德尔福悸动

DRo*_*kie 2 delphi progress delphi-2007 throbber

什么是表明应用程序正在做某事的最佳解决方案?

我尝试显示进度指示器,但它没有用.

更新:-------------

进度条工作正常,但不是我想要的.

我想展示一个像Web浏览器一样使用的悸动,所以只要有东西正在更新它就会不断变换.

游标也可以处于crHourGlass模式.

eye*_*ton 8

试试这个:

AnimateUnit

unit AnimateUnit;

interface

uses
  Windows, Classes;

type
  TFrameProc = procedure(const theFrame: ShortInt) of object;

  TFrameThread = class(TThread)
  private
    { Private declarations }
    FFrameProc: TFrameProc;
    FFrameValue: ShortInt;
    procedure SynchedFrame();
  protected
    { Protected declarations }
    procedure Frame(const theFrame: ShortInt); virtual;
  public
    { Public declarations }
    constructor Create(theFrameProc: TFrameProc; CreateSuspended: Boolean = False); reintroduce; virtual;
  end;

  TAnimateThread = class(TFrameThread)
  private
    { Private declarations }
  protected
    { Protected declarations }
    procedure Execute(); override;
  public
    { Public declarations }
  end;

var
  AnimateThread: TAnimateThread;

implementation

{ TFrameThread }
constructor TFrameThread.Create(theFrameProc: TFrameProc; CreateSuspended: Boolean = False);
begin
  inherited Create(CreateSuspended);
  FreeOnTerminate := True;
  FFrameProc := theFrameProc;
end;

procedure TFrameThread.SynchedFrame();
begin
  if Assigned(FFrameProc) then FFrameProc(FFrameValue);
end;

procedure TFrameThread.Frame(const theFrame: ShortInt);
begin
  FFrameValue := theFrame;
  try
    Sleep(0);
  finally
    Synchronize(SynchedFrame);
  end;
end;

{ TAnimateThread }
procedure TAnimateThread.Execute();
var
  I: ShortInt;
begin
  while (not Self.Terminated) do
  begin
    Frame(0);
    for I := 1 to 8 do
    begin
      if (not Self.Terminated) then
      begin
        Sleep(120);
        Frame(I);
      end;
    end;
    Frame(0);
  end;
end;

end.
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单元1

unit Unit1;

interface

uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs, StdCtrls, ExtCtrls, ImgList;

type
  TForm1 = class(TForm)
    ImageList1: TImageList;
    Image1: TImage;
    Button1: TButton;
    Button2: TButton;
    procedure Button1Click(Sender: TObject);
    procedure Button2Click(Sender: TObject);
  private
    { Private declarations }
  public
    { Public declarations }
    procedure UpdateFrame(const theFrame: ShortInt);
  end;

var
  Form1: TForm1;

implementation

uses
  AnimateUnit;

{$R *.DFM}
procedure TForm1.UpdateFrame(const theFrame: ShortInt);
begin
  Image1.Picture.Bitmap.Handle := 0;
  try
    ImageList1.GetBitmap(theFrame, Image1.Picture.Bitmap);
  finally
    Image1.Update();
  end;
end;

procedure TForm1.Button1Click(Sender: TObject);
begin
  AnimateThread := TAnimateThread.Create(UpdateFrame);
end;

procedure TForm1.Button2Click(Sender: TObject);
begin
  AnimateThread.Terminate();
end;

end.
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图像

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animate1


Dav*_*nan 6

您可能正在主线程中运行耗时的任务.

一种选择是将其移动到后台线程,这将允许您的消息队列得到服务.您需要为它提供服务,以便您的进度条,甚至任何UI都能正常工作.