我想将我的画布保存到位图.我在互联网上找到了一些例子,但所有这些都只保存了黑色图像(我的画布大小).我该怎么办?
码:
public static void SaveCanvasToFile(Canvas surface, string filename)
{
Size size = new Size(surface.Width, surface.Height);
surface.Measure(size);
surface.Arrange(new Rect(size));
// Create a render bitmap and push the surface to it
RenderTargetBitmap renderBitmap =
new RenderTargetBitmap(
(int)size.Width,
(int)size.Height,
96d,
96d,
PixelFormats.Pbgra32);
renderBitmap.Render(surface);
// Create a file stream for saving image
using (FileStream outStream = new FileStream(filename, FileMode.Create))
{
BmpBitmapEncoder encoder = new BmpBitmapEncoder();
// push the rendered bitmap to it
encoder.Frames.Add(BitmapFrame.Create(renderBitmap));
// save the data to the stream
encoder.Save(outStream);
}}
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Ice*_*ind 10
试试这个答案:
public void ExportToPng(Uri path, Canvas surface)
{
if (path == null) return;
// Save current canvas transform
Transform transform = surface.LayoutTransform;
// reset current transform (in case it is scaled or rotated)
surface.LayoutTransform = null;
// Get the size of canvas
Size size = new Size(surface.Width, surface.Height);
// Measure and arrange the surface
// VERY IMPORTANT
surface.Measure(size);
surface.Arrange(new Rect(size));
// Create a render bitmap and push the surface to it
RenderTargetBitmap renderBitmap =
new RenderTargetBitmap(
(int)size.Width,
(int)size.Height,
96d,
96d,
PixelFormats.Pbgra32);
renderBitmap.Render(surface);
// Create a file stream for saving image
using (FileStream outStream = new FileStream(path.LocalPath, FileMode.Create))
{
// Use png encoder for our data
PngBitmapEncoder encoder = new PngBitmapEncoder();
// push the rendered bitmap to it
encoder.Frames.Add(BitmapFrame.Create(renderBitmap));
// save the data to the stream
encoder.Save(outStream);
}
// Restore previously saved layout
surface.LayoutTransform = transform;
}
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这个答案是为了方便起见从[本页]复制的.<==== LINK DEAD(http://denisvuyka.wordpress.com/2007/12/03/wpf-diagramming-saving-you-canvas-to-image -xps-document-or-raw-xaml /)
在我的渲染代码中,我调用target.UpdateLayout();after target.Arrange(new Rect(size));,也许这会解决它。另请注意,如果未设置画布背景,它将呈现为透明,而编码为 BMP 时可能会变成纯黑色,因此如果您只有黑色对象,它们可能是不可见的。
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