我有两张非常相似的照片,这张照片被正确识别为 5x5_250 字典的标记 209
虽然另一个非常相似但无法识别,但它是同一 5x5_250 字典的标记 207:
并且在另一张照片中也识别出了标记 207:
我尝试更改探测器参数中的某些内容
params->adaptiveThreshWinSizeMin = 4;
params->adaptiveThreshWinSizeMax = 26;
params->adaptiveThreshWinSizeStep = 2;
params->minMarkerPerimeterRate = 0.01;
params->maxMarkerPerimeterRate = 4;
params->polygonalApproxAccuracyRate = 0.1;
params->perspectiveRemovePixelPerCell = 10;
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但似乎没有任何变化,所以我回到默认值,所以我的问题是:
ArUco 标记周围的白色边框是必要的,因为 ArUco 标记检测的第一步是角点检测。有关参考,请参阅ArUco 库文档的第 4 页。
不幸的是,切断标记周围所谓的“安静区域”是一个常见问题。将来,打印带有额外角的标记可能会有所帮助,如下所示:
要生成角,请运行此代码片段并将图像拖放到其指示的位置。然后右键单击并“将图像另存为...”。
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
var theImage = null;
function redraw(){
if (!theImage){
context.font = "30px Arial";
context.fillStyle = "black";
context.fillText("Drag & Drop image here.", 10, 40);
return;
}
var width = theImage.width;
var height = theImage.height;
var nTiles = 8;
var padding = 3;
var cornerLength = 4;
var dx = width / nTiles;
var dy = height / nTiles;
canvas.width = 2 * padding * dx + width;
canvas.height = 2 * padding * dy + height;
// clear background
context.fillStyle = "#ffffff";
context.fillRect(0, 0, canvas.width, canvas.height);
// draw corners
context.fillStyle = "#000000";
context.fillRect(0, 0, dx, dy * cornerLength);
context.fillRect(0, 0, cornerLength * dx, dy);
context.fillRect(canvas.width - dx, canvas.height - dy * cornerLength, dx, dy * cornerLength);
context.fillRect(canvas.width - cornerLength * dx, canvas.height - dy, cornerLength * dx, dy);
context.fillRect(canvas.width - dx, 0, dx, dy * cornerLength);
context.fillRect(canvas.width - cornerLength * dx, 0, dx * cornerLength, dy);
context.fillRect(0, canvas.height - dy * cornerLength, dx, dy * cornerLength);
context.fillRect(0, canvas.height - dy, cornerLength * dx, dy);
// draw image
context.drawImage(theImage, padding * dx, padding * dy);
}
redraw();
function handleFile(file){
var reader = new FileReader();
reader.onload = function(){
var image = new Image();
image.src = this.result;
image.onload = function(){
theImage = image;
redraw();
}
}
reader.readAsDataURL(file);
}
canvas.addEventListener("dragover", function(e){
e.preventDefault()
e.stopPropagation()
})
canvas.addEventListener("drop", function(e){
var files = e.dataTransfer.files;
for (var i = 0; i < files.length; i++){
handleFile(files[i]);
}
e.preventDefault()
e.stopPropagation()
})Run Code Online (Sandbox Code Playgroud)
<canvas id="myCanvas" width="512" height="512"></canvas>Run Code Online (Sandbox Code Playgroud)