Vin*_*jan 9 installation development-environment production-environment firebase flutter
我正在使用以下指南为我的项目设置开发和生产环境,该项目使用 flutter + firebase https://www.tengio.com/blog/multiple-firebase-environments-with-flutter/
我已经在 Firebase->dev 和 Firebase->prod 文件夹下设置了我各自的 GoogleService-Info.plist
我还在我的 Xcode Target->Build Phases 下添加了以下脚本(在编译源之前)
if [ "${CONFIGURATION}" == "Debug-prod" ] || [ "${CONFIGURATION}" == "Release-prod" ] || [ "${CONFIGURATION}" == "Release" ]; then
cp -r "${PROJECT_DIR}/Runner/Firebase/prod/GoogleService-Info.plist" "${PROJECT_DIR}/GoogleService-Info.plist"
echo "Production plist copied"
elif [ "${CONFIGURATION}" == "Debug-dev" ] || [ "${CONFIGURATION}" == "Release-dev" ] || [ "${CONFIGURATION}" == "Debug" ]; then
cp -r "${PROJECT_DIR}/Runner/Firebase/dev/GoogleService-Info.plist" "${PROJECT_DIR}/GoogleService-Info.plist"
echo "Development plist copied"
fi
Run Code Online (Sandbox Code Playgroud)
我试过了:
flutter run --flavor dev
Run Code Online (Sandbox Code Playgroud)
后
我收到此错误:
error: Could not get GOOGLE_APP_ID in Google Services file from build environment
Run Code Online (Sandbox Code Playgroud)
任何帮助解决都深表感谢
(注意:我已经尝试过其他 stackoverflow 解决方案 - 仍然没有运气)
Vin*_*jan 18
终于想通了这个问题。(由于我对 Xcode 一无所知)我不知道这些文件要手动“添加”到 Xcode。物理目录中的文件并不意味着它在 Xcode 上
解决方案:通过 File -> Add files to "Runner.." 将 GoogleService-Info.plist 从 Runner/ 添加到 Xcode(本文中为 10.3)
注意:取消选中“需要时复制”
| 归档时间: |
|
| 查看次数: |
7495 次 |
| 最近记录: |