gah*_*ooa 3 python pygame keyboard-events
我在PyGame开发一款简单的游戏......一架飞来飞去的火箭飞船.
问题:为什么pygame会在同时按下键时停止发出键盘事件?
关于密钥处理:该程序有许多变量,如KEYSTATE_FIRE, KEYSTATE_TURNLEFT等...
KEYDOWN事件被处理时,它设置对应的KEYSTATE_*变量为True.KEYUP事件被处理,它设置相同的变量设置为false.问题:
如果UP-ARROW和LEFT-ARROW同时按下,pygame KEYDOWN在SPACE按下时不会发出事件.此行为因密钥而异.当按下字母时,似乎在pygame停止发出KEYDOWN附加键的事件之前,我可以容纳其中的大约5个.
验证:在我的主循环中,我只是打印收到的每个事件以验证上述行为.
代码:作为参考,这里是处理关键事件的(粗略)方式:
while GAME_RUNNING:
FRAME_NUMBER += 1
CLOCK.tick(FRAME_PER_SECOND)
#----------------------------------------------------------------------
# Check for events
for event in pygame.event.get():
print event
if event.type == pygame.QUIT:
raise SystemExit()
elif event.type == pygame.KEYDOWN and event.dict['key'] == pygame.K_UP:
KEYSTATE_FORWARD = True
elif event.type == pygame.KEYUP and event.dict['key'] == pygame.K_UP:
KEYSTATE_FORWARD = False
elif event.type == pygame.KEYDOWN and event.dict['key'] == pygame.K_DOWN:
KEYSTATE_BACKWARD = True
elif event.type == pygame.KEYUP and event.dict['key'] == pygame.K_DOWN:
KEYSTATE_BACKWARD = False
elif event.type == pygame.KEYDOWN and event.dict['key'] == pygame.K_LEFT:
KEYSTATE_TURNLEFT = True
elif event.type == pygame.KEYUP and event.dict['key'] == pygame.K_LEFT:
KEYSTATE_TURNLEFT = False
elif event.type == pygame.KEYDOWN and event.dict['key'] == pygame.K_RIGHT:
KEYSTATE_TURNRIGHT = True
elif event.type == pygame.KEYUP and event.dict['key'] == pygame.K_RIGHT:
KEYSTATE_TURNRIGHT = False
elif event.type == pygame.KEYDOWN and event.dict['key'] == pygame.K_SPACE:
KEYSTATE_FIRE = True
elif event.type == pygame.KEYUP and event.dict['key'] == pygame.K_SPACE:
KEYSTATE_FIRE = False
# remainder of game loop here...
Run Code Online (Sandbox Code Playgroud)
按此顺序:
a (down)s (down)d (down) f (down) g (down)h (down)j (down)k (down)a (up)s (up)d (up)f (up)g (up)h (up)j (up)k (up)这是输出:
<Event(2-KeyDown {'scancode': 30, 'key': 97, 'unicode': u'a', 'mod': 0})><Event(2-KeyDown {'scancode': 31, 'key': 115, 'unicode': u's', 'mod': 0})><Event(2-KeyDown {'scancode': 32, 'key': 100, 'unicode': u'd', 'mod': 0})><Event(2-KeyDown {'scancode': 33, 'key': 102, 'unicode': u'f', 'mod': 0})><Event(3-KeyUp {'scancode': 30, 'key': 97, 'mod': 0})><Event(3-KeyUp {'scancode': 31, 'key': 115, 'mod': 0})><Event(3-KeyUp {'scancode': 32, 'key': 100, 'mod': 0})><Event(3-KeyUp {'scancode': 33, 'key': 102, 'mod': 0})><Event(2-KeyDown {'scancode': 36, 'key': 106, 'unicode': u'j', 'mod': 0})><Event(2-KeyDown {'scancode': 37, 'key': 107, 'unicode': u'k', 'mod': 0})><Event(3-KeyUp {'scancode': 36, 'key': 106, 'mod': 0})><Event(3-KeyUp {'scancode': 37, 'key': 107, 'mod': 0})>这是一个常见的问题吗?有解决方法吗?如果没有,使用pygame时处理多键控制问题的最佳方法是什么?
Dan*_*Lew 10
这听起来像输入问题,而不是代码问题 - 你确定问题不是键盘本身吗?大多数键盘对可以同时按下的键数量有限制.通常情况下,您不能按压多个一起靠近的键.
要测试它,只需开始按住键盘上的字母并查看新字母何时停止显示.
我的建议是尝试将SPACE映射到其他地方的其他键,看看会发生什么.
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