmarkFn9-8 647179550 1.80 ns/op
Run Code Online (Sandbox Code Playgroud)
main.go文件:
package main
import (
"encoding/binary"
"unsafe"
)
// 1.94 ns/op
func fn1(v uint32) [4]byte {
ary := [4]byte{}
binary.LittleEndian.PutUint32(ary[:], v)
return ary
}
// 2.06 ns/op
func fn2(v uint32) []byte {
b := make([]byte, 4)
binary.LittleEndian.PutUint32(b, v)
return b
}
// 1.86 ns/op
func fn3(v uint32) [4]byte {
a := [4]byte{
byte(v),
byte(v >> 8),
byte(v >> 16),
byte(v >> 24),
}
return a
}
// 1.33 ns/op
func fn4(v uint32) *[4]byte {
a := (*[4]byte)(unsafe.Pointer(&v))
return a
}
// 1.82 ns/op
func fn5(v uint32) [4]byte {
a := *(*[4]byte)(unsafe.Pointer(&v))
return a
}
// 1.82 ns/op
func fn6(v uint32) []byte {
b := make([]byte, 4)
copy(b, (*[4]byte)(unsafe.Pointer(&v))[:])
return b
}
// 2.35 ns/op
func fn7(v uint32) [4]byte {
b := [4]byte{}
copy(b[:], (*[4]byte)(unsafe.Pointer(&v))[:])
return b
}
// 1.80 ns/op
func fn8(v uint32) *[4]byte {
b := [4]byte{}
copy(b[:], (*[4]byte)(unsafe.Pointer(&v))[:])
return &b
}
//1.80 ns/op
func fn9(v uint32) []byte {
b := [4]byte{}
copy(b[:], (*[4]byte)(unsafe.Pointer(&v))[:])
return b[:]
}
func main() {}
Run Code Online (Sandbox Code Playgroud)
main_test.go文件:
package main
import "testing"
var result int
func BenchmarkFn1(b *testing.B) {
sum := 0
for i := 0; i < b.N; i++ {
r := fn1(uint32(i))
sum += int(r[0]) + int(r[1]) + int(r[2]) + int(r[3])
}
result = sum
}
func BenchmarkFn2(b *testing.B) {
sum := 0
for i := 0; i < b.N; i++ {
r := fn2(uint32(i))
sum += int(r[0]) + int(r[1]) + int(r[2]) + int(r[3])
}
result = sum
}
func BenchmarkFn3(b *testing.B) {
sum := 0
for i := 0; i < b.N; i++ {
r := fn3(uint32(i))
sum += int(r[0]) + int(r[1]) + int(r[2]) + int(r[3])
}
result = sum
}
func BenchmarkFn4(b *testing.B) {
sum := 0
for i := 0; i < b.N; i++ {
r := fn4(uint32(i))
sum += int(r[0]) + int(r[1]) + int(r[2]) + int(r[3])
}
result = sum
}
func BenchmarkFn5(b *testing.B) {
sum := 0
for i := 0; i < b.N; i++ {
r := fn5(uint32(i))
sum += int(r[0]) + int(r[1]) + int(r[2]) + int(r[3])
}
result = sum
}
func BenchmarkFn6(b *testing.B) {
sum := 0
for i := 0; i < b.N; i++ {
r := fn6(uint32(i))
sum += int(r[0]) + int(r[1]) + int(r[2]) + int(r[3])
}
result = sum
}
func BenchmarkFn7(b *testing.B) {
sum := 0
for i := 0; i < b.N; i++ {
r := fn7(uint32(i))
sum += int(r[0]) + int(r[1]) + int(r[2]) + int(r[3])
}
result = sum
}
func BenchmarkFn8(b *testing.B) {
sum := 0
for i := 0; i < b.N; i++ {
r := fn8(uint32(i))
sum += int(r[0]) + int(r[1]) + int(r[2]) + int(r[3])
}
result = sum
}
func BenchmarkFn9(b *testing.B) {
sum := 0
for i := 0; i < b.N; i++ {
r := fn9(uint32(i))
sum += int(r[0]) + int(r[1]) + int(r[2]) + int(r[3])
}
result = sum
}
Run Code Online (Sandbox Code Playgroud)
超快且不安全(例如共享内存,C union从小端到大端系统可能有所不同):
a := (*[4]byte)(unsafe.Pointer(&v))
Run Code Online (Sandbox Code Playgroud)
快速且安全(v 作为数组的副本):
a := [4]byte{byte(v), byte(v >> 8), byte(v >> 16), byte(v >> 24)}
Run Code Online (Sandbox Code Playgroud)
简单快速(使用标准库将 v 复制为数组):
ary := [4]byte{}
binary.LittleEndian.PutUint32(ary[:], v)
Run Code Online (Sandbox Code Playgroud)
漂亮(使用标准库将 v 复制为切片):
b := make([]byte, 4)
binary.LittleEndian.PutUint32(b, v)
Run Code Online (Sandbox Code Playgroud)