Flutter 使用 CustomPainter 绘制心形

Has*_*sen 4 custom-painting dart flutter

我想知道是否有人对如何开始使用 CustomPainter 在颤动中绘制心形有任何指示。我已经设法画了三角形和正方形之类的东西,或者一个基本的圆,但是心当然有直线和曲线。

我画了一个三角形,看起来有点像心形,但不知道如何获得心形所需的曲线。

class Heart extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Container(
      child: CustomPaint(
        painter: TrianglePainter(
          strokeColor: Color(0xFFF27788),
          paintingStyle: PaintingStyle.fill,
        ),
        child: Container(
          height: 60 * Dep.hr,
          width: 60 * Dep.hr,
        ),
      ),
    );
  }
}

class TrianglePainter extends CustomPainter {
  final Color strokeColor;
  final PaintingStyle paintingStyle;
  final double strokeWidth;

  TrianglePainter({this.strokeColor, this.strokeWidth = 3, this.paintingStyle = PaintingStyle.stroke});

  @override
  void paint(Canvas canvas, Size size) {
    Paint paint = Paint()
      ..color = strokeColor
      ..strokeWidth = strokeWidth
      ..style = paintingStyle;

    canvas.drawPath(getTrianglePath(size.width, size.height), paint);
  }

  Path getTrianglePath(double x, double y) {
    return Path()
      ..moveTo(y, 0)
      ..lineTo(0, 0)
      ..lineTo(x / 2, y);
  }

  @override
  bool shouldRepaint(TrianglePainter oldDelegate) {
    return oldDelegate.strokeColor != strokeColor ||
        oldDelegate.paintingStyle != paintingStyle ||
        oldDelegate.strokeWidth != strokeWidth;
  }
}
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它也只是一个颜色块,但我真的需要一个围绕形状的边框。这是我的预期输出,不确定是否是一厢情愿。

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Ami*_*ati 14

尝试这个 :

  class HeartWidget extends StatefulWidget {
    @override
    _HeartWidgetState createState() => _HeartWidgetState();
  }

  class _HeartWidgetState extends State<HeartWidget> {
    @override
    Widget build(BuildContext context) {
      return Scaffold(
        appBar: AppBar(
          title: Text('Testing'),
        ),
        body: Center(
        child: CustomPaint(
            size: Size(70, 80),
            painter: HeartPainter(),
          ),
        ),
      );
    }
  }

  class HeartPainter extends CustomPainter {
    @override
    void paint(Canvas canvas, Size size) {
      // TODO: implement paint
      Paint paint = Paint();
      paint
        ..color = Colors.black
        ..style = PaintingStyle.stroke
        ..strokeCap = StrokeCap.round
        ..strokeWidth = 6;

      Paint paint1 = Paint();
      paint1
        ..color = Colors.red
        ..style = PaintingStyle.fill
        ..strokeWidth = 0;

      double width = size.width;
      double height = size.height;

      Path path = Path();
      path.moveTo(0.5 * width, height * 0.35);
      path.cubicTo(0.2 * width, height * 0.1, -0.25 * width, height * 0.6,
          0.5 * width, height);
      path.moveTo(0.5 * width, height * 0.35);
      path.cubicTo(0.8 * width, height * 0.1, 1.25 * width, height * 0.6,
          0.5 * width, height);

      canvas.drawPath(path, paint1);
      canvas.drawPath(path, paint);
    }

    @override
    bool shouldRepaint(CustomPainter oldDelegate) {
      return true;
    }
  }
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