如何使用 SwiftUI 显示 Game Center 排行榜

Tho*_*aun 10 xcode gamekit game-center game-center-leaderboard swiftui

我创建了一个测试应用程序来测试将 GameCenter 排行榜添加到我正在创建的简单 SwiftUI 游戏中。我一直无法弄清楚如何显示所有分数的游戏中心排行榜。

我创建了一个包含所有游戏中心功能的类(身份验证和向排行榜添加分数。这是从主 ContentView 视图调用的。我不知道如何让它显示排行榜(甚至游戏中心登录屏幕,如果玩家尚未登录。)

这是我的 GameCenterManager 类:

class GameCenterManager {
        var gcEnabled = Bool() // Check if the user has Game Center enabled
        var gcDefaultLeaderBoard = String() // Check the default leaderboardID
        var score = 0
        let LEADERBOARD_ID = "grp.colorMatcherLeaderBoard_1" //Leaderboard ID from Itunes Connect

       // MARK: - AUTHENTICATE LOCAL PLAYER
       func authenticateLocalPlayer() {
        let localPlayer: GKLocalPlayer = GKLocalPlayer.local

           localPlayer.authenticateHandler = {(ViewController, error) -> Void in
               if((ViewController) != nil) {
                   print("User is not logged into game center")
               } else if (localPlayer.isAuthenticated) {
                   // 2. Player is already authenticated & logged in, load game center
                   self.gcEnabled = true

                   // Get the default leaderboard ID
                   localPlayer.loadDefaultLeaderboardIdentifier(completionHandler: { (leaderboardIdentifer, error) in
                    if error != nil { print(error ?? "error1")
                       } else { self.gcDefaultLeaderBoard = leaderboardIdentifer! }
                   })
                    print("Adding GameCenter user was a success")
               } else {
                   // 3. Game center is not enabled on the users device
                   self.gcEnabled = false
                   print("Local player could not be authenticated!")
                print(error ?? "error2")
               }
           }
       } //authenticateLocalPlayer()

        func submitScoreToGC(_ score: Int){
            let bestScoreInt = GKScore(leaderboardIdentifier: LEADERBOARD_ID)
            bestScoreInt.value = Int64(score)
            GKScore.report([bestScoreInt]) { (error) in
                if error != nil {
                    print(error!.localizedDescription)
                } else {
                    print("Best Score submitted to your Leaderboard!")
                }
            }
        }//submitScoreToGc()
    }
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这是 ContentView 结构:

    struct ContentView: View {

        //GameCenter
        init() {
            self.gameCenter = GameCenterManager()
            self.gameCenter.authenticateLocalPlayer()
        }

        @State var score = 0
        var gcEnabled = Bool() //Checks if the user had enabled GameCenter
        var gcDefaultLeaderboard = String() //Checks the default leaderboard ID
        let gameCenter: GameCenterManager

        /*End GameCenter Variables */



        var body: some View {

            HStack {
                Text("Hello, world!")
                Button(action: {
                    self.score += 1
                    print("Score increased by 10. It is now \(self.score)")
                    self.gameCenter.submitScoreToGC(self.score)

                }) {
                    Text("Increase Score")

                }
            }
        }
    }
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将不胜感激任何帮助解决问题。

Geo*_*rns 8

我有办法。

我在我的 SwiftUI App Sound Matcher 中成功使用了 Game Center 。要遵循的代码片段。

该代码并不完全遵循 SwiftUI 声明式哲学,但它运行良好。我向 SceneDelegate 和 ContentView 添加了片段,并使用了一个 GameKitHelper 类,类似于 Thomas 为他的测试应用程序创建的类。我的版本基于我在 raywenderlich.com 上找到的代码。

我实际上尝试使用符合 UIViewControllerRepresentable 的结构作为我的第一次尝试,遵循与 bg2b 相同的思路,但是它一直抱怨游戏中心视图控制器需要以模态呈现。最终我放弃了并尝试了我目前更成功的方法。

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

    let contentView = ContentView()
        .environmentObject(GameKitHelper.sharedInstance) // publish enabled state

func scene(_ scene: UIScene, willConnectTo session: UISceneSession, 
            options connectionOptions: UIScene.ConnectionOptions) {

    if let windowScene = scene as? UIWindowScene {
        let window = UIWindow(windowScene: windowScene)

        window.rootViewController = UIHostingController(rootView: contentView)
        // new code to create listeners for the messages
        // you will be sending later
        PopupControllerMessage.PresentAuthentication
             .addHandlerForNotification(
                 self, 
                 handler: #selector(SceneDelegate
                     .showAuthenticationViewController))

        PopupControllerMessage.GameCenter
            .addHandlerForNotification(
                self, 
                handler: #selector(SceneDelegate
                   .showGameCenterViewController))

        // now we are back to the standard template
        // generated when your project was created
        self.window = window
        window.makeKeyAndVisible()
    }
}
// pop's up the leaderboard and achievement screen
@objc func showGameCenterViewController() {
         if let gameCenterViewController =
             GameKitHelper.sharedInstance.gameCenterViewController {
                    self.window?.rootViewController?.present(
                         gameCenterViewController,
                         animated: true,
                         completion: nil)
         }

}
// pop's up the authentication screen
@objc func showAuthenticationViewController() {
    if let authenticationViewController =
        GameKitHelper.sharedInstance.authenticationViewController {

           self.window?.rootViewController?.present(
                authenticationViewController, animated: true)
                { GameKitHelper.sharedInstance.enabled  = 
                  GameKitHelper.sharedInstance.gameCenterEnabled }
    }
  }
}

// content you want your app to display goes here
struct ContentView: View {


@EnvironmentObject var gameCenter : GameKitHelper
@State private var isShowingGameCenter = false { didSet { 
                        PopupControllerMessage
                           .GameCenter
                           .postNotification() }}

var body: some View { 
    VStack {
        if self.gameCenter.enabled
             { 
            Button(action:{ self.isShowingGameCenter.toggle()})
                { Text(
                  "Press to show leaderboards and achievements")}
             } 
        // The authentication popup will appear when you first enter
        // the view            
        }.onAppear() {GameKitHelper.sharedInstance
                               .authenticateLocalPlayer()}
    }
}

import GameKit
import UIKit

// Messages sent using the Notification Center to trigger 
// Game Center's Popup screen
public enum PopupControllerMessage : String
{
 case PresentAuthentication = "PresentAuthenticationViewController"
 case GameCenter = "GameCenterViewController"
}

extension PopupControllerMessage
{
  public func postNotification() {
     NotificationCenter.default.post(
        name: Notification.Name(rawValue: self.rawValue),
        object: self)
  }

  public func addHandlerForNotification(_ observer: Any, 
                                        handler: Selector) {
     NotificationCenter.default .
          addObserver(observer, selector: handler, name:
            NSNotification.Name(rawValue: self.rawValue), object: nil)
  }

}

// based on code from raywenderlich.com
// helper class to make interacting with the Game Center easier

open class GameKitHelper: NSObject,  ObservableObject,  GKGameCenterControllerDelegate  {
    public var authenticationViewController: UIViewController?
    public var lastError: Error?


private static let _singleton = GameKitHelper()
public class var sharedInstance: GameKitHelper {
    return GameKitHelper._singleton
}

private override init() {
    super.init()
}
@Published public var enabled :Bool = false

public var  gameCenterEnabled : Bool { 
                     return GKLocalPlayer.local.isAuthenticated }

    public func authenticateLocalPlayer () {
        let localPlayer = GKLocalPlayer.local
        localPlayer.authenticateHandler = {(viewController, error) in

            self.lastError = error as NSError?
             self.enabled = GKLocalPlayer.local.isAuthenticated
            if viewController != nil {
                self.authenticationViewController = viewController                  
                PopupControllerMessage
                   .PresentAuthentication
                   .postNotification()
            }
        }
    }

    public var gameCenterViewController : GKGameCenterViewController? { get {

         guard gameCenterEnabled else {  
                  print("Local player is not authenticated")
                  return nil }

         let gameCenterViewController = GKGameCenterViewController()

         gameCenterViewController.gameCenterDelegate = self

         gameCenterViewController.viewState = .achievements

         return gameCenterViewController
        }}

    open func gameCenterViewControllerDidFinish(_ 
                gameCenterViewController: GKGameCenterViewController) {

        gameCenterViewController.dismiss(
                      animated: true, completion: nil)
    }

}
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Dar*_*oot 5

在这里为您提供部分答案。如果设备(或模拟器)已登录 iCloud 并且已在设置中启用 GameCenter,我就可以下载排行榜分数并将其显示在 SwiftUI 列表中。如果不是这种情况,我还没有尝试使游戏中心身份验证视图控制器出现。

感谢您提供问题中的代码。我使用了你的 GameCenterManager() 但把它放在我的 AppDelegate 中:

let gameCenter = GameCenterManager()
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下面是我的 ShowRankings.swift SwiftUI 视图。我能够成功进行身份验证并获得分数。但我仍然有“异常”。我第一次运行这个(在模拟器中)时,我得到了预期的“用户未登录到游戏中心”错误,表明您的 GameCenterManager 中的 ViewController 不是零(我什至从未尝试显示它)。但是后来我能够成功获得分数并将它们显示在列表中。

import SwiftUI
import GameKit

struct ShowRankings: View {
    let appDelegate = UIApplication.shared.delegate as! AppDelegate

    let leaderBoard = GKLeaderboard()
    @State var scores: [GKScore] = []
    var body: some View {
        VStack {
            Button(action: {
                self.updateLeader()
            }) {
                Text("Refresh leaderboard")
            }
            List(scores, id: \.self) { score in
                Text("\(score.player.alias) \(score.value)")
            }
        }.onAppear() {
            self.appDelegate.gameCenter.authenticateLocalPlayer()
            self.updateLeader()
        }
    }
    func updateLeader() {
        let leaderBoard: GKLeaderboard = GKLeaderboard()
        leaderBoard.identifier = "YOUR_LEADERBOARD_ID_HERE"
        leaderBoard.timeScope = .allTime
        leaderBoard.loadScores { (scores, error) in
            if let error = error {
                debugPrint("leaderboard loadScores error \(error)")
            } else {
                guard let scores = scores else { return }
                self.scores = scores
            }
        }
    }
}
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