Giz*_*odo 9 xcode vertex-shader ios swift metal
我从 Apple 的示例代码中获得了这个直通顶点着色器:
vertex VertexIO vertexPassThrough(device packed_float4 *pPosition [[ buffer(0) ]],
device packed_float2 *pTexCoords [[ buffer(1) ]],
uint vid [[ vertex_id ]])
{
VertexIO outVertex;
outVertex.position = pPosition[vid];
outVertex.textureCoord = pTexCoords[vid];
return outVertex;
}
Run Code Online (Sandbox Code Playgroud)
这适用于 Swift 4/Xcode 10/iOS 12。现在我使用 Swift 5/Xcode 11/iOS 13,我收到此警告:
writable resources in non-void vertex function
Run Code Online (Sandbox Code Playgroud)
tro*_*foe 16
您需要确保着色器只能从这些缓冲区读取,因此您需要将声明更改为const device:
vertex VertexIO vertexPassThrough(const device packed_float4 *pPosition [[ buffer(0) ]],
const device packed_float2 *pTexCoords [[ buffer(1) ]],
uint vid [[ vertex_id ]])
{
...
}
Run Code Online (Sandbox Code Playgroud)