我已经编辑了文件 main.dart
主镖
import 'package:flutter/material.dart';
void main() => runApp(MaterialApp(home: Text('Hello World')));
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现在我得到了错误:
pubspec.yaml
name: flutter_app
description: A new Flutter application.
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.1.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^0.1.2
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
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Jos*_*ven 48
你的代码对我有用...
您是否尝试过热重启?快捷方式是 CTRL+SHIFT+\ 或只需单击控制台窗口中带有绿色圆圈箭头的按钮
我不确定那个错误是什么,因为我无法复制它。然而,这更像是你的应用程序应该是什么样子。试一试,看看它是否有效。
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Text('Hello World'),
);
}
}
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Kal*_*nga 33
只需删除构建并重新编译即可。它对我有用。使用以下代码:
flutter clean
flutter run
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kar*_*nms 20
通常,在大量逻辑更改后需要重新启动完整的应用程序,例如将 StatelessWidget 转换为 StatefulWidget。 检查 André Glatzl 的答案
在Android Studio 中使用 Flutter Hot Restart
小智 8
热重启将起作用。但问题的根源可能如下。
您已经创建了新项目。您已删除样板代码并尝试在没有状态或无状态小部件的情况下进行修改。Flutter 尝试在 build() 方法下重建小部件。但是当您热重载时,flutter 可能无法解决您更新的内容。
这种错误的另一个例子是,当我们在一个类(如constants.dart)中创建一个新的静态变量(static String token = "abc";) 并尝试在另一个屏幕(constants.token)中引用它们时,flutter 失败了当我们热重载时解决这些静态的事情。但是当我们热重启时它工作正常。
小智 5
最初,对我来说发生了同样的错误...但是当我执行“热重启”时,它起作用了
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