las*_*fin 5 javascript mobile-safari html5-canvas webrtc react-native
我有两个主要元素的React类。画布和视频。我得到视频流并将其以30fps的速度渲染到画布上。
class GetImage extends Component {
constructor() {
super();
this.constraints = {
video: {
width: { ideal: 2048 },
height: { ideal: 1080 },
facingMode: {
exact: 'environment'
}
}
}
}
componentDidMount() {
setVideo(this.video, this.constraints, this.readyToPlayVideo)
}
capture = () => {
const { video } = this
let canvas = document.createElement('canvas')
canvas.width = video.videoWidth
canvas.height = video.videoHeight
let context = canvas.getContext('2d')
context.clearRect(0, 0, canvas.width, canvas.height);
context.drawImage(this.video, 0, 0, canvas.width, canvas.height)
this.setState({ capture: canvas.toDataURL('image/jpeg') })
stopVideo()
}
readyToPlayVideo = () => {
const { canvas, video } = this
const { offsetHeight, offsetWidth } = video
const ctx = canvas.getContext('2d')
ctx.canvas.setAttribute('height', offsetHeight)
ctx.canvas.setAttribute('width', offsetWidth)
const timeout = 1000 / 30 // drawing at 30fps
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
let _listener = () => {
(function loop() {
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
ctx.drawImage(video, 0, 0)
setTimeout(loop, timeout)
})()
}
_listener();
}
retake = () =>
this.setState({ capture: null },
() => {
setVideo(this.video, this.constraints, this.readyToPlayVideo, this.handleError)
}
)
render() {
return (
<div>
<video
style={{ visibility: 'hidden'}}
ref={video => (this.video = video)}
playsInline
autoPlay
/>
<canvas ref={canvas => (this.canvas = canvas)}/>
</div>
)
}
}
Run Code Online (Sandbox Code Playgroud)
到目前为止,一切都很好。但是我遇到了移动Safari的问题。看起来它会将曾经创建的每个Canvas对象都保留在内存中。
拍摄了几张照片后,Safari崩溃并显示“内存不足”。在渲染新图像之前,我已经做过clearRect,但这无济于事。
这里有几个问题需要解决。首先,你的函数中似乎有循环引用loop;您正在函数内调用该函数。
因此,自动播放视频(渲染时)不会停止..导致“内存不足”错误。
另外,我认为最佳实践是创建一个componentDidUnmount销毁视频的函数(当不再需要时)。用于.dispose销毁视频。
希望这可以帮助
| 归档时间: |
|
| 查看次数: |
156 次 |
| 最近记录: |