从动画完成事件中获取UIElement

Ter*_*mas 4 c# wpf animation casting uielement

从我的代码隐藏开始,我想在特定的动画上开始动画UIElement,当动画结束时,我想对其进行一些其他的处理UIElement.我无法弄清楚如何将AnimationClock我作为动画完成事件的发送者接收的对象转换UIElement为执行动画的对象.

这是我用来构建和启动动画的代码:

DoubleAnimation FadeOutAnim = new DoubleAnimation(1, 0, TimeSpan.FromSeconds(.5));
FadeOutAnim.Completed += new EventHandler(FadeOutAnim_Completed);

UIElement element = lstMessages.ItemContainerGenerator.ContainerFromItem(sender) as UIElement;
if(element != null)
   element.BeginAnimation(UIElement.OpacityProperty, FadeOutAnim);
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这是我完成的活动,我希望UIElement再次访问.

void FadeOutAnim_Completed(object sender, EventArgs e)
    {
        UIElement animation = sender; //This is an AnimationClock and I can't seem to figure out how to get my UIElement back.

    }
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任何帮助将不胜感激.

H.B*_*.B. 7

如果处理程序是无用的(我找不到恢复动画元素的方法),你可以只引发另一个包含该信息的事件:

private event EventHandler FadeAnimationCompleted;
private void OnFadeAnimationCompleted(object sender)
{
    var handler = FadeAnimationCompleted;
    if (handler != null)
        handler(sender, null);
}
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FadeAnimationCompleted += new EventHandler(This_FadeAnimationCompleted);
FadeOutAnim.Completed += (s, _) => OnAnimationCompleted(element);
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void This_FadeAnimationCompleted(object sender, EventArgs e)
{
    //Sender is the UIElement
}
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更容易的是在委托中进行直接的方法调用:

FadeOutAnim.Completed += (s, _) => FadeAnimationCompleted(element);
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void FadeAnimationCompleted(UIElement element)
{
    //Meaningful code goes here.
}
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