Qt3D:关于 QText2DEntity 的几个简单问题

avt*_*rue 5 c++ qt qt3d

  1. 下面列出了一个简单的测试应用程序。如果要运行此应用程序,则会出现消息“ [Qt3DRender::GLTexture] 尚未从纹理生成器生成 QTextureData。此帧的纹理将无效”,并且在退出时 - 应用程序崩溃。创建 QText2DEntity 的错误是什么?如果对标记的片段进行注释,则不会有问题。

  2. 如何将 QText2DEntity 附加到相机(或屏幕)?我需要在移动相机时做到这一点 QText2DEntity 始终保持在固定位置。

主程序

#include <QGuiApplication>
#include <Qt3DCore/QEntity>
#include <Qt3DCore/QTransform>
#include <Qt3DExtras/Qt3DWindow>
#include <Qt3DExtras/QSphereMesh>
#include <Qt3DExtras/QPhongMaterial>
#include <Qt3DExtras/QText2DEntity>
#include <Qt3DExtras/QFirstPersonCameraController>
#include <Qt3DRender/QCamera>

int main(int argc, char *argv[])
{
    QGuiApplication application(argc, argv);
    Qt3DExtras::Qt3DWindow window;

    auto scene = new Qt3DCore::QEntity;
    window.setRootEntity(scene);

    auto sphere = new Qt3DCore::QEntity(scene);

    auto transform = new Qt3DCore::QTransform;
    transform->setTranslation(QVector3D(0.0f, 0.0f, -10.0f));

    auto material = new Qt3DExtras::QPhongMaterial;
    material->setAmbient(QColor(245, 245, 245));
    material->setDiffuse(QColor(125, 125, 125));
    material->setSpecular(QColor(215, 215, 215));

    auto spheremesh = new Qt3DExtras::QSphereMesh;
    spheremesh->setRadius(15.0);
    spheremesh->setSlices(32);
    spheremesh->setRings(32);

    sphere->addComponent(transform);
    sphere->addComponent(material);
    sphere->addComponent(spheremesh);

    // QText2DEntity
    auto text2D = new Qt3DExtras::QText2DEntity(scene);
    text2D->setFont(QFont("monospace",5));
    text2D->setHeight(10.0);
    text2D->setWidth(20.0);
    text2D->setText("Test");
    text2D->setColor(Qt::yellow);

    auto text2dTransform = new Qt3DCore::QTransform;
    text2dTransform->setTranslation(QVector3D(-10.0f, 0.0f, 50.0f));
    text2D->addComponent(text2dTransform);
    //

    auto camera = window.camera();
    camera->lens()->setPerspectiveProjection(60.0f, static_cast<float>(window.width()) / window.height(), 0.1f, 1000.0f);
    camera->setPosition(QVector3D(0.0f, 0.0f, 100.0f));
    camera->setViewCenter(QVector3D(0.0f, 0.0f, 0.0f));

    auto camController = new Qt3DExtras::QFirstPersonCameraController(scene);
    camController->setCamera(camera);

    window.show();
    return application.exec();
}
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测试版

QT       += core 3dlogic 3dextras 3dinput

CONFIG += c++17

DEFINES += QT_DEPRECATED_WARNINGS

SOURCES += \
    main.cpp

HEADERS +=

# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target
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在 Qt 5.13.1 测试的代码

小智 2

Stackoverflow上有一个QML示例,您可以在其中看到它Text2Dentity在另一个实体中使用。

Entity {
        id: textFront
        components: [ Transform { translation: Qt.vector3d(-12.5,-5,-20) } ] 

        Text2DEntity {
            font.family: "Sans Serif"
            font.pointSize: 3
            color: "white"
            text: "textFront"
            width: text.length * font.pointSize*2
            height: font.pointSize * 4
        }
    }
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