这是我的问题:
当缩小并且属性showsUserLocation 设置为true 并且注释以用户位置为中心时,缩小时集群将消失。我不想要这个,它们应该总是可见的。displayPriority 的默认值设置为 required 所以我不知道如何解决这个问题。每个注释和集群都应该始终可见。当我将属性showsUserLocation 设置为false 或确保注释/集群不在当前位置附近时,它会起作用。
有两种方法可以重现我的问题:
代码
import UIKit
import MapKit
class ViewController: UIViewController, MKMapViewDelegate, CLLocationManagerDelegate {
let mapView = MKMapView(frame: .zero)
private let locationManager = CLLocationManager()
override func viewDidLoad() {
view.addSubview(mapView)
mapView.translatesAutoresizingMaskIntoConstraints = false
mapView.widthAnchor.constraint(equalTo: view.widthAnchor).isActive = true
mapView.heightAnchor.constraint(equalTo: view.heightAnchor).isActive = true
mapView.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
mapView.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
mapView.delegate = self
mapView.showsUserLocation = true
}
override func viewDidAppear(_ animated: Bool) {
let authorizationStatus = CLLocationManager.authorizationStatus()
switch authorizationStatus {
case .authorizedWhenInUse, .authorizedAlways:
break
case .notDetermined, .restricted, .denied:
locationManager.requestWhenInUseAuthorization()
@unknown default:
fatalError()
}
DispatchQueue.main.asyncAfter(deadline: .now() + .seconds(1)) {
for _ in 0...20 {
let currentLocation = self.mapView.userLocation.coordinate
let newLocation = currentLocation.shiftRandomPosition(meters: 30000, randomMeters: true)
self.mapView.addAnnotation(Annotation(coordinate: newLocation))
}
self.mapView.setRegion(MKCoordinateRegion(center: self.mapView.userLocation.coordinate, span: MKCoordinateSpan(latitudeDelta: 0, longitudeDelta: 0)), animated: false)
}
}
func mapView(_ mapView: MKMapView, clusterAnnotationForMemberAnnotations memberAnnotations: [MKAnnotation]) -> MKClusterAnnotation {
MKClusterAnnotation(memberAnnotations: memberAnnotations)
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
}
func mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) -> MKAnnotationView? {
guard let annotation = annotation as? Annotation else { return nil }
let identifier = "marker"
let view: MKMarkerAnnotationView
if let dequeuedView = mapView.dequeueReusableAnnotationView(withIdentifier: identifier) as? MKMarkerAnnotationView {
dequeuedView.annotation = annotation
view = dequeuedView
} else {
view = MKMarkerAnnotationView(annotation: annotation, reuseIdentifier: identifier)
}
view.clusteringIdentifier = "identifier"
return view
}
}
class Annotation: NSObject, MKAnnotation {
let coordinate: CLLocationCoordinate2D
init(coordinate: CLLocationCoordinate2D) {
self.coordinate = coordinate
super.init()
}
}
// /sf/answers/3882180571/
extension CLLocationCoordinate2D {
/// Get coordinate moved from current to `distanceMeters` meters with azimuth `azimuth` [0, Double.pi)
///
/// - Parameters:
/// - distanceMeters: the distance in meters
/// - azimuth: the azimuth (bearing)
/// - Returns: new coordinate
private func shift(byDistance distanceMeters: Double, azimuth: Double) -> CLLocationCoordinate2D {
let bearing = azimuth
let origin = self
let distRadians = distanceMeters / (6372797.6) // earth radius in meters
let lat1 = origin.latitude * Double.pi / 180
let lon1 = origin.longitude * Double.pi / 180
let lat2 = asin(sin(lat1) * cos(distRadians) + cos(lat1) * sin(distRadians) * cos(bearing))
let lon2 = lon1 + atan2(sin(bearing) * sin(distRadians) * cos(lat1), cos(distRadians) - sin(lat1) * sin(lat2))
return CLLocationCoordinate2D(latitude: lat2 * 180 / Double.pi, longitude: lon2 * 180 / Double.pi)
}
func shiftRandomPosition(meters: Double, randomMeters: Bool) -> CLLocationCoordinate2D {
let finalMeters: Double
if randomMeters {
finalMeters = Double.random(in: -meters..<meters)
} else {
finalMeters = meters
}
let randomAzimuth = Double.random(in: -Double.pi..<Double.pi)
return shift(byDistance: finalMeters, azimuth: randomAzimuth)
}
}
Run Code Online (Sandbox Code Playgroud)
YMMV,但我能够通过将 displayPriority 显式设置为 .required 来解决这个问题。文档说这是默认值,但我在调试时注意到,注释实际上具有较低的优先级,这会导致它们被用户位置注释遮挡。
更新:这有一点作用,但是当视图通过出队聚集和/或重用时,它会再次停止工作。我尝试在 AnnotationView 的 init()、prepareForDisplay() 等中设置 displayPriority。问题仍然出现。什么做的工作对我来说在所有情况下,重置displayPriority它被创建或出队每一次。如果在返回视图之前添加view.displayPriority = .required到设置clusteringIdentifier, 的正上方或下方的代码,它应该可以工作。为我工作!您可能还必须为 MKClusterAnnotationViews 积极/明确地重置它。
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