Geo*_*Lee 4 offset gesture swiftui
我正在使用偏移量和手势修饰符在屏幕上移动一个圆圈。当我使用此代码时,一切都按预期工作:
import SwiftUI
struct MovingCircle: View {
@State private var dragged = CGSize.zero
var body: some View {
Circle()
.offset(x: self.dragged.width)
.frame(width: 20, height: 20)
.gesture(DragGesture()
.onChanged{ value in
self.dragged = value.translation
}
.onEnded{ value in
self.dragged = CGSize.zero
}
)
}
}
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但是,我不想将圆圈重置为 onEnded 的原始位置。我希望它保持原位,然后在拖动时再次移动。当我使用以下代码时,我无法在重新拖动时再次移动圆圈并且它保持原位:
import SwiftUI
struct MovingCircle: View {
@State private var dragged = CGSize.zero
var body: some View {
Circle()
.offset(x: self.dragged.width)
.frame(width: 20, height: 20)
.gesture(DragGesture()
.onChanged{ value in
self.dragged = value.translation
}
.onEnded{ value in
self.dragged = value.translation
}
)
}
}
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这是什么原因,我是否遇到了一些错误或我编码不正确?
首先,要了解问题,.border(Color.red)在.frame()修饰符中添加一个:
.frame(width: 20, height: 20).border(Color.red)
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你会看到当点移动时,它的框架保持在原位。这就是为什么以后它不会响应手势的原因。“可点击”区域不再与点匹配。并且因为内容区域现在是空的,它不再是“可点击的”。
要使框架随点移动,请颠倒顺序。本.offset()应该晚一点:
.frame(width: 20, height: 20).border(Color.red)
.offset(x: self.dragged.width)
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最后,您会看到在每个 之后.onEnded(),整个事情都重置了。解决它的一种方法是累积您在以前的手势中拖动的数量:
struct MovingCircle: View {
@State private var dragged = CGSize.zero
@State private var accumulated = CGSize.zero
var body: some View {
Circle()
.frame(width: 20, height: 20).border(Color.red)
.offset(x: self.dragged.width)
.gesture(DragGesture()
.onChanged{ value in
self.dragged = CGSize(width: value.translation.width + self.accumulated.width, height: value.translation.height + self.accumulated.height)
}
.onEnded{ value in
self.dragged = CGSize(width: value.translation.width + self.accumulated.width, height: value.translation.height + self.accumulated.height)
self.accumulated = self.dragged
}
)
}
}
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