例如,我有这个:
<pre>
sun<br/>
mercury <br/>
venus <br/>
earth <br/>
mars <br/>
jupiter <br/>
saturn <br/>
</pre>Run Code Online (Sandbox Code Playgroud)
和这个:
<div style="font-family:monospace">
<div style="text-indent: 0">sun</div> <br/>
<div style="text-indent: 4ch">mercury</div> <br/>
<div style="text-indent: 4ch">venus</div> <br/>
<div style="text-indent: 8ch">earth</div> <br/>
<div style="text-indent: 8ch">mars</div> <br/>
<div style="text-indent: 12ch">jupiter</div> <br/>
<div style="text-indent: 4ch">saturn</div> <br/>
</div>Run Code Online (Sandbox Code Playgroud)
我希望第二个看起来像第一个。
我相信这些外观相同,但是我唯一的证明是使用了旧的“在Windows真正的快速浏览和眼球跟踪之间来回切换”技术。(天文学家称其为“眨眼比较器”-https: //en.wikipedia.org/wiki/Blink_comparator)。我确保窗户的大小相同,位置相同。但是,如果渲染的HTML无法在屏幕上显示,则可能太困难了。
有没有更确定的工具或方法可以进行此比较?
我在Chrome 77.0.3865.120和Firefox 69.0.3中都看到了这些。
例如,我知道使用最初是Web Standards Project(Web标准项目)的一部分的浏览器Acid测试-https: //www.acidtests.org/-像素完美渲染是基准。
(额外的功劳:第二个代码段的HTML可能足以满足我的需求;如果您愿意提出改进的建议,将是值得欢迎的。)
编辑:我的问题比较了两个小的HTML示例,可以将它们呈现为适合浏览器的可见部分。但总的来说,我想知道HTML的答案可能很长。
在开发与CSS相关的webiste时,我做过类似的事情。我必须将HTML / CSS生成的输出与先前使用HTML / CSS生成的图像进行比较。
我使用了dom-to-image,它将代码转换为base64编码的图像。我将此图像放置在画布中,然后使用pixelmatch在两个图像之间进行比较。
这是一个示例说明:
var node1 = document.querySelector("pre");
var node2 = document.querySelector(".div");
var canvas1 = document.querySelector(".first");
var canvas2 = document.querySelector(".second");
var ctx1 = canvas1.getContext("2d");
var ctx2 = canvas2.getContext("2d");
/* Change both code to Image and put inside Canvas */
domtoimage.toPng(node1)
.then(function(dataUrl) {
var image = new Image();
image.onload = function() {
ctx1.drawImage(this, 0, 0);
};
image.src = dataUrl;
})
domtoimage.toPng(node2)
.then(function(dataUrl) {
var image = new Image();
image.onload = function() {
ctx2.drawImage(this, 0, 0);
};
image.src = dataUrl;
})
/* Run the pixel matching*/
setTimeout(function() {
var im_r = ctx1.getImageData(0, 0, 300, 300).data;
var im_o = ctx2.getImageData(0, 0, 300, 300).data;
var pixDiff = pixelmatch(im_r, im_o, false, 280, 280, {
threshold: 0.1
});
console.log(pixDiff);
}, 3000);Run Code Online (Sandbox Code Playgroud)
canvas {
border: 1px solid;
}
pre,
.div {
border: 2px solid red;
width: 300px;
height: 300px;
box-sizing: border-box;
margin: 0;
}Run Code Online (Sandbox Code Playgroud)
<script type="text/javascript" src="https://css-challenges.com/wp-content/themes/ronneby_child/js/dom-to-image.js"></script>
<script type="text/javascript" src="https://css-challenges.com/wp-content/themes/ronneby_child/js/pixel.js"></script>
<pre>
sun<br/>
mercury <br/>
venus <br/>
earth <br/>
mars <br/>
jupiter <br/>
saturn <br/>
</pre>
<div class="div" style="font-family:monospace">
<div style="text-indent: 0">sun</div> <br/>
<div style="text-indent: 4ch">mercury</div> <br/>
<div style="text-indent: 4ch">venus</div> <br/>
<div style="text-indent: 8ch">earth</div> <br/>
<div style="text-indent: 8ch">mars</div> <br/>
<div style="text-indent: 12ch">jupiter</div> <br/>
<div style="text-indent: 4ch">saturn</div> <br/>
</div>
<canvas width="300" height="300" class="first"></canvas>
<canvas width="300" height="300" class="second"></canvas>Run Code Online (Sandbox Code Playgroud)
在上面的代码中,我们有2个HTML块和2个画布,在其中绘制我们的块。如您所见,JS非常简单。最后的代码运行像素匹配,并显示两个画布有多少个不同的像素。我添加了一个延迟以确保两个图像都已加载(您可以稍后通过一些事件进行优化)
您还可以考虑使用第三个画布来突出显示两个图像之间的差异并获得视觉差异:
var node1 = document.querySelector("pre");
var node2 = document.querySelector(".div");
var canvas1 = document.querySelector(".first");
var canvas2 = document.querySelector(".second");
var canvas3 = document.querySelector(".result");
var ctx1 = canvas1.getContext("2d");
var ctx2 = canvas2.getContext("2d");
var ctx3 = canvas3.getContext("2d");
/* Change both code to Image and put inside Canvas */
domtoimage.toPng(node1)
.then(function(dataUrl) {
var image = new Image();
image.onload = function() {
ctx1.drawImage(this, 0, 0);
};
image.src = dataUrl;
})
domtoimage.toPng(node2)
.then(function(dataUrl) {
var image = new Image();
image.onload = function() {
ctx2.drawImage(this, 0, 0);
};
image.src = dataUrl;
})
/* Run the pixel matching*/
setTimeout(function() {
var im_r = ctx1.getImageData(0, 0, 300, 300).data;
var im_o = ctx2.getImageData(0, 0, 300, 300).data;
var diff = ctx3.createImageData(300, 300);
var pixDiff = pixelmatch(im_r, im_o, diff.data, 300, 300, {
threshold: 0.1
});
ctx3.putImageData(diff, 0, 0);
console.log(pixDiff);
}, 3000);Run Code Online (Sandbox Code Playgroud)
canvas {
border: 1px solid;
}
pre,
.div {
border: 2px solid red;
width: 300px;
height: 300px;
box-sizing: border-box;
margin: 0;
}Run Code Online (Sandbox Code Playgroud)
<script type="text/javascript" src="https://css-challenges.com/wp-content/themes/ronneby_child/js/dom-to-image.js"></script>
<script type="text/javascript" src="https://css-challenges.com/wp-content/themes/ronneby_child/js/pixel.js"></script>
<pre>
sun<br/>
mercury <br/>
venus <br/>
earth <br/>
mars <br/>
jupiter <br/>
saturn <br/>
</pre>
<div class="div" style="font-family:monospace">
<div style="text-indent: 0">sun</div> <br/>
<div style="text-indent: 4ch">mercury</div> <br/>
<div style="text-indent: 4ch">venus</div> <br/>
<div style="text-indent: 8ch">earth</div> <br/>
<div style="text-indent: 8ch">mars</div> <br/>
<div style="text-indent: 12ch">jupiter</div> <br/>
<div style="text-indent: 4ch">saturn</div> <br/>
</div>
<canvas width="300" height="300" class="first"></canvas>
<canvas width="300" height="300" class="second"></canvas>
<canvas width="300" height="300" class="result"></canvas>Run Code Online (Sandbox Code Playgroud)
让我们更改内容以看到一些区别:
var node1 = document.querySelector("pre");
var node2 = document.querySelector(".div");
var canvas1 = document.querySelector(".first");
var canvas2 = document.querySelector(".second");
var canvas3 = document.querySelector(".result");
var ctx1 = canvas1.getContext("2d");
var ctx2 = canvas2.getContext("2d");
var ctx3 = canvas3.getContext("2d");
/* Change both code to Image and put inside Canvas */
domtoimage.toPng(node1)
.then(function(dataUrl) {
var image = new Image();
image.onload = function() {
ctx1.drawImage(this, 0, 0);
};
image.src = dataUrl;
})
domtoimage.toPng(node2)
.then(function(dataUrl) {
var image = new Image();
image.onload = function() {
ctx2.drawImage(this, 0, 0);
};
image.src = dataUrl;
})
/* Run the pixel matching*/
setTimeout(function() {
var im_r = ctx1.getImageData(0, 0, 300, 300).data;
var im_o = ctx2.getImageData(0, 0, 300, 300).data;
var diff = ctx3.createImageData(300, 300);
var pixDiff = pixelmatch(im_r, im_o, diff.data, 300, 300, {
threshold: 0.1
});
ctx3.putImageData(diff, 0, 0);
console.log(pixDiff);
}, 3000);Run Code Online (Sandbox Code Playgroud)
canvas {
border: 1px solid;
}
pre,
.div {
border: 2px solid red;
width: 300px;
height: 300px;
box-sizing: border-box;
margin: 0;
}Run Code Online (Sandbox Code Playgroud)
<script type="text/javascript" src="https://css-challenges.com/wp-content/themes/ronneby_child/js/dom-to-image.js"></script>
<script type="text/javascript" src="https://css-challenges.com/wp-content/themes/ronneby_child/js/pixel.js"></script>
<pre>
sun<br/>
mercury <br/>
venus <br/>
earth <br/>
mars <br/>
jupiter <br/>
saturn <br/>
</pre>
<div class="div" style="font-family:monospace">
<div style="text-indent: 0">sun</div> <br/>
<div style="text-indent: 4ch">mercury</div> <br/>
<div style="text-indent: 4ch">venus</div> <br/>
<div style="text-indent: 8ch">earth</div> <br/>
<div style="text-indent: 8ch">april</div> <br/>
<div style="text-indent: 12ch">jupiter</div> <br/>
<div style="text-indent: 4ch">saturn</div> <br/>
</div>
<canvas width="300" height="300" class="first"></canvas>
<canvas width="300" height="300" class="second"></canvas>
<canvas width="300" height="300" class="result"></canvas>Run Code Online (Sandbox Code Playgroud)
您可以阅读有关我使用的两个插件如何工作的更多信息,并找到更多有趣的选项。
我将尺寸固定为300x300,以便在代码段内轻松演示,但是您可以考虑使用更大的高度和宽度。
更新资料
这是一个比较实际的示例,可以在产生相同结果的两种布局之间进行比较。画布的宽度/高度将是动态的,并基于内容。我将仅显示具有差异的最后一个画布。
var node1 = document.querySelector(".flex");
var node2 = document.querySelector(".grid");
var canvas1 = document.querySelector(".first");
var canvas2 = document.querySelector(".second");
var canvas3 = document.querySelector(".result");
canvas1.height= node1.offsetHeight;
canvas2.height= node2.offsetHeight;
canvas3.height= node1.offsetHeight;
canvas1.width= node1.offsetWidth;
canvas2.width= node2.offsetWidth;
canvas3.width= node1.offsetWidth;
var ctx1 = canvas1.getContext("2d");
var ctx2 = canvas2.getContext("2d");
var ctx3 = canvas3.getContext("2d");
domtoimage.toPng(node1)
.then(function(dataUrl) {
var image = new Image();
image.onload = function() {
ctx1.drawImage(this, 0, 0);
};
image.src = dataUrl;
})
domtoimage.toPng(node2)
.then(function(dataUrl) {
var image = new Image();
image.onload = function() {
ctx2.drawImage(this, 0, 0);
};
image.src = dataUrl;
})
setTimeout(function() {
var im_r = ctx1.getImageData(0, 0, canvas1.width, canvas1.height).data;
var im_o = ctx2.getImageData(0, 0, canvas1.width, canvas1.height).data;
var diff = ctx3.createImageData(canvas1.width, canvas1.height);
var pixDiff = pixelmatch(im_r, im_o, diff.data, canvas1.width, canvas1.height, {
threshold: 0.2
});
ctx3.putImageData(diff, 0, 0);
console.log(pixDiff);
}, 3000);Run Code Online (Sandbox Code Playgroud)
.grid {
display:grid;
grid-template-columns:repeat(3,minmax(0,1fr));
border:2px solid red;
}
h1 {
text-align:center;
grid-column:1/-1;
flex-basis:100%;
}
.flex {
display:flex;
flex-wrap:wrap;
border:2px solid red;
}
.flex > div {
flex-grow:1;
flex-basis:0;
}Run Code Online (Sandbox Code Playgroud)
<script type="text/javascript" src="https://css-challenges.com/wp-content/themes/ronneby_child/js/dom-to-image.js"></script>
<script type="text/javascript" src="https://css-challenges.com/wp-content/themes/ronneby_child/js/pixel.js"></script>
<div class="grid">
<h1>A title here</h1>
<div>
<img src="https://picsum.photos/id/10/200/200" >
</div>
<div>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Phasellus aliquam condimentum mollis. Phasellus faucibus diam quis lorem efficitur, id egestas neque malesuada</div>
<div> Maecenas sollicitudin lacinia finibus. Integer vel varius eros. Morbi et ante eget est mollis sollicitudin.</div>
</div>
<div class="flex">
<h1>A title here</h1>
<div>
<img src="https://picsum.photos/id/10/200/200" >
</div>
<div>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Phasellus aliquam condimentum mollis. Phasellus faucibus diam quis lorem efficitur, id egestas neque malesuada</div>
<div> Maecenas sollicitudin lacinia finibus. Integer vel varius eros. Morbi et ante eget est mollis sollicitudin.</div>
</div>
<canvas width="300" height="300" class="first" style="display:none;"></canvas>
<canvas width="300" height="300" class="second" style="display:none;"></canvas>
<canvas width="300" height="300" class="result"></canvas>Run Code Online (Sandbox Code Playgroud)
让我们使用不同的图像:
var node1 = document.querySelector(".flex");
var node2 = document.querySelector(".grid");
var canvas1 = document.querySelector(".first");
var canvas2 = document.querySelector(".second");
var canvas3 = document.querySelector(".result");
canvas1.height= node1.offsetHeight;
canvas2.height= node2.offsetHeight;
canvas3.height= node1.offsetHeight;
canvas1.width= node1.offsetWidth;
canvas2.width= node2.offsetWidth;
canvas3.width= node1.offsetWidth;
var ctx1 = canvas1.getContext("2d");
var ctx2 = canvas2.getContext("2d");
var ctx3 = canvas3.getContext("2d");
domtoimage.toPng(node1)
.then(function(dataUrl) {
var image = new Image();
image.onload = function() {
ctx1.drawImage(this, 0, 0);
};
image.src = dataUrl;
})
domtoimage.toPng(node2)
.then(function(dataUrl) {
var image = new Image();
image.onload = function() {
ctx2.drawImage(this, 0, 0);
};
image.src = dataUrl;
})
setTimeout(function() {
var im_r = ctx1.getImageData(0, 0, canvas1.width, canvas1.height).data;
var im_o = ctx2.getImageData(0, 0, canvas1.width, canvas1.height).data;
var diff = ctx3.createImageData(canvas1.width, canvas1.height);
var pixDiff = pixelmatch(im_r, im_o, diff.data, canvas1.width, canvas1.height, {
threshold: 0.2
});
ctx3.putImageData(diff, 0, 0);
console.log(pixDiff);
}, 3000);Run Code Online (Sandbox Code Playgroud)
.grid {
display:grid;
grid-template-columns:repeat(3,minmax(0,1fr));
border:2px solid red;
}
h1 {
text-align:center;
grid-column:1/-1;
flex-basis:100%;
}
.flex {
display:flex;
flex-wrap:wrap;
border:2px solid red;
}
.flex > div {
flex-grow:1;
flex-basis:0;
}Run Code Online (Sandbox Code Playgroud)
<script type="text/javascript" src="https://css-challenges.com/wp-content/themes/ronneby_child/js/dom-to-image.js"></script>
<script type="text/javascript" src="https://css-challenges.com/wp-content/themes/ronneby_child/js/pixel.js"></script>
<div class="grid">
<h1>A title here</h1>
<div>
<img src="https://picsum.photos/id/10/200/200" >
</div>
<div>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Phasellus aliquam condimentum mollis. Phasellus faucibus diam quis lorem efficitur, id egestas neque malesuada</div>
<div> Maecenas sollicitudin lacinia finibus. Integer vel varius eros. Morbi et ante eget est mollis sollicitudin.</div>
</div>
<div class="flex">
<h1>A title here</h1>
<div>
<img src="https://picsum.photos/id/12/200/200" >
</div>
<div>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Phasellus aliquam condimentum mollis. Phasellus faucibus diam quis lorem efficitur, id egestas neque malesuada</div>
<div> Maecenas sollicitudin lacinia finibus. Integer vel varius eros. Morbi et ante eget est mollis sollicitudin.</div>
</div>
<canvas width="300" height="300" class="first" style="display:none;"></canvas>
<canvas width="300" height="300" class="second" style="display:none;"></canvas>
<canvas width="300" height="300" class="result"></canvas>Run Code Online (Sandbox Code Playgroud)
这实际上是对DOM进行一些测量的一种想法-我只是将有问题的文本替换为具有可查询类的div。然后,您可以打印所有节点的偏移量。
从我的角度来看,字符缩进的确与缩进相同 。
var nodes = document.getElementsByClassName('measure');
for (var n of nodes) {
console.log(n.offsetLeft);
}Run Code Online (Sandbox Code Playgroud)
.measure {
display: inline-block;
background: red;
width: 50px;
height: 5px;
}Run Code Online (Sandbox Code Playgroud)
<pre>
<div class="measure"></div><br/>
<div class="measure"></div><br/>
<div class="measure"></div><br/>
<div class="measure"></div><br/>
<div class="measure"></div><br/>
<div class="measure"></div><br/>
<div class="measure"></div><br/>
</pre>Run Code Online (Sandbox Code Playgroud)
var nodes = document.getElementsByClassName('measure');
for (var n of nodes) {
console.log(n.offsetLeft);
}Run Code Online (Sandbox Code Playgroud)
.measure {
display: inline-block;
background: red;
width: 50px;
height: 5px;
}Run Code Online (Sandbox Code Playgroud)
<div style="font-family:monospace">
<div style="text-indent: 0"><div class="measure"></div></div> <br/>
<div style="text-indent: 4ch"><div class="measure"></div></div> <br/>
<div style="text-indent: 4ch"><div class="measure"></div></div> <br/>
<div style="text-indent: 8ch"><div class="measure"></div></div> <br/>
<div style="text-indent: 8ch"><div class="measure"></div></div> <br/>
<div style="text-indent: 12ch"><div class="measure"></div></div> <br/>
<div style="text-indent: 4ch"><div class="measure"></div></div> <br/>
</div>Run Code Online (Sandbox Code Playgroud)
打印两页的屏幕并比较像素。
您可以使用像 selenium 这样的网络驱动程序,在图像文件(png、jpg 等)中渲染两个屏幕 - selenium 有一种方法可以做到这一点 - 并编写一个软件来读取两个屏幕的像素以比较相似性。
webdriver 是一个可以用代码控制的浏览器。您还可以在网络上找到比较图像的软件。
您可以在此链接中找到更多信息:https ://selenium.dev/
| 归档时间: |
|
| 查看次数: |
470 次 |
| 最近记录: |